mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-17 01:32:19 +00:00
8fcf93d65a
functions added to the exit chain with atterm so that they can be called in a deterministic order and not whatever order the linker decides to put them in. - Fixed: DCajunMaster did not free its getspawned. - Fixed: P_FreeLevelData() did not free ACS scripts. - Fixed: Level snapshots were not freed at exit. - Fixed: The save/load menu list was not freed at exit. - Fixed: FCompressedMemFile needs a destructor to free the m_ImplodedBuffer. - Fixed: G_DoLoadGame() did not free the engine string. - Fixed: M_ReadSaveStrings() did not free the engine string. - Fixed: Processing DEM_SAVEGAME did not free the pathname string. - Added a check for truncated flats to FFlatTexture::MakeTexture() because Heretic's F_SKY1 is only four bytes long. - Added a dump of the offending state to the "Cannot find state..." diagnostic. - Fixed: FCompressedFile did not initialize m_Mode in its default constructor. - Fixed: Heretic and Hexen status bars did not initialize ArtiRefresh. - Fixed: PNGHandle destructor should use delete[] to free TextChunks. SVN r111 (trunk)
61 lines
1.7 KiB
C
61 lines
1.7 KiB
C
#ifndef DOBJTYPE_H
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#define DOBJTYPE_H
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#ifndef __DOBJECT_H__
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#error You must #include "dobject.h" to get dobjtype.h
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#endif
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struct PClass
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{
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static void StaticInit ();
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static void StaticShutdown ();
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static void StaticFreeData (PClass *type);
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// Per-class information -------------------------------------
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FName TypeName; // this class's name
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unsigned int Size; // this class's size
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PClass *ParentClass; // the class this class derives from
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const size_t *Pointers; // object pointers defined by this class *only*
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const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
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FActorInfo *ActorInfo;
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PClass *HashNext;
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FMetaTable Meta;
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BYTE *Defaults;
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bool bRuntimeClass; // class was defined at run-time, not compile-time
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unsigned short ClassIndex;
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void (*ConstructNative)(void *);
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// The rest are all functions and static data ----------------
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void InsertIntoHash ();
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DObject *CreateNew () const;
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PClass *CreateDerivedClass (FName name, unsigned int size);
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void BuildFlatPointers ();
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// Returns true if this type is an ancestor of (or same as) the passed type.
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bool IsAncestorOf (const PClass *ti) const
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{
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while (ti)
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{
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if (this == ti)
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return true;
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ti = ti->ParentClass;
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}
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return false;
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}
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inline bool IsDescendantOf (const PClass *ti) const
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{
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return ti->IsAncestorOf (this);
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}
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static const PClass *FindClass (const char *name);
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static const PClass *FindClass (FName name);
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static TArray<PClass *> m_Types;
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static TArray<PClass *> m_RuntimeActors;
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enum { HASH_SIZE = 256 };
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static PClass *TypeHash[HASH_SIZE];
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};
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#endif
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