qzdoom-gpl/wadsrc/static/shaders/glsl
Christoph Oelckers 9f91fa8f43 - make the warp2 shader's formula match the software renderer's.
This fixes some jerkiness with vertical scrollers due to a bad sine period and makes the overall appearance of the effect what it was originally supposed to be. The old warp2 shader was not created by replicating the formula but by trial and error until it looked close enough.

A version of the old warp2 shader with a fixed sine period is still available as a custom hardware shader.
2016-05-04 13:47:40 +02:00
..
burn.fp - changed deprecated texture sampler access function names. 2014-11-28 12:28:45 +01:00
fogboundary.fp - reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers. 2014-07-17 02:37:18 +02:00
func_brightmap.fp - changed deprecated texture sampler access function names. 2014-11-28 12:28:45 +01:00
func_defaultlight.fp shader rework 2014-05-12 14:45:41 +02:00
func_normal.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp1.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
func_warp2.fp - make the warp2 shader's formula match the software renderer's. 2016-05-04 13:47:40 +02:00
func_warp3.fp - make the warp2 shader's formula match the software renderer's. 2016-05-04 13:47:40 +02:00
func_wavex.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_jagged.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_noise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smooth.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothnoise.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_smoothtranslucent.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_standard.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
fuzz_swirly.fp - remove use of builtin deprecated varyings in shaders. 2014-07-15 00:19:41 +02:00
gammacorrection.fp Fixed compilation of gamma correction shader with particular OpenGL setup 2016-05-02 16:13:54 +03:00
main.fp - add shader patching to allow running the engine with GLSL 1.2. 2016-04-26 15:26:52 +02:00
main.vp - added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly. 2016-04-29 12:26:57 +02:00
shaderdefs.i - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
stencil.fp - all shaders now compile in core profile. 2014-07-15 01:05:53 +02:00