qzdoom-gpl/wadsrc/static/zscript
2017-02-12 21:45:37 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
inventory - moved the scalar class properties of PClassInventory into AInventory. 2017-02-08 16:57:48 +01:00
menu - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
strife - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
actor.txt - Fixed: SetCamera didn't have the 'action' identifier, nor did it use the actual 'cam' actor provided, rendering it nonfunctional. 2017-02-08 18:17:09 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - the keybinding control works again, this time fully scripted. 2017-02-12 18:38:23 +01:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
mapdata.txt - skriptified the skybox actors. 2017-01-14 18:04:49 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00