qzdoom-gpl/src/g_strife
Christoph Oelckers 93cd78ebfb - Fixed: The check for no skill menu was incorrect when a custom player
class menu was present so instead of starting the game specific skill menu
  it always started Hexen's.
- Fixed: When a non-player tried to play a player sound it tried to access 
  the actor object as an APlayerPawn.
- Changed PlayAttacking2 to always use the melee state instead of different
  implementations per player and hard coding it to MissileState+1. Also
  changed PlayAttacking for the HereticPlayer to use the same animation as
  PlayAttacking2. Now the special handling for Heretic in the FireWeapon
  functions can be removed.

For R258:

- Fixed: PlayerStartItem created a duplicate of the item's class name before
  converting it into an FName.
- Removed game check for Doom from P_BloodSplatter. The BloodSplatter actor
  is compatible with all games now so the explicit handling is no longer needed.
- Moved replacement handling back into AActor::StaticSpawn but controlled
  by a (mandatory) parameter. Also added replacement to most other
  instances in the game where non-inventory items are spawned. Replacement is safe 
  nearly everywhere except for inventory related spawns.
- Fixed: Due to the player class inclusion A_NoBlocking never called
  NoBlockingSet for monsters.
- Changed: Sounds can be specified by full path now in SNDINFO and S_SKIN.


SVN r259 (trunk)
2006-07-16 10:23:14 +00:00
..
a_acolyte.cpp SVN r28 (trunk) 2006-04-11 18:02:51 +00:00
a_alienspectres.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_coin.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_crusader.cpp SVN r37 (trunk) 2006-04-13 16:52:24 +00:00
a_entityboss.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_inquisitor.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_loremaster.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_macil.cpp - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
a_oracle.cpp - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
a_programmer.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_reaver.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_rebels.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_sentinel.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_spectral.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_stalker.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_strifebishop.cpp SVN r37 (trunk) 2006-04-13 16:52:24 +00:00
a_strifeglobal.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
a_strifeitems.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_strifeplayer.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
a_strifestuff.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_strifeweapons.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_templar.cpp SVN r37 (trunk) 2006-04-13 16:52:24 +00:00
a_thingstoblowup.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
strife_sbar.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00