qzdoom-gpl/src/g_shared
2012-12-22 22:37:58 +00:00
..
a_action.cpp - Fixed: Corpse queue accounting went awry once things started being kicked out of it. 2012-11-03 02:21:55 +00:00
a_action.h
a_armor.cpp
a_artifacts.cpp - Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect(). 2012-05-11 04:05:55 +00:00
a_artifacts.h - Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect(). 2012-05-11 04:05:55 +00:00
a_bridge.cpp
a_camera.cpp
a_debris.cpp
a_decals.cpp
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp - Added a 90 degree offset to all voxels, since Build's compass directions start at north 2012-07-21 01:34:29 +00:00
a_morph.h
a_movingcamera.cpp
a_pickups.cpp - Added the Inventory flag IF_NEVERRESPAWN. 2012-10-11 04:12:35 +00:00
a_pickups.h - Added the Inventory flag IF_NEVERRESPAWN. 2012-10-11 04:12:35 +00:00
a_puzzleitems.cpp
a_quake.cpp
a_randomspawner.cpp
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors. 2012-06-29 04:21:31 +00:00
a_skies.cpp
a_soundenvironment.cpp
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
a_weaponpiece.h
a_weapons.cpp - Fixed: WeaponGiver needs to set the MF_DROPPED flag of the spawned weapon to match its own (so 2012-10-11 04:38:52 +00:00
hudmessages.cpp - Fixed: Having a WrapWidth doesn't do much good if you never use it. 2012-11-10 22:45:15 +00:00
sbar.h - Added cybermind's HUD message clipping patch, with numerous changes. There is a new flag 2012-11-10 03:18:52 +00:00
sbar_mugshot.cpp
sbarinfo.cpp - Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod. 2012-07-22 03:20:34 +00:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - Fixed: Crash when using an inventory bar with the Strife style but no INVCURS graphic. 2012-11-03 00:12:38 +00:00
shared_hud.cpp - Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting. 2012-12-22 22:37:58 +00:00
shared_sbar.cpp - Fixed some compiler warnings. 2012-10-22 23:47:09 +00:00