mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-11 21:00:53 +00:00
163301dcd5
SVN r3259 (trunk)
443 lines
11 KiB
C++
443 lines
11 KiB
C++
/*
|
|
** a_specialspot.cpp
|
|
** Handling for special spot actors
|
|
** like BrainTargets, MaceSpawners etc.
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2008 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
#include "a_specialspot.h"
|
|
#include "m_random.h"
|
|
#include "p_local.h"
|
|
#include "statnums.h"
|
|
#include "i_system.h"
|
|
#include "thingdef/thingdef.h"
|
|
#include "doomstat.h"
|
|
#include "farchive.h"
|
|
|
|
static FRandom pr_spot ("SpecialSpot");
|
|
static FRandom pr_spawnmace ("SpawnMace");
|
|
|
|
|
|
IMPLEMENT_CLASS(DSpotState)
|
|
IMPLEMENT_CLASS (ASpecialSpot)
|
|
TObjPtr<DSpotState> DSpotState::SpotState;
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// Spot list
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
struct FSpotList
|
|
{
|
|
const PClass *Type;
|
|
TArray<ASpecialSpot*> Spots;
|
|
unsigned Index;
|
|
int SkipCount;
|
|
int numcalls;
|
|
|
|
FSpotList()
|
|
{
|
|
}
|
|
|
|
FSpotList(const PClass *type)
|
|
{
|
|
Type = type;
|
|
Index = 0;
|
|
SkipCount = 0;
|
|
numcalls = 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void Serialize(FArchive &arc)
|
|
{
|
|
arc << Type << Spots << Index << SkipCount << numcalls;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool Add(ASpecialSpot *newspot)
|
|
{
|
|
for(unsigned i = 0; i < Spots.Size(); i++)
|
|
{
|
|
if (Spots[i] == newspot) return false;
|
|
}
|
|
Spots.Push(newspot);
|
|
return true;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool Remove(ASpecialSpot *spot)
|
|
{
|
|
for(unsigned i = 0; i < Spots.Size(); i++)
|
|
{
|
|
if (Spots[i] == spot)
|
|
{
|
|
Spots.Delete(i);
|
|
if (Index > i) Index--;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
ASpecialSpot *GetNextInList(int skipcounter)
|
|
{
|
|
if (Spots.Size() > 0 && ++SkipCount > skipcounter)
|
|
{
|
|
SkipCount = 0;
|
|
|
|
ASpecialSpot *spot = Spots[Index];
|
|
if (++Index >= Spots.Size()) Index = 0;
|
|
numcalls++;
|
|
return spot;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
ASpecialSpot *GetSpotWithMinMaxDistance(fixed_t x, fixed_t y, fixed_t mindist, fixed_t maxdist)
|
|
{
|
|
if (Spots.Size() == 0) return NULL;
|
|
int i = pr_spot() % Spots.Size();
|
|
int initial = i;
|
|
|
|
fixed_t distance;
|
|
|
|
while (true)
|
|
{
|
|
distance = P_AproxDistance(Spots[i]->x - x, Spots[i]->y - y);
|
|
|
|
if ((distance >= mindist) && ((maxdist == 0) || (distance <= maxdist))) break;
|
|
|
|
i = (i+1) % Spots.Size();
|
|
if (i == initial) return NULL;
|
|
}
|
|
numcalls++;
|
|
return Spots[i];
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
ASpecialSpot *GetRandomSpot(bool onlyfirst)
|
|
{
|
|
if (Spots.Size() && !numcalls)
|
|
{
|
|
int i = pr_spot() % Spots.Size();
|
|
numcalls++;
|
|
return Spots[i];
|
|
}
|
|
else return NULL;
|
|
}
|
|
};
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
DSpotState::DSpotState ()
|
|
: DThinker (STAT_INFO)
|
|
{
|
|
if (SpotState)
|
|
{
|
|
I_Error ("Only one SpotState is allowed to exist at a time.\nCheck your code.");
|
|
}
|
|
else
|
|
{
|
|
SpotState = this;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void DSpotState::Destroy ()
|
|
{
|
|
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
|
{
|
|
delete SpotLists[i];
|
|
}
|
|
SpotLists.Clear();
|
|
SpotLists.ShrinkToFit();
|
|
|
|
SpotState = NULL;
|
|
Super::Destroy();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void DSpotState::Tick ()
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
DSpotState *DSpotState::GetSpotState(bool create)
|
|
{
|
|
if (SpotState == NULL && create) SpotState = new DSpotState;
|
|
return SpotState;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
FSpotList *DSpotState::FindSpotList(const PClass *type)
|
|
{
|
|
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
