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acs
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- Fix strife linetype 11 again, courtesy of Gez.
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2012-02-21 19:56:25 +00:00 |
actors
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- added FDARI*s damagetype fix
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2012-04-07 15:29:47 +00:00 |
graphics
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- added a default cursor for Chex Quest.
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2010-09-26 07:46:34 +00:00 |
maparrows
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- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
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2012-02-12 02:45:48 +00:00 |
mapinfo
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- changed Hacx and Harmony configs to use the arrow cursor as default instead of Doom's bunny.
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2012-04-01 10:49:40 +00:00 |
sbarinfo
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- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
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2012-02-16 05:01:17 +00:00 |
shaders/d3d
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- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
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2011-05-15 22:30:20 +00:00 |
sounds
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sprites
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- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
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2012-02-10 00:53:50 +00:00 |
textures
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xlat
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- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
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2012-04-12 12:42:00 +00:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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- Add compatibility settings for Reverie map18 and Artica 3.
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2012-03-29 04:40:41 +00:00 |
confont.lmp
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dbigfont.lmp
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decaldef.txt
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decorate.txt
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- added FDARI*s damagetype fix
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2012-04-07 15:29:47 +00:00 |
dehsupp.txt
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etc.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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iwadinfo.txt
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- changed Hacx and Harmony configs to use the arrow cursor as default instead of Doom's bunny.
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2012-04-01 10:49:40 +00:00 |
language.enu
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- Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
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2012-04-19 04:03:42 +00:00 |
language.fr
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- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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2010-10-11 22:10:15 +00:00 |
language.ita
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- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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2010-10-11 19:16:09 +00:00 |
lockdefs.txt
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- Fix mapcolor for Strife's passcard.
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2011-10-03 00:38:20 +00:00 |
menudef.txt
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- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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2012-04-07 13:07:25 +00:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
notch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
reverbs.txt
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sbarinfo.txt
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sbigfont.lmp
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sndinfo.txt
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- Added "misc/startupdone" sound to be played when the startup screen is closed and the game
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2012-03-10 01:54:00 +00:00 |
sndseq.txt
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- Fixed copy-paste fail for DoorCloseSmallWood.
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2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
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spalhtic.lmp
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teaminfo.txt
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terrain.txt
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- fixed: Heretic's splashes don't alert monsters.
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2010-05-11 17:30:27 +00:00 |
textcolors.txt
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textures.txt
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- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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2010-09-21 16:50:09 +00:00 |
things.h.txt
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- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
vga-rom-font.16
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x11r6rgb.txt
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xhairs.txt
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