qzdoom-gpl/wadsrc/static/actors/doom/bossbrain.txt

120 lines
2 KiB
Text

//===========================================================================
//
// Boss Brain
//
//===========================================================================
ACTOR BossBrain
{
Health 250
Mass 10000000
PainChance 255
+SOLID +SHOOTABLE
+NOICEDEATH
+OLDRADIUSDMG
PainSound "brain/pain"
DeathSound "brain/death"
States
{
BrainExplode:
MISL BC 10 Bright
MISL D 10 A_BrainExplode
Stop
Spawn:
BBRN A -1
Stop
Pain:
BBRN B 36 A_BrainPain
Goto Spawn
Death:
BBRN A 100 A_BrainScream
BBRN AA 10
BBRN A -1 A_BrainDie
Stop
}
}
//===========================================================================
//
// Boss Eye
//
//===========================================================================
ACTOR BossEye
{
Height 32
+NOBLOCKMAP
+NOSECTOR
States
{
Spawn:
SSWV A 10 A_Look
Loop
See:
SSWV A 181 A_BrainAwake
SSWV A 150 A_BrainSpit
Wait
}
}
//===========================================================================
//
// Boss Target
//
//===========================================================================
ACTOR BossTarget : SpecialSpot
{
Height 32
+NOBLOCKMAP
+NOSECTOR
}
//===========================================================================
//
// Spawn shot
//
//===========================================================================
ACTOR SpawnShot
{
Radius 6
Height 32
Speed 10
Damage 3
Projectile
+NOCLIP
-ACTIVATEPCROSS
+RANDOMIZE
SeeSound "brain/spit"
DeathSound "brain/cubeboom"
States
{
Spawn:
BOSF A 3 BRIGHT A_SpawnSound
BOSF BCD 3 BRIGHT A_SpawnFly
Loop
}
}
//===========================================================================
//
// Spawn fire
//
//===========================================================================
ACTOR SpawnFire
{
Height 78
+NOBLOCKMAP
+NOGRAVITY
RenderStyle Add
States
{
Spawn:
FIRE ABCDEFGH 4 Bright A_Fire
Stop
}
}