mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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b3986a0235
onscreen. In addition, it now uses the whole height available to it. Also, at lower resolutions, items on the compatibility options menu now cut off the beginning of the option label rather than the option setting, making this menu useable where previously it was not. SVN r2044 (trunk)
1179 lines
28 KiB
C++
1179 lines
28 KiB
C++
/*
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** v_draw.cpp
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** Draw patches and blocks to a canvas
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include "doomtype.h"
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#include "v_video.h"
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#include "m_swap.h"
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#include "r_defs.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "r_translate.h"
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#include "doomstat.h"
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#include "v_palette.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "templates.h"
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#include "d_net.h"
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#include "colormatcher.h"
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// [RH] Stretch values to make a 320x200 image best fit the screen
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// without using fractional steppings
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int CleanXfac, CleanYfac;
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// [RH] Effective screen sizes that the above scale values give you
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int CleanWidth, CleanHeight;
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// Above minus 1 (or 1, if they are already 1)
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int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1;
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CVAR (Bool, hud_scale, false, CVAR_ARCHIVE);
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// For routines that take RGB colors, cache the previous lookup in case there
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// are several repetitions with the same color.
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static int LastPal = -1;
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static uint32 LastRGB;
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static int PalFromRGB(uint32 rgb)
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{
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if (LastPal >= 0 && LastRGB == rgb)
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{
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return LastPal;
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}
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// Quick check for black and white.
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if (rgb == MAKEARGB(255,0,0,0))
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{
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LastPal = GPalette.BlackIndex;
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}
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else if (rgb == MAKEARGB(255,255,255,255))
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{
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LastPal = GPalette.WhiteIndex;
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}
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else
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{
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LastPal = ColorMatcher.Pick(RPART(rgb), GPART(rgb), BPART(rgb));
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}
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LastRGB = rgb;
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return LastPal;
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}
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void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...)
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{
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va_list tags;
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va_start(tags, tags_first);
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DrawTextureV(img, x, y, tags_first, tags);
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}
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void STACK_ARGS DCanvas::DrawTextureV(FTexture *img, double x, double y, uint32 tag, va_list tags)
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{
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FTexture::Span unmaskedSpan[2];
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const FTexture::Span **spanptr, *spans;
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static short bottomclipper[MAXWIDTH], topclipper[MAXWIDTH];
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DrawParms parms;
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if (!ParseDrawTextureTags(img, x, y, tag, tags, &parms, false))
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{
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return;
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}
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if (parms.masked)
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{
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spanptr = &spans;
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}
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else
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{
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spanptr = NULL;
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}
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if (APART(parms.colorOverlay) != 0)
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{
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// The software renderer cannot invert the source without inverting the overlay
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// too. That means if the source is inverted, we need to do the reverse of what
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// the invert overlay flag says to do.
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INTBOOL invertoverlay = (parms.style.Flags & STYLEF_InvertOverlay);
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if (parms.style.Flags & STYLEF_InvertSource)
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{
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invertoverlay = !invertoverlay;
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}
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if (invertoverlay)
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{
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parms.colorOverlay = PalEntry(parms.colorOverlay).InverseColor();
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}
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// Note that this overrides DTA_Translation in software, but not in hardware.
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FDynamicColormap *colormap = GetSpecialLights(MAKERGB(255,255,255),
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parms.colorOverlay & MAKEARGB(0,255,255,255), 0);
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parms.translation = &colormap->Maps[(APART(parms.colorOverlay)*NUMCOLORMAPS/255)*256];
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}
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if (parms.translation != NULL)
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{
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dc_colormap = (lighttable_t *)parms.translation;
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}
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else
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{
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dc_colormap = identitymap;
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}
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fixedcolormap = dc_colormap;
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ESPSResult mode = R_SetPatchStyle (parms.style, parms.alpha, 0, parms.fillcolor);
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BYTE *destorgsave = dc_destorg;
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dc_destorg = screen->GetBuffer();
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double x0 = parms.x - parms.left * parms.destwidth / parms.texwidth;
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double y0 = parms.y - parms.top * parms.destheight / parms.texheight;
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if (mode != DontDraw)
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{
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const BYTE *pixels;
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int stop4;
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if (spanptr == NULL)
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{ // Create a single span for forced unmasked images
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spans = unmaskedSpan;
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unmaskedSpan[0].TopOffset = 0;
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unmaskedSpan[0].Length = img->GetHeight();
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unmaskedSpan[1].TopOffset = 0;
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unmaskedSpan[1].Length = 0;
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}
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fixed_t centeryback = centeryfrac;
