qzdoom-gpl/wadsrc/static
Randy Heit b8eb530a0d - Fixed: Wall drawing handled fixed light levels improperly (but did not
completely ignore them, either).
- Separated light level fixing out of player_t's fixedcolormap parameter.
  Using a fixed light level (e.g. PowerTorch) will no longer wipe out
  colored lighting.
- Moved the blending rectangle drawing into a separate discrete stage, since
  doing it while copying the 3D view window to the display now blends
  underneath the weapon instead of on top of it.
- Consolidated the special colormaps into a single 2D table.
- Tweaked the special colormaps slightly to make the true color results more
  closely match the paletted approximations.
- fb_d3d9_shaders.h was getting unwieldy, so I moved the shaders out of the
  executable and into zdoom.pk3. Shaders are still precompiled so I don't need
  to pull in a dependancy on D3DX.
- Added a few more shaders to accomodate drawing weapons with all the in-game
  lighting models. These are accessed with the new DrawTexture tags
  DTA_SpecialColormap and DTA_ColormapStyle.
- Player weapon sprites are now drawn using Direct3D and receive all the
  benefits thereof.


SVN r1858 (trunk)
2009-09-20 03:50:05 +00:00
..
acs - Fixed: Strife's quest based line actions also work in Deathmatch. 2009-02-28 21:38:20 +00:00
actors - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
graphics - Decal changes as per Xaser's suggestions: Smaller decal for PhoenixFX2, 2008-12-19 03:57:24 +00:00
mapinfo - moved ENDOOM lump name definition into gameinfo. 2009-09-08 21:01:24 +00:00
sbarinfo - SBARINFO fix: 2009-05-26 00:46:55 +00:00
shaders/d3d - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - Size optimize PNG sprites. 2009-09-17 22:59:20 +00:00
textures About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xlat About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
althudcf.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
animated.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
animdefs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
compatibility.txt - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
confont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
dbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
decaldef.txt - removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway. 2009-09-14 22:12:31 +00:00
decorate.txt - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
dehsupp.txt - Gez's latest cleanup patch. 2009-09-17 20:54:07 +00:00
fontdefs.txt - Fixed: The Doom status bar's ammo display may not use the INDEXFONT for 2009-02-21 11:08:14 +00:00
in_epi1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_epi3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc1.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc2.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
in_htc3.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
indexfont - fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles. 2008-07-23 15:32:18 +00:00
language.enu - Next round of things from Gez's experimental build: 2009-09-14 21:41:44 +00:00
language.fr - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
language.ita - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
lockdefs.txt - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
reverbs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbarinfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sbigfont.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
sndinfo.txt - Gez's misc. bugs patch: 2009-09-16 15:57:08 +00:00
sndseq.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
spaldoom.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
spalhtic.lmp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
teaminfo.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
terrain.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
vga-rom-font.16 About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
x11r6rgb.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
xhairs.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00