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13 lines
218 B
GLSL
13 lines
218 B
GLSL
uniform float timer;
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vec4 ProcessTexel()
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{
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vec2 texCoord = vTexCoord.st;
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const float pi = 3.14159265358979323846;
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texCoord.x += sin(pi * 2.0 * (texCoord.y + timer * 0.125)) * 0.1;
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return getTexel(texCoord);
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}
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