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centeryfrac = 0;
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sprtopscreen = FLOAT2FIXED(y0);
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// There is not enough precision in the drawing routines to keep the full
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// precision for y0. :(
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sprtopscreen &= ~(FRACUNIT - 1);
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double yscale = parms.destheight / img->GetHeight();
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double iyscale = 1 / yscale;
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spryscale = FLOAT2FIXED(yscale);
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#if 0
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// Fix precision errors that are noticeable at some resolutions
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if ((y0 + parms.destheight) > (y0 + yscale * img->GetHeight()))
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{
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spryscale++;
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}
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#endif
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sprflipvert = false;
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//dc_iscale = FLOAT2FIXED(iyscale);
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//dc_texturemid = FLOAT2FIXED((-y0) * iyscale);
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//dc_iscale = 0xffffffffu / (unsigned)spryscale;
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dc_iscale = DivScale32(1, spryscale);
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dc_texturemid = FixedMul(-sprtopscreen, dc_iscale) + FixedMul(centeryfrac-FRACUNIT, dc_iscale);
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fixed_t frac = 0;
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double xiscale = img->GetWidth() / parms.destwidth;
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double x2 = x0 + parms.destwidth;
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if (bottomclipper[0] != parms.dclip)
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{
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clearbufshort(bottomclipper, screen->GetWidth(), (short)parms.dclip);
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}
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if (parms.uclip != 0)
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{
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if (topclipper[0] != parms.uclip)
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{
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clearbufshort(topclipper, screen->GetWidth(), (short)parms.uclip);
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}
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mceilingclip = topclipper;
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}
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else
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{
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mceilingclip = zeroarray;
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}
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mfloorclip = bottomclipper;
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if (parms.flipX)
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{
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frac = (img->GetWidth() << FRACBITS) - 1;
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xiscale = -xiscale;
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}
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if (parms.windowleft > 0 || parms.windowright < parms.texwidth)
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{
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double xscale = parms.destwidth / parms.texwidth;
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x0 += parms.windowleft * xscale;
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frac += FLOAT2FIXED(parms.windowleft);
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x2 -= (parms.texwidth - parms.windowright) * xscale;
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}
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if (x0 < parms.lclip)
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{
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frac += FLOAT2FIXED((parms.lclip - x0) * xiscale);
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x0 = parms.lclip;
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}
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if (x2 > parms.rclip)
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{
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x2 = parms.rclip;
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}
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// Drawing short output ought to fit in the data cache well enough
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// if we draw one column at a time, so do that, since it's simpler.
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if (parms.destheight < 32 || (parms.dclip - parms.uclip) < 32)
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{
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mode = DoDraw0;
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}
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dc_x = int(x0);
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int x2_i = int(x2);
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fixed_t xiscale_i = FLOAT2FIXED(xiscale);
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if (mode == DoDraw0)
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{
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// One column at a time
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stop4 = dc_x;
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}
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else // DoDraw1`
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{
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// Up to four columns at a time
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stop4 = x2_i & ~3;
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}
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if (dc_x < x2_i)
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{
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while ((dc_x < stop4) && (dc_x & 3))
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{
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumn(pixels, spans);
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dc_x++;
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frac += xiscale_i;
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}
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while (dc_x < stop4)
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{
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rt_initcols();
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for (int zz = 4; zz; --zz)
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{
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumnHoriz(pixels, spans);
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dc_x++;
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frac += xiscale_i;
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}
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rt_draw4cols(dc_x - 4);
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}
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while (dc_x < x2_i)
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{
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pixels = img->GetColumn(frac >> FRACBITS, spanptr);
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R_DrawMaskedColumn(pixels, spans);
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dc_x++;
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frac += xiscale_i;
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}
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}
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centeryfrac = centeryback;
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}
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R_FinishSetPatchStyle ();
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dc_destorg = destorgsave;
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if (ticdup != 0 && menuactive == MENU_Off)
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{
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NetUpdate();
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}
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}
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bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag, va_list tags, DrawParms *parms, bool hw) const
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{
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INTBOOL boolval;
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int intval;
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bool translationset = false;
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bool virtBottom;
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if (img == NULL || img->UseType == FTexture::TEX_Null)
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{
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va_end(tags);
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return false;
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}
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// Do some sanity checks on the coordinates.
