mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-23 12:22:45 +00:00
7877bcbdcb
- exported the skeleton definition for list menus.
108 lines
2.4 KiB
Text
108 lines
2.4 KiB
Text
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class ListMenuDescriptor : MenuDescriptor native
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{
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native Array<ListMenuItem> mItems;
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native int mSelectedItem;
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native int mSelectOfsX;
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native int mSelectOfsY;
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native TextureID mSelector;
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native int mDisplayTop;
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native int mXpos, mYpos;
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native int mWLeft, mWRight;
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native int mLinespacing; // needs to be stored for dynamically created menus
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native int mAutoselect; // this can only be set by internal menu creation functions
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native Font mFont;
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native int mFontColor;
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native int mFontColor2;
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native bool mCenter;
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mSelectOfsX = 0;
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mSelectOfsY = 0;
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mSelector.SetInvalid();
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mDisplayTop = 0;
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mXpos = 0;
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mYpos = 0;
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mLinespacing = 0;
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mNetgameMessage = "";
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mFont = NULL;
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mFontColor = Font.CR_UNTRANSLATED;
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mFontColor2 = Font.CR_UNTRANSLATED;
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}
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}
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//=============================================================================
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//
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// list menu class runs a menu described by a DListMenuDescriptor
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//
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//=============================================================================
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class ListMenu : Menu native
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{
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native ListMenuDescriptor mDesc;
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native MenuItemBase mFocusControl;
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virtual void Init(Menu parent = NULL, ListMenuDescriptor desc = NULL)
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{
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mParentMenu = parent;
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mDesc = desc;
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if (desc.mCenter)
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{
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int center = 160;
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for(int i=0; i < mDesc.mItems.Size(); i++)
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{
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int xpos = mDesc.mItems[i].GetX();
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int width = mDesc.mItems[i].GetWidth();
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int curx = mDesc.mSelectOfsX;
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if (width > 0 && mDesc.mItems[i].Selectable())
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{
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int left = 160 - (width - curx) / 2 - curx;
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if (left < center) center = left;
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}
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}
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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int width = mDesc.mItems[i].GetWidth();
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if (width > 0)
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{
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mDesc.mItems[i].SetX(center);
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}
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}
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}
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}
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MenuItemBase GetItem(Name name)
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{
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for(int i = 0; i < mDesc.mItems.Size(); i++)
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{
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Name nm = mDesc.mItems[i].GetAction();
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if (nm == name) return mDesc.mItems[i];
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}
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return NULL;
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}
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//bool Responder (InputEvent ev);
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//bool MenuEvent (int mkey, bool fromcontroller);
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//bool MouseEvent(int type, int x, int y);
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//void Ticker ();
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//void Drawer ();
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override void SetFocus(MenuItemBase fc)
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{
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mFocusControl = fc;
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}
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override bool CheckFocus(MenuItemBase fc)
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{
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return mFocusControl == fc;
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}
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override void ReleaseFocus()
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{
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mFocusControl = NULL;
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}
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}
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