0
0
Fork 0
mirror of https://github.com/ZDoom/qzdoom-gpl.git synced 2024-12-14 14:11:14 +00:00
qzdoom-gpl/wadsrc/static/actors/hexen/fighteraxe.txt
2016-03-01 09:47:10 -06:00

113 lines
2.2 KiB
Text

// The Fighter's Axe --------------------------------------------------------
ACTOR FWeapAxe : FighterWeapon native
{
Weapon.SelectionOrder 1500
+WEAPON.AXEBLOOD +WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON
Weapon.AmmoUse1 2
Weapon.AmmoGive1 25
Weapon.KickBack 150
Weapon.YAdjust -12
Weapon.AmmoType1 "Mana1"
Inventory.PickupMessage "$TXT_WEAPON_F2"
Obituary "$OB_MPFWEAPAXE"
Tag "$TAG_FWEAPAXE"
action native A_FAxeCheckUp();
action native A_FAxeCheckReady();
action native A_FAxeCheckAtk();
action native A_FAxeAttack();
action native A_FAxeCheckUpG();
action native A_FAxeCheckReadyG();
States
{
Spawn:
WFAX A -1
Stop
Select:
FAXE A 1 A_FAxeCheckUp
Loop
Deselect:
FAXE A 1 A_Lower
Loop
Ready:
FAXE A 1 A_FAxeCheckReady
Loop
Fire:
FAXE B 4 Offset (15, 32) A_FAxeCheckAtk
FAXE C 3 Offset (15, 32)
FAXE D 2 Offset (15, 32)
FAXE D 1 Offset (-5, 70) A_FAxeAttack
FAXE D 2 Offset (-25, 90)
FAXE E 1 Offset (15, 32)
FAXE E 2 Offset (10, 54)
FAXE E 7 Offset (10, 150)
FAXE A 1 Offset (0, 60) A_ReFire
FAXE A 1 Offset (0, 52)
FAXE A 1 Offset (0, 44)
FAXE A 1 Offset (0, 36)
FAXE A 1
Goto Ready
SelectGlow:
FAXE L 1 A_FAxeCheckUpG
Loop
DeselectGlow:
FAXE L 1 A_Lower
Loop
ReadyGlow:
FAXE LLL 1 A_FAxeCheckReadyG
FAXE MMM 1 A_FAxeCheckReadyG
Loop
FireGlow:
FAXE N 4 Offset (15, 32)
FAXE O 3 Offset (15, 32)
FAXE P 2 Offset (15, 32)
FAXE P 1 Offset (-5, 70) A_FAxeAttack
FAXE P 2 Offset (-25, 90)
FAXE Q 1 Offset (15, 32)
FAXE Q 2 Offset (10, 54)
FAXE Q 7 Offset (10, 150)
FAXE A 1 Offset (0, 60) A_ReFire
FAXE A 1 Offset (0, 52)
FAXE A 1 Offset (0, 44)
FAXE A 1 Offset (0, 36)
FAXE A 1
Goto ReadyGlow
}
}
// Axe Puff -----------------------------------------------------------------
ACTOR AxePuff
{
+NOBLOCKMAP +NOGRAVITY
+PUFFONACTORS
RenderStyle Translucent
Alpha 0.6
SeeSound "FighterAxeHitThing"
AttackSound "FighterHammerHitWall"
ActiveSound "FighterHammerMiss"
States
{
Spawn:
FHFX STUVW 4
Stop
}
}
// Glowing Axe Puff ---------------------------------------------------------
ACTOR AxePuffGlow : AxePuff
{
+PUFFONACTORS
RenderStyle Add
Alpha 1
States
{
Spawn:
FAXE RSTUVWX 4 Bright
Stop
}
}