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if (x < -16383 || x > 16383 || y < -16383 || y > 16383)
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{
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va_end(tags);
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return false;
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}
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virtBottom = false;
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parms->texwidth = img->GetScaledWidthDouble();
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parms->texheight = img->GetScaledHeightDouble();
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parms->windowleft = 0;
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parms->windowright = parms->texwidth;
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parms->dclip = this->GetHeight();
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parms->uclip = 0;
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parms->lclip = 0;
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parms->rclip = this->GetWidth();
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parms->destwidth = parms->windowright;
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parms->destheight = parms->texheight;
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parms->top = img->GetScaledTopOffset();
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parms->left = img->GetScaledLeftOffset();
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parms->alpha = FRACUNIT;
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parms->fillcolor = -1;
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parms->remap = NULL;
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parms->translation = NULL;
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parms->colorOverlay = 0;
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parms->alphaChannel = false;
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parms->flipX = false;
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parms->shadowAlpha = 0;
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parms->shadowColor = 0;
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parms->virtWidth = this->GetWidth();
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parms->virtHeight = this->GetHeight();
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parms->keepratio = false;
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parms->style.BlendOp = 255; // Dummy "not set" value
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parms->masked = true;
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parms->bilinear = false;
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parms->specialcolormap = NULL;
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parms->colormapstyle = NULL;
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parms->x = x;
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parms->y = y;
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// Parse the tag list for attributes. (For floating point attributes,
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// consider that the C ABI dictates that all floats be promoted to
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// doubles when passed as function arguments.)
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while (tag != TAG_DONE)
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{
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va_list *more_p;
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DWORD data;
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switch (tag)
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{
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case TAG_IGNORE:
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default:
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data = va_arg(tags, DWORD);
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break;
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case TAG_MORE:
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more_p = va_arg(tags, va_list *);
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va_end (tags);
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#ifndef NO_VA_COPY
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va_copy (tags, *more_p);
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#else
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tags = *more_p;
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#endif
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break;
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case DTA_DestWidth:
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parms->destwidth = va_arg(tags, int);
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break;
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case DTA_DestWidthF:
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parms->destwidth = va_arg(tags, double);
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break;
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case DTA_DestHeight:
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parms->destheight = va_arg(tags, int);
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break;
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case DTA_DestHeightF:
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parms->destheight = va_arg(tags, double);
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break;
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case DTA_Clean:
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boolval = va_arg(tags, INTBOOL);
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if (boolval)
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{
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parms->x = (parms->x - 160.0) * CleanXfac + (Width * 0.5);
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parms->y = (parms->y - 100.0) * CleanYfac + (Height * 0.5);
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parms->destwidth = parms->texwidth * CleanXfac;
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parms->destheight = parms->texheight * CleanYfac;
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}
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break;
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case DTA_CleanNoMove:
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boolval = va_arg(tags, INTBOOL);
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if (boolval)
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{
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parms->destwidth = parms->texwidth * CleanXfac;
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parms->destheight = parms->texheight * CleanYfac;
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}
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break;
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case DTA_CleanNoMove_1:
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boolval = va_arg(tags, INTBOOL);
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if (boolval)
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{
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parms->destwidth = parms->texwidth * CleanXfac_1;
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parms->destheight = parms->texheight * CleanYfac_1;
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}
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break;
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case DTA_320x200:
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boolval = va_arg(tags, INTBOOL);
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if (boolval)
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{
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parms->virtWidth = 320;
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parms->virtHeight = 200;
