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gl_bsp.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_clipper.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_clipper.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_decal.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_drawinfo.cpp
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- removed gl interface function pointers for all OpenGL32.dll entry points.
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2013-09-03 14:05:41 +02:00 |
gl_drawinfo.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_fakeflat.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_flats.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_portal.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_portal.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_renderhacks.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_scene.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_sky.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_skydome.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_sprite.cpp
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- some finetuning of subtractive effect.
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2013-12-05 15:39:46 +01:00 |
gl_spritelight.cpp
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- fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights.
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2013-11-30 13:15:22 +01:00 |
gl_vertex.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_wall.h
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- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
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2013-06-23 10:17:58 +02:00 |
gl_walls.cpp
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- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
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2013-08-27 23:53:14 +02:00 |
gl_walls_draw.cpp
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- moved GLEXT API out of RenderContext struct.
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2013-09-03 18:29:39 +02:00 |
gl_weapon.cpp
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- changed rules for drawing HUD sprites to match the software renderer.
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2013-11-30 13:01:48 +01:00 |