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12 lines
271 B
GLSL
12 lines
271 B
GLSL
uniform sampler2D tex;
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uniform sampler2D texture2;
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void main()
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{
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vec4 frag = gl_Color;
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vec4 t1 = texture2D(texture2, gl_TexCoord[0].xy);
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vec4 t2 = texture2D(tex, vec2(gl_TexCoord[0].x, 1.0-gl_TexCoord[0].y));
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gl_FragColor = frag * vec4(t1.r, t1.g, t1.b, t2.a);
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}
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