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}
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break;
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case DTA_Bottom320x200:
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boolval = va_arg(tags, INTBOOL);
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if (boolval)
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{
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parms->virtWidth = 320;
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parms->virtHeight = 200;
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}
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virtBottom = true;
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break;
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case DTA_HUDRules:
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{
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bool xright = parms->x < 0;
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bool ybot = parms->y < 0;
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intval = va_arg(tags, int);
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|
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if (hud_scale)
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{
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parms->x *= CleanXfac;
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if (intval == HUD_HorizCenter)
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parms->x += Width * 0.5;
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else if (xright)
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parms->x = Width + parms->x;
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parms->y *= CleanYfac;
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if (ybot)
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parms->y = Height + parms->y;
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parms->destwidth = parms->texwidth * CleanXfac;
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parms->destheight = parms->texheight * CleanYfac;
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}
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else
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{
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if (intval == HUD_HorizCenter)
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parms->x += Width * 0.5;
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else if (xright)
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parms->x = Width + parms->x;
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if (ybot)
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parms->y = Height + parms->y;
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}
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}
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break;
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|
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case DTA_VirtualWidth:
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parms->virtWidth = va_arg(tags, int);
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break;
|
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case DTA_VirtualWidthF:
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parms->virtWidth = va_arg(tags, double);
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break;
|
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case DTA_VirtualHeight:
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parms->virtHeight = va_arg(tags, int);
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break;
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case DTA_VirtualHeightF:
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parms->virtHeight = va_arg(tags, double);
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break;
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case DTA_Fullscreen:
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boolval = va_arg(tags, INTBOOL);
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if (boolval)
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{
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parms->x = parms->y = 0;
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parms->virtWidth = img->GetScaledWidthDouble();
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parms->virtHeight = img->GetScaledHeightDouble();
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}
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break;
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|
|
case DTA_Alpha:
|
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parms->alpha = MIN<fixed_t>(FRACUNIT, va_arg (tags, fixed_t));
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break;
|
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|
|
case DTA_AlphaChannel:
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parms->alphaChannel = va_arg(tags, INTBOOL);
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break;
|
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|
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case DTA_FillColor:
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parms->fillcolor = va_arg(tags, uint32);
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break;
|
|
|
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case DTA_Translation:
|
|
parms->remap = va_arg(tags, FRemapTable *);
|
|
break;
|
|
|
|
case DTA_ColorOverlay:
|
|
parms->colorOverlay = va_arg(tags, DWORD);
|
|
break;
|
|
|
|
case DTA_FlipX:
|
|
parms->flipX = va_arg(tags, INTBOOL);
|
|
break;
|
|
|
|
case DTA_TopOffset:
|
|
parms->top = va_arg(tags, int);
|
|
break;
|
|
|
|
case DTA_TopOffsetF:
|
|
parms->top = va_arg(tags, double);
|
|
break;
|
|
|
|
case DTA_LeftOffset:
|
|
parms->left = va_arg(tags, int);
|
|
break;
|
|
|
|
case DTA_LeftOffsetF:
|
|
parms->left = va_arg(tags, double);
|
|
break;
|
|
|
|
case DTA_CenterOffset:
|
|
if (va_arg(tags, int))
|
|
{
|
|
parms->left = parms->texwidth * 0.5;
|
|
parms->top = parms->texheight * 0.5;
|
|
}
|
|
break;
|
|
|
|
case DTA_CenterBottomOffset:
|
|
if (va_arg(tags, int))
|
|
{
|
|
parms->left = parms->texwidth * 0.5;
|
|
parms->top = parms->texheight;
|
|
}
|
|
break;
|
|
|
|
case DTA_WindowLeft:
|
|
parms->windowleft = va_arg(tags, int);
|
|
break;
|
|
|
|
case DTA_WindowLeftF:
|
|
parms->windowleft = va_arg(tags, double);
|
|
break;
|
|
|
|
case DTA_WindowRight:
|
|
parms->windowright = va_arg(tags, int);
|
|
break;
|
|
|
|
case DTA_WindowRightF:
|
|
parms->windowright = va_arg(tags, double);
|
|
break;
|
|
|
|
case DTA_ClipTop:
|
|
parms->uclip = va_arg(tags, int);
|
|
if (parms->uclip < 0)
|
|
{
|
|
parms->uclip = 0;
|
|
}
|
|
break;
|
|
|
|
case DTA_ClipBottom:
|
|
parms->dclip = va_arg(tags, int);
|
|
if (parms->dclip > this->GetHeight())
|
|
{
|
|
parms->dclip = this->GetHeight();
|
|
}
|
|
break;
|
|
|
|
case DTA_ClipLeft:
|
|
parms->lclip = va_arg(tags, int);
|
|
if (parms->lclip < 0)
|
|
{
|
|
parms->lclip = 0;
|
|
}
|
|
break;
|
|
|
|
case DTA_ClipRight:
|
|
parms->rclip = va_arg(tags, int);
|
|
if (parms->rclip > this->GetWidth())
|
|
{
|
|
parms->rclip = this->GetWidth();
|
|
}
|
|
break;
|
|
|
|
case DTA_ShadowAlpha:
|
|
parms->shadowAlpha = MIN<fixed_t>(FRACUNIT, va_arg (tags, fixed_t));
|
|
break;
|
|
|
|
case DTA_ShadowColor:
|
|
parms->shadowColor = va_arg(tags, int);
|
|
break;
|
|
|
|
case DTA_Shadow:
|
|
boolval = va_arg(tags, INTBOOL);
|
|
if (boolval)
|
|
{
|
|
parms->shadowAlpha = FRACUNIT/2;
|
|
parms->shadowColor = 0;
|
|
}
|
|
else
|
|
{
|
|
parms->shadowAlpha = 0;
|
|
}
|
|
break;
|
|
|
|
case DTA_Masked:
|
|
parms->masked = va_arg(tags, INTBOOL);
|
|
break;
|
|
|
|
case DTA_BilinearFilter:
|
|
parms->bilinear = va_arg(tags, INTBOOL);
|
|
break;
|
|
|
|
case DTA_KeepRatio:
|
|
// I think this is a terribly misleading name, since it actually turns
|
|
// *off* aspect ratio correction.
