qzdoom-gpl/src/g_shared
2013-05-04 19:24:24 +00:00
..
a_action.cpp
a_action.h
a_armor.cpp
a_artifacts.cpp
a_artifacts.h - Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the 2013-02-23 03:25:33 +00:00
a_bridge.cpp
a_camera.cpp
a_debris.cpp
a_decals.cpp
a_fastprojectile.cpp
a_flashfader.cpp
a_fountain.cpp
a_hatetarget.cpp
a_keys.cpp
a_keys.h
a_lightning.cpp
a_lightning.h
a_mapmarker.cpp
a_morph.cpp - Fixed: When trying to unmorph a monster, make sure the morphed version doesn't have the 2013-04-16 20:39:54 +00:00
a_morph.h
a_movingcamera.cpp
a_pickups.cpp - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers. 2013-04-16 17:55:17 +00:00
a_pickups.h - Added a DropAmmoFactor field to WeaponGiver so that ModifyDropAmount() can record the drop 2013-05-02 00:24:53 +00:00
a_puzzleitems.cpp
a_quake.cpp
a_randomspawner.cpp - Random spawners no longer move the missile forward when spawning them, because presumably 2013-03-21 03:06:04 +00:00
a_secrettrigger.cpp
a_sectoraction.cpp
a_setcolor.cpp
a_sharedglobal.h
a_skies.cpp - Instead of setting the default skybox in every sector without an explicit skybox set, set it 2013-04-21 02:22:37 +00:00
a_soundenvironment.cpp
a_soundsequence.cpp
a_spark.cpp
a_specialspot.cpp
a_specialspot.h
a_waterzone.cpp
a_weaponpiece.cpp
a_weaponpiece.h
a_weapons.cpp - Remove now-unused dropammofactor variable from AWeaponGiver::TryPickup(). 2013-05-04 19:24:24 +00:00
hudmessages.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
sbar.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
sbar_mugshot.cpp - Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.) 2013-03-25 18:20:39 +00:00
sbarinfo.cpp
sbarinfo.h
sbarinfo_commands.cpp - Fixed: NULL pointer dereference in DrawGem. 2013-03-18 21:56:15 +00:00
shared_hud.cpp
shared_sbar.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00