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class menu was present so instead of starting the game specific skill menu it always started Hexen's. - Fixed: When a non-player tried to play a player sound it tried to access the actor object as an APlayerPawn. - Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed. For R258: - Fixed: PlayerStartItem created a duplicate of the item's class name before converting it into an FName. - Removed game check for Doom from P_BloodSplatter. The BloodSplatter actor is compatible with all games now so the explicit handling is no longer needed. - Moved replacement handling back into AActor::StaticSpawn but controlled by a (mandatory) parameter. Also added replacement to most other instances in the game where non-inventory items are spawned. Replacement is safe nearly everywhere except for inventory related spawns. - Fixed: Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters. - Changed: Sounds can be specified by full path now in SNDINFO and S_SKIN. SVN r259 (trunk) |
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.. | ||
a_acolyte.cpp | ||
a_alienspectres.cpp | ||
a_coin.cpp | ||
a_crusader.cpp | ||
a_entityboss.cpp | ||
a_inquisitor.cpp | ||
a_loremaster.cpp | ||
a_macil.cpp | ||
a_oracle.cpp | ||
a_programmer.cpp | ||
a_reaver.cpp | ||
a_rebels.cpp | ||
a_sentinel.cpp | ||
a_spectral.cpp | ||
a_stalker.cpp | ||
a_strifebishop.cpp | ||
a_strifeglobal.h | ||
a_strifeitems.cpp | ||
a_strifeplayer.cpp | ||
a_strifestuff.cpp | ||
a_strifeweapons.cpp | ||
a_templar.cpp | ||
a_thingstoblowup.cpp | ||
strife_sbar.cpp |