|
|
parms->keepratio = va_arg(tags, INTBOOL);
|
|
break;
|
|
|
|
case DTA_RenderStyle:
|
|
parms->style.AsDWORD = va_arg(tags, DWORD);
|
|
break;
|
|
|
|
case DTA_SpecialColormap:
|
|
parms->specialcolormap = va_arg(tags, FSpecialColormap *);
|
|
break;
|
|
|
|
case DTA_ColormapStyle:
|
|
parms->colormapstyle = va_arg(tags, FColormapStyle *);
|
|
break;
|
|
}
|
|
tag = va_arg(tags, DWORD);
|
|
}
|
|
va_end (tags);
|
|
|
|
if (parms->uclip >= parms->dclip || parms->lclip >= parms->rclip)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (parms->virtWidth != Width || parms->virtHeight != Height)
|
|
{
|
|
VirtualToRealCoords(parms->x, parms->y, parms->destwidth, parms->destheight,
|
|
parms->virtWidth, parms->virtHeight, virtBottom, !parms->keepratio);
|
|
}
|
|
|
|
if (parms->destwidth <= 0 || parms->destheight <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (parms->remap != NULL)
|
|
{
|
|
parms->translation = parms->remap->Remap;
|
|
}
|
|
|
|
if (parms->style.BlendOp == 255)
|
|
{
|
|
if (parms->fillcolor != ~0u)
|
|
{
|
|
if (parms->alphaChannel)
|
|
{
|
|
parms->style = STYLE_Shaded;
|
|
}
|
|
else if (parms->alpha < FRACUNIT)
|
|
{
|
|
parms->style = STYLE_TranslucentStencil;
|
|
}
|
|
else
|
|
{
|
|
parms->style = STYLE_Stencil;
|
|
}
|
|
}
|
|
else if (parms->alpha < FRACUNIT)
|
|
{
|
|
parms->style = STYLE_Translucent;
|
|
}
|
|
else
|
|
{
|
|
parms->style = STYLE_Normal;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
|
|
double vwidth, double vheight, bool vbottom, bool handleaspect) const
|
|
{
|
|
int myratio = handleaspect ? CheckRatio (Width, Height) : 0;
|
|
double right = x + w;
|
|
double bottom = y + h;
|
|
|
|
if (myratio != 0 && myratio != 4)
|
|
{ // The target surface is either 16:9 or 16:10, so expand the
|
|
// specified virtual size to avoid undesired stretching of the
|
|
// image. Does not handle non-4:3 virtual sizes. I'll worry about
|
|
// those if somebody expresses a desire to use them.
|
|
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5;
|
|
w = (right - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5 - x;
|
|
}
|
|
else
|
|
{
|
|
x = x * Width / vwidth;
|
|
w = right * Width / vwidth - x;
|
|
}
|
|
if (myratio == 4)
|
|
{ // The target surface is 5:4
|
|
y = (y - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5;
|
|
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5 - y;
|
|
if (vbottom)
|
|
{
|
|
y += (Height - Height * BaseRatioSizes[myratio][3] / 48.0) * 0.5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
y = y * Height / vheight;
|
|
h = bottom * Height / vheight - y;
|
|
}
|
|
}
|
|
|
|
void DCanvas::VirtualToRealCoordsFixed(fixed_t &x, fixed_t &y, fixed_t &w, fixed_t &h,
|
|
int vwidth, int vheight, bool vbottom, bool handleaspect) const
|
|
{
|
|
double dx, dy, dw, dh;
|
|
|
|
dx = FIXED2FLOAT(x);
|
|
dy = FIXED2FLOAT(y);
|
|
dw = FIXED2FLOAT(w);
|
|
dh = FIXED2FLOAT(h);
|
|
VirtualToRealCoords(dx, dy, dw, dh, vwidth, vheight, vbottom, handleaspect);
|
|
x = FLOAT2FIXED(dx);
|
|
y = FLOAT2FIXED(dy);
|
|
w = FLOAT2FIXED(dw);
|
|
h = FLOAT2FIXED(dh);
|
|
}
|
|
|
|
void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h,
|
|
int vwidth, int vheight, bool vbottom, bool handleaspect) const
|
|
{
|
|
double dx, dy, dw, dh;
|
|
|
|
dx = x;
|
|
dy = y;
|
|
dw = w;
|
|
dh = h;
|
|
VirtualToRealCoords(dx, dy, dw, dh, vwidth, vheight, vbottom, handleaspect);
|
|
x = int(dx + 0.5);
|
|
y = int(dy + 0.5);
|
|
w = int(dx + dw + 0.5) - x;
|
|
h = int(dy + dh + 0.5) - y;
|
|
}
|
|
|
|
void DCanvas::FillBorder (FTexture *img)
|
|
{
|
|
