mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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71 lines
2.6 KiB
C++
71 lines
2.6 KiB
C++
/*
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** SSA vec4 float
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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namespace llvm { class Value; }
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namespace llvm { class Type; }
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class SSAVec4i;
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class SSAFloat;
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class SSAInt;
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class SSAVec4f
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{
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public:
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SSAVec4f();
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explicit SSAVec4f(float constant);
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explicit SSAVec4f(float constant0, float constant1, float constant2, float constant3);
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SSAVec4f(SSAFloat f);
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SSAVec4f(SSAFloat f0, SSAFloat f1, SSAFloat f2, SSAFloat f3);
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explicit SSAVec4f(llvm::Value *v);
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SSAVec4f(SSAVec4i i32);
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SSAFloat operator[](SSAInt index) const;
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SSAFloat operator[](int index) const;
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static SSAVec4f insert_element(SSAVec4f vec4f, SSAFloat value, int index);
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static SSAVec4f bitcast(SSAVec4i i32);
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static void transpose(SSAVec4f &row0, SSAVec4f &row1, SSAVec4f &row2, SSAVec4f &row3);
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static SSAVec4f shuffle(const SSAVec4f &f0, int index0, int index1, int index2, int index3);
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static SSAVec4f shuffle(const SSAVec4f &f0, const SSAVec4f &f1, int index0, int index1, int index2, int index3);
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static SSAVec4f from_llvm(llvm::Value *v) { return SSAVec4f(v); }
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static llvm::Type *llvm_type();
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llvm::Value *v;
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private:
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static SSAVec4f shuffle(const SSAVec4f &f0, const SSAVec4f &f1, int mask);
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};
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SSAVec4f operator+(const SSAVec4f &a, const SSAVec4f &b);
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SSAVec4f operator-(const SSAVec4f &a, const SSAVec4f &b);
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SSAVec4f operator*(const SSAVec4f &a, const SSAVec4f &b);
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SSAVec4f operator/(const SSAVec4f &a, const SSAVec4f &b);
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SSAVec4f operator+(float a, const SSAVec4f &b);
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SSAVec4f operator-(float a, const SSAVec4f &b);
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SSAVec4f operator*(float a, const SSAVec4f &b);
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SSAVec4f operator/(float a, const SSAVec4f &b);
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SSAVec4f operator+(const SSAVec4f &a, float b);
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SSAVec4f operator-(const SSAVec4f &a, float b);
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SSAVec4f operator*(const SSAVec4f &a, float b);
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SSAVec4f operator/(const SSAVec4f &a, float b);
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