qzdoom-gpl/src/thingdef
Christoph Oelckers 4d2a52418f - added an errorlog option.
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
..
olddecorations.cpp - fixed: old style DECORATE must use exactly the same method to store the damage function as the modern version. 2016-02-08 21:01:25 +01:00
thingdef.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
thingdef.h - fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item. 2016-01-26 09:43:47 +01:00
thingdef_codeptr.cpp Fix: CountInv must return a value if the caller's expecting one 2016-02-08 22:21:42 -06:00
thingdef_data.cpp Fixed wrong type. 2016-02-06 13:49:16 -06:00
thingdef_exp.cpp Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
thingdef_exp.h - fixed: FxClassTypeCast must use FindClassTentative to get the class type. 2016-02-09 11:51:19 +01:00
thingdef_expression.cpp - added an option to FindClassTentative to make eventual failure to declare the missing class non-fatal. 2016-02-09 12:26:00 +01:00
thingdef_parse.cpp Merge branch 'master' into scripting 2015-04-30 12:30:36 +02:00
thingdef_properties.cpp - fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE. 2016-02-08 13:34:54 +01:00
thingdef_states.cpp Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
thingdef_type.h