int myratio = CheckRatio (Width, Height);
|
|
if (myratio == 0)
|
|
{ // This is a 4:3 display, so no border to show
|
|
return;
|
|
}
|
|
int bordtop, bordbottom, bordleft, bordright, bord;
|
|
if (myratio & 4)
|
|
{ // Screen is taller than it is wide
|
|
bordleft = bordright = 0;
|
|
bord = Height - Height * BaseRatioSizes[myratio][3] / 48;
|
|
bordtop = bord / 2;
|
|
bordbottom = bord - bordtop;
|
|
}
|
|
else
|
|
{ // Screen is wider than it is tall
|
|
bordtop = bordbottom = 0;
|
|
bord = Width - Width * BaseRatioSizes[myratio][3] / 48;
|
|
bordleft = bord / 2;
|
|
bordright = bord - bordleft;
|
|
}
|
|
|
|
if (img != NULL)
|
|
{
|
|
FlatFill (0, 0, Width, bordtop, img); // Top
|
|
FlatFill (0, bordtop, bordleft, Height - bordbottom, img); // Left
|
|
FlatFill (Width - bordright, bordtop, Width, Height - bordbottom, img); // Right
|
|
FlatFill (0, Height - bordbottom, Width, Height, img); // Bottom
|
|
}
|
|
else
|
|
{
|
|
Clear (0, 0, Width, bordtop, 0, 0); // Top
|
|
Clear (0, bordtop, bordleft, Height - bordbottom, 0, 0); // Left
|
|
Clear (Width - bordright, bordtop, Width, Height - bordbottom, 0, 0); // Right
|
|
Clear (0, Height - bordbottom, Width, Height, 0, 0); // Bottom
|
|
}
|
|
}
|
|
|
|
void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level)
|
|
{
|
|
static int oldyy;
|
|
static int oldyyshifted;
|
|
|
|
#if 0
|
|
if(xx < 32)
|
|
cc += 7-(xx>>2);
|
|
else if(xx > (finit_width - 32))
|
|
cc += 7-((finit_width-xx) >> 2);
|
|
// if(cc==oldcc) //make sure that we don't double fade the corners.
|
|
// {
|
|
if(yy < 32)
|
|
cc += 7-(yy>>2);
|
|
else if(yy > (finit_height - 32))
|
|
cc += 7-((finit_height-yy) >> 2);
|
|
// }
|
|
if(cc > cm && cm != NULL)
|
|
{
|
|
cc = cm;
|
|
}
|
|
else if(cc > oldcc+6) // don't let the color escape from the fade table...
|
|
{
|
|
cc=oldcc+6;
|
|
}
|
|
#endif
|
|
if (yy == oldyy+1)
|
|
{
|
|
oldyy++;
|
|
oldyyshifted += GetPitch();
|
|
}
|
|
else if (yy == oldyy-1)
|
|
{
|
|
oldyy--;
|
|
oldyyshifted -= GetPitch();
|
|
}
|
|
else if (yy != oldyy)
|
|
{
|
|
oldyy = yy;
|
|
oldyyshifted = yy * GetPitch();
|
|
}
|
|
|
|
BYTE *spot = GetBuffer() + oldyyshifted + xx;
|
|
DWORD *bg2rgb = Col2RGB8[1+level];
|
|
DWORD *fg2rgb = Col2RGB8[63-level];
|
|
DWORD fg = fg2rgb[basecolor];
|
|
DWORD bg = bg2rgb[*spot];
|
|
bg = (fg+bg) | 0x1f07c1f;
|
|
*spot = RGB32k[0][0][bg&(bg>>15)];
|
|
}
|
|
|
|
void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor)
|
|
//void DrawTransWuLine (int x0, int y0, int x1, int y1, BYTE palColor)
|
|
{
|
|
const int WeightingScale = 0;
|
|
const int WEIGHTBITS = 6;
|
|
const int WEIGHTSHIFT = 16-WEIGHTBITS;
|
|
const int NUMWEIGHTS = (1<<WEIGHTBITS);
|
|
const int WEIGHTMASK = (NUMWEIGHTS-1);
|
|
|
|
if (palColor < 0)
|
|
{
|
|
palColor = PalFromRGB(realcolor);
|
|
}
|
|
|
|
Lock();
|
|
int deltaX, deltaY, xDir;
|
|
|
|
if (y0 > y1)
|
|
{
|
|
int temp = y0; y0 = y1; y1 = temp;
|
|
temp = x0; x0 = x1; x1 = temp;
|
|
}
|
|
|
|
PUTTRANSDOT (x0, y0, palColor, 0);
|
|
|
|
if ((deltaX = x1 - x0) >= 0)
|
|
{
|
|
xDir = 1;
|
|
}
|
|
else
|
|
{
|
|
xDir = -1;
|
|
deltaX = -deltaX;
|
|
}
|
|
|
|
if ((deltaY = y1 - y0) == 0)
|
|
{ // horizontal line
|
|
if (x0 > x1)
|
|
{
|
|
swap (x0, x1);
|
|
}
|
|
memset (GetBuffer() + y0*GetPitch() + x0, palColor, deltaX+1);
|
|
}
|
|
else if (deltaX == 0)
|
|
{ // vertical line
|
|
BYTE *spot = GetBuffer() + y0*GetPitch() + x0;
|
|
int pitch = GetPitch ();
|
|
do
|
|
{
|
|
*spot = palColor;
|
|
spot += pitch;
|
|
} while (--deltaY != 0);
|
|
}
|
|
else if (deltaX == deltaY)
|
|
{ // diagonal line.
