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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-14 06:01:09 +00:00
674c63d66c
SVN r2300 (trunk)
40 lines
812 B
C++
40 lines
812 B
C++
/*
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#include "actor.h"
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#include "info.h"
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#include "p_local.h"
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#include "p_spec.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "thingdef/thingdef.h"
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*/
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//
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// A_KeenDie
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// DOOM II special, map 32.
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// Uses special tag 666 by default.
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//
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KeenDie)
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{
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A_Unblock(self, false);
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// scan the remaining thinkers to see if all Keens are dead
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AActor *other;
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TThinkerIterator<AActor> iterator;
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const PClass *matchClass = self->GetClass ();
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while ( (other = iterator.Next ()) )
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{
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if (other != self && other->health > 0 && other->IsA (matchClass))
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{
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// other Keen not dead
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return;
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}
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}
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(doortag, 0);
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EV_DoDoor (DDoor::doorOpen, NULL, NULL, doortag, 2*FRACUNIT, 0, 0, 0);
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}
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