This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
qzdoom-gpl
Watch
0
Star
0
Fork
You've already forked qzdoom-gpl
0
mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced
2024-12-04 01:11:19 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
a5b5172449
qzdoom-gpl
/
src
/
g_shared
History
Randy Heit
a5b5172449
- Remove now-unused dropammofactor variable from AWeaponGiver::TryPickup().
...
SVN r4248 (trunk)
2013-05-04 19:24:24 +00:00
..
a_action.cpp
a_action.h
a_armor.cpp
a_artifacts.cpp
a_artifacts.h
- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
2013-02-23 03:25:33 +00:00
a_bridge.cpp
a_camera.cpp
a_debris.cpp
a_decals.cpp
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp
- Fixed: When trying to unmorph a monster, make sure the morphed version doesn't have the
2013-04-16 20:39:54 +00:00
a_morph.h
a_movingcamera.cpp
a_pickups.cpp
- Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
2013-04-16 17:55:17 +00:00
a_pickups.h
- Added a DropAmmoFactor field to WeaponGiver so that ModifyDropAmount() can record the drop
2013-05-02 00:24:53 +00:00
a_puzzleitems.cpp
a_quake.cpp
a_randomspawner.cpp
- Random spawners no longer move the missile forward when spawning them, because presumably
2013-03-21 03:06:04 +00:00
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h
a_skies.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp
- Remove now-unused dropammofactor variable from AWeaponGiver::TryPickup().
2013-05-04 19:24:24 +00:00
hudmessages.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
sbar.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
sbar_mugshot.cpp
- Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.)
2013-03-25 18:20:39 +00:00
sbarinfo.cpp
sbarinfo.h
sbarinfo_commands.cpp
- Fixed: NULL pointer dereference in DrawGem.
2013-03-18 21:56:15 +00:00
shared_hud.cpp
shared_sbar.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00