|
|
BYTE *spot = GetBuffer() + y0*GetPitch() + x0;
|
|
int advance = GetPitch() + xDir;
|
|
do
|
|
{
|
|
*spot = palColor;
|
|
spot += advance;
|
|
} while (--deltaY != 0);
|
|
}
|
|
else
|
|
{
|
|
// line is not horizontal, diagonal, or vertical
|
|
fixed_t errorAcc = 0;
|
|
|
|
if (deltaY > deltaX)
|
|
{ // y-major line
|
|
fixed_t errorAdj = (((unsigned)deltaX << 16) / (unsigned)deltaY) & 0xffff;
|
|
if (xDir < 0)
|
|
{
|
|
if (WeightingScale == 0)
|
|
{
|
|
while (--deltaY)
|
|
{
|
|
errorAcc += errorAdj;
|
|
y0++;
|
|
int weighting = (errorAcc >> WEIGHTSHIFT) & WEIGHTMASK;
|
|
PUTTRANSDOT (x0 - (errorAcc >> 16), y0, palColor, weighting);
|
|
PUTTRANSDOT (x0 - (errorAcc >> 16) - 1, y0,
|
|
palColor, WEIGHTMASK - weighting);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (--deltaY)
|
|
{
|
|
errorAcc += errorAdj;
|
|
y0++;
|
|
int weighting = ((errorAcc * WeightingScale) >> (WEIGHTSHIFT+8)) & WEIGHTMASK;
|
|
PUTTRANSDOT (x0 - (errorAcc >> 16), y0, palColor, weighting);
|
|
PUTTRANSDOT (x0 - (errorAcc >> 16) - 1, y0,
|
|
palColor, WEIGHTMASK - weighting);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (WeightingScale == 0)
|
|
{
|
|
while (--deltaY)
|
|
{
|
|
errorAcc += errorAdj;
|
|
y0++;
|
|
int weighting = (errorAcc >> WEIGHTSHIFT) & WEIGHTMASK;
|
|
PUTTRANSDOT (x0 + (errorAcc >> 16), y0, palColor, weighting);
|
|
PUTTRANSDOT (x0 + (errorAcc >> 16) + xDir, y0,
|
|
palColor, WEIGHTMASK - weighting);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (--deltaY)
|
|
{
|
|
errorAcc += errorAdj;
|
|
y0++;
|
|
int weighting = ((errorAcc * WeightingScale) >> (WEIGHTSHIFT+8)) & WEIGHTMASK;
|
|
PUTTRANSDOT (x0 + (errorAcc >> 16), y0, palColor, weighting);
|
|
PUTTRANSDOT (x0 + (errorAcc >> 16) + xDir, y0,
|
|
palColor, WEIGHTMASK - weighting);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{ // x-major line
|
|
fixed_t errorAdj = (((DWORD) deltaY << 16) / (DWORD) deltaX) & 0xffff;
|
|
|
|
if (WeightingScale == 0)
|
|
{
|
|
while (--deltaX)
|
|
{
|
|
errorAcc += errorAdj;
|
|
x0 += xDir;
|
|
int weighting = (errorAcc >> WEIGHTSHIFT) & WEIGHTMASK;
|
|
PUTTRANSDOT (x0, y0 + (errorAcc >> 16), palColor, weighting);
|
|
PUTTRANSDOT (x0, y0 + (errorAcc >> 16) + 1,
|
|
palColor, WEIGHTMASK - weighting);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (--deltaX)
|
|
{
|
|
errorAcc += errorAdj;
|
|
x0 += xDir;
|
|
int weighting = ((errorAcc * WeightingScale) >> (WEIGHTSHIFT+8)) & WEIGHTMASK;
|
|
PUTTRANSDOT (x0, y0 + (errorAcc >> 16), palColor, weighting);
|
|
PUTTRANSDOT (x0, y0 + (errorAcc >> 16) + 1,
|
|
palColor, WEIGHTMASK - weighting);
|
|
}
|
|
}
|
|
}
|
|
PUTTRANSDOT (x1, y1, palColor, 0);
|
|
}
|
|
Unlock();
|
|
}
|
|
|
|
void DCanvas::DrawPixel(int x, int y, int palColor, uint32 realcolor)
|
|
{
|
|
if (palColor < 0)
|
|
{
|
|
palColor = PalFromRGB(realcolor);
|
|
}
|
|
|
|
Buffer[Pitch * y + x] = (BYTE)palColor;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// DCanvas :: Clear
|
|
//
|
|
// Set an area to a specified color.
