..
a_action.cpp
- Fixed: Corpse queue accounting went awry once things started being kicked out of it.
2012-11-03 02:21:55 +00:00
a_action.h
- Macro-fied all access to action functions.
2008-08-10 22:48:37 +00:00
a_armor.cpp
- added FDARI's Default/global damagetype properties submission.
2012-04-07 12:11:17 +00:00
a_artifacts.cpp
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
2012-05-11 04:05:55 +00:00
a_artifacts.h
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
2012-05-11 04:05:55 +00:00
a_bridge.cpp
- Macro-fied access to action function parameters.
2008-08-13 22:54:24 +00:00
a_camera.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
a_debris.cpp
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
2009-06-30 20:57:51 +00:00
a_decals.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fastprojectile.cpp
- added Gez's patch for proper splash checks with 3D-floors.
2011-09-21 19:39:12 +00:00
a_flashfader.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_fountain.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
a_hatetarget.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_keys.cpp
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
a_keys.h
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
a_lightning.cpp
- Restored savegame compatibility that was removed in r3427.
2012-03-13 02:43:24 +00:00
a_lightning.h
Fixed: Light levels outside the range [0,255] really do matter.
2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_morph.cpp
- Added a 90 degree offset to all voxels, since Build's compass directions start at north
2012-07-21 01:34:29 +00:00
a_morph.h
- Added full sound definitions for Heretic's ChickenPlayer and Hexen's
2009-12-28 22:41:14 +00:00
a_movingcamera.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_pickups.cpp
- Added the Inventory flag IF_NEVERRESPAWN.
2012-10-11 04:12:35 +00:00
a_pickups.h
- Added the Inventory flag IF_NEVERRESPAWN.
2012-10-11 04:12:35 +00:00
a_puzzleitems.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_quake.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_randomspawner.cpp
- moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay.
2012-03-07 01:03:56 +00:00
a_secrettrigger.cpp
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
a_sectoraction.cpp
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
2011-02-13 10:18:28 +00:00
a_setcolor.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_sharedglobal.h
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
a_skies.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_soundenvironment.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_soundsequence.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
a_spark.cpp
- fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
2010-03-26 16:57:00 +00:00
a_specialspot.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
a_specialspot.h
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
2010-07-23 21:55:01 +00:00
a_waterzone.cpp
- Replaced the ActorInfo definitions of several internal classes with DECORATE definitions
2008-08-08 22:52:04 +00:00
a_weaponpiece.cpp
- Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
2012-07-08 02:45:46 +00:00
a_weaponpiece.h
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
2011-09-23 08:23:51 +00:00
a_weapons.cpp
- Fixed: WeaponGiver needs to set the MF_DROPPED flag of the spawned weapon to match its own (so
2012-10-11 04:38:52 +00:00
hudmessages.cpp
- Added cybermind's HUD message clipping patch, with numerous changes. There is a new flag
2012-11-10 03:18:52 +00:00
sbar.h
- Added cybermind's HUD message clipping patch, with numerous changes. There is a new flag
2012-11-10 03:18:52 +00:00
sbar_mugshot.cpp
- removed more r_ header dependencies from the rest of the code.
2011-07-06 15:31:05 +00:00
sbarinfo.cpp
- Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod.
2012-07-22 03:20:34 +00:00
sbarinfo.h
- Fixed: hud_scale is supposed use strictly integral scaling factors.
2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp
- Fixed: Crash when using an inventory bar with the Strife style but no INVCURS graphic.
2012-11-03 00:12:38 +00:00
shared_hud.cpp
- changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined.
2012-04-22 09:41:06 +00:00
shared_sbar.cpp
- Fixed some compiler warnings.
2012-10-22 23:47:09 +00:00