|
{
|
|
if (SpotLists[i]->Type == type) return SpotLists[i];
|
|
}
|
|
return SpotLists[SpotLists.Push(new FSpotList(type))];
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool DSpotState::AddSpot(ASpecialSpot *spot)
|
|
{
|
|
FSpotList *list = FindSpotList(RUNTIME_TYPE(spot));
|
|
if (list != NULL) return list->Add(spot);
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
bool DSpotState::RemoveSpot(ASpecialSpot *spot)
|
|
{
|
|
FSpotList *list = FindSpotList(RUNTIME_TYPE(spot));
|
|
if (list != NULL) return list->Remove(spot);
|
|
return false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void DSpotState::Serialize(FArchive &arc)
|
|
{
|
|
Super::Serialize(arc);
|
|
if (arc.IsStoring())
|
|
{
|
|
arc.WriteCount(SpotLists.Size());
|
|
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
|
{
|
|
SpotLists[i]->Serialize(arc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
unsigned c = arc.ReadCount();
|
|
SpotLists.Resize(c);
|
|
for(unsigned i = 0; i < SpotLists.Size(); i++)
|
|
{
|
|
SpotLists[i] = new FSpotList;
|
|
SpotLists[i]->Serialize(arc);
|
|
}
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
ASpecialSpot *DSpotState::GetNextInList(const PClass *type, int skipcounter)
|
|
{
|
|
FSpotList *list = FindSpotList(type);
|
|
if (list != NULL) return list->GetNextInList(skipcounter);
|
|
return NULL;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
ASpecialSpot *DSpotState::GetSpotWithMinMaxDistance(const PClass *type, fixed_t x, fixed_t y, fixed_t mindist, fixed_t maxdist)
|
|
{
|
|
FSpotList *list = FindSpotList(type);
|
|
if (list != NULL) return list->GetSpotWithMinMaxDistance(x, y, mindist, maxdist);
|
|
return NULL;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
ASpecialSpot *DSpotState::GetRandomSpot(const PClass *type, bool onlyonce)
|
|
{
|
|
FSpotList *list = FindSpotList(type);
|
|
if (list != NULL) return list->GetRandomSpot(onlyonce);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void ASpecialSpot::BeginPlay()
|
|
{
|
|
DSpotState *state = DSpotState::GetSpotState();
|
|
if (state != NULL) state->AddSpot(this);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
void ASpecialSpot::Destroy()
|
|
{
|
|
DSpotState *state = DSpotState::GetSpotState(false);
|
|
if (state != NULL) state->RemoveSpot(this);
|
|
Super::Destroy();
|
|
}
|
|
|
|
// Mace spawn spot ----------------------------------------------------------
|
|
|
|
|
|
// Every mace spawn spot will execute this action. The first one
|
|
// will build a list of all mace spots in the level and spawn a
|
|
// mace. The rest of the spots will do nothing.
|
|
|
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnSingleItem)
|
|
{
|
|
AActor *spot = NULL;
|
|
DSpotState *state = DSpotState::GetSpotState();
|
|
|
|
if (state != NULL) spot = state->GetRandomSpot(RUNTIME_TYPE(self), true);
|
|
if (spot == NULL) return;
|
|
|
|
ACTION_PARAM_START(4);
|
|
ACTION_PARAM_CLASS(cls, 0);
|
|
ACTION_PARAM_INT(fail_sp, 1);
|
|
ACTION_PARAM_INT(fail_co, 2);
|
|
ACTION_PARAM_INT(fail_dm, 3);
|
|
|
|
if (!multiplayer && pr_spawnmace() < fail_sp)
|
|
{ // Sometimes doesn't show up if not in deathmatch
|
|
return;
|
|
}
|
|
|
|
if (multiplayer && !deathmatch && pr_spawnmace() < fail_co)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (deathmatch && pr_spawnmace() < fail_dm)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (cls == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AActor *spawned = Spawn(cls, self->x, self->y, self->z, ALLOW_REPLACE);
|
|
|
|
if (spawned)
|
|
{
|
|
spawned->SetOrigin (spot->x, spot->y, spot->z);
|
|
spawned->z = spawned->floorz;
|
|
// We want this to respawn.
|
|
if (!(self->flags & MF_DROPPED))
|
|
{
|
|
spawned->flags &= ~MF_DROPPED;
|
|
}
|
|
if (spawned->IsKindOf(RUNTIME_CLASS(AInventory)))
|
|
{
|
|
static_cast<AInventory*>(spawned)->SpawnPointClass = RUNTIME_TYPE(self);
|
|
}
|
|
}
|
|
}
|
|
|