|
|
//
|
|
//==========================================================================
|
|
|
|
void DCanvas::Clear (int left, int top, int right, int bottom, int palcolor, uint32 color)
|
|
{
|
|
int x, y;
|
|
BYTE *dest;
|
|
|
|
if (left == right || top == bottom)
|
|
{
|
|
return;
|
|
}
|
|
|
|
assert(left < right);
|
|
assert(top < bottom);
|
|
|
|
if (palcolor < 0)
|
|
{
|
|
if (APART(color) != 255)
|
|
{
|
|
Dim(color, APART(color)/255.f, left, top, right - left, bottom - top);
|
|
return;
|
|
}
|
|
|
|
palcolor = PalFromRGB(color);
|
|
}
|
|
|
|
dest = Buffer + top * Pitch + left;
|
|
x = right - left;
|
|
for (y = top; y < bottom; y++)
|
|
{
|
|
memset(dest, palcolor, x);
|
|
dest += Pitch;
|
|
}
|
|
}
|
|
|
|
/********************************/
|
|
/* */
|
|
/* Other miscellaneous routines */
|
|
/* */
|
|
/********************************/
|
|
|
|
|
|
//
|
|
// V_DrawBlock
|
|
// Draw a linear block of pixels into the view buffer.
|
|
//
|
|
void DCanvas::DrawBlock (int x, int y, int _width, int _height, const BYTE *src) const
|
|
{
|
|
int srcpitch = _width;
|
|
int destpitch;
|
|
BYTE *dest;
|
|
|
|
if (ClipBox (x, y, _width, _height, src, srcpitch))
|
|
{
|
|
return; // Nothing to draw
|
|
}
|
|
|
|
destpitch = Pitch;
|
|
dest = Buffer + y*Pitch + x;
|
|
|
|
do
|
|
{
|
|
memcpy (dest, src, _width);
|
|
src += srcpitch;
|
|
dest += destpitch;
|
|
} while (--_height);
|
|
}
|
|
|
|
//
|
|
// V_GetBlock
|
|
// Gets a linear block of pixels from the view buffer.
|
|
//
|
|
void DCanvas::GetBlock (int x, int y, int _width, int _height, BYTE *dest) const
|
|
{
|
|
const BYTE *src;
|
|
|
|
#ifdef RANGECHECK
|
|
if (x<0
|
|
||x+_width > Width
|
|
|| y<0
|
|
|| y+_height>Height)
|
|
{
|
|
I_Error ("Bad V_GetBlock");
|
|
}
|
|
#endif
|
|
|
|
src = Buffer + y*Pitch + x;
|
|
|
|
while (_height--)
|
|
{
|
|
memcpy (dest, src, _width);
|
|
src += Pitch;
|
|
dest += _width;
|
|
}
|
|
}
|
|
|
|
// Returns true if the box was completely clipped. False otherwise.
|
|
bool DCanvas::ClipBox (int &x, int &y, int &w, int &h, const BYTE *&src, const int srcpitch) const
|
|
{
|
|
if (x >= Width || y >= Height || x+w <= 0 || y+h <= 0)
|
|
{ // Completely clipped off screen
|
|
return true;
|
|
}
|
|
if (x < 0) // clip left edge
|
|
{
|
|
src -= x;
|
|
w += x;
|
|
x = 0;
|
|
}
|
|
if (x+w > Width) // clip right edge
|
|
{
|
|
w = Width - x;
|
|
}
|
|
if (y < 0) // clip top edge
|
|
{
|
|
src -= y*srcpitch;
|
|
h += y;
|
|
y = 0;
|
|
}
|
|
if (y+h > Height) // clip bottom edge
|
|
{
|
|
h = Height - y;
|
|
}
|
|
return false;
|
|
}
|