qzdoom-gpl/src/gl/scene
2013-12-05 15:39:46 +01:00
..
gl_bsp.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_clipper.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_clipper.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_decal.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_drawinfo.cpp - removed gl interface function pointers for all OpenGL32.dll entry points. 2013-09-03 14:05:41 +02:00
gl_drawinfo.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_fakeflat.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_flats.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_portal.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_portal.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_renderhacks.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_scene.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_sky.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_skydome.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_sprite.cpp - some finetuning of subtractive effect. 2013-12-05 15:39:46 +01:00
gl_spritelight.cpp - fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights. 2013-11-30 13:15:22 +01:00
gl_vertex.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_wall.h - fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere. 2013-06-23 10:17:58 +02:00
gl_walls.cpp - made some alterations to last commit after reviewing how the broken code managed to get into GZDoom. 2013-08-27 23:53:14 +02:00
gl_walls_draw.cpp - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
gl_weapon.cpp - changed rules for drawing HUD sprites to match the software renderer. 2013-11-30 13:01:48 +01:00