qzdoom-gpl/src/gl
2013-11-30 13:01:48 +01:00
..
api - added glext headers to the project because they seem to be broken in newer versions, causing compile errors on Linux. 2013-09-12 10:27:32 +02:00
data - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
dynlights - fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights. 2013-11-30 12:53:34 +01:00
hqnx - fixed CMakeLists to generate working VC++ projects. 2013-10-09 12:16:08 +02:00
models - fixed: Since model skins are managed by the texture manager, the model code may not delete them itself. 2013-10-11 12:57:46 +02:00
renderer - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
scene - changed rules for drawing HUD sprites to match the software renderer. 2013-11-30 13:01:48 +01:00
shaders - moved GLEXT API out of RenderContext struct. 2013-09-03 18:29:39 +02:00
system - added error check to GL getProcAddress calls to spot driver errors. 2013-11-30 12:34:55 +01:00
textures - fixed: Warped textures were recreated each time they were bound. 2013-10-03 12:12:19 +02:00
utility - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00