.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- fixed typo in FraggleScript item class list
|
2014-07-28 17:13:42 +02:00 |
g_doom
|
- fixed: A_VileAttack didn't check for MF7_DONTTHRUST.
|
2015-01-22 14:13:25 +01:00 |
g_heretic
|
- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
|
2015-02-10 23:09:57 +01:00 |
g_hexen
|
Fixed: A_CStaffCheck needed more NULL pointer checks
|
2015-02-20 20:17:15 -06:00 |
g_raven
|
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
|
2013-04-28 02:04:53 +00:00 |
g_shared
|
Make SBARINFO's HasWeaponPiece recognize removed pieces
|
2015-02-24 20:01:39 -06:00 |
g_strife
|
Fix missing 'victim' replace in ALoreShot code.
|
2015-01-24 14:17:47 +01:00 |
intermission
|
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
|
2014-05-13 12:44:17 +02:00 |
menu
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
oplsynth
|
Update nukedopl3.cpp
|
2015-02-14 00:01:54 +09:00 |
posix
|
- Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems.
|
2015-02-02 19:36:08 -05:00 |
r_data
|
Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
|
2014-07-29 20:31:53 -05:00 |
resourcefiles
|
Improved check for skins and maps in the same WAD
|
2015-01-31 13:14:30 +02:00 |
sfmt
|
|
|
sound
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
textures
|
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
|
2015-02-10 21:30:52 +01:00 |
thingdef
|
- removed debug code
|
2015-02-26 15:46:01 +01:00 |
timidity
|
Fixed incorrect volume levels of Timidity instruments
|
2014-12-31 12:48:18 +02:00 |
win32
|
Fix string literals that lacked spaces for C++14
|
2015-02-26 15:24:09 +13:00 |
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
__autostart.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
actor.h
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
actorptrselect.cpp
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
|
2014-09-28 15:06:52 +02:00 |
actorptrselect.h
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
|
2014-09-28 15:06:52 +02:00 |
am_map.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
b_bot.h
|
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
|
2014-12-21 19:21:51 +00:00 |
b_func.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
b_game.cpp
|
- Fixed: FCajunMaster::End() was missing a bot check.
|
2014-12-24 19:41:49 +00:00 |
b_move.cpp
|
- Moved bot specific functions into DBot.
|
2014-11-29 17:03:58 +00:00 |
b_think.cpp
|
- Moved bot specific functions into DBot.
|
2014-11-29 17:03:58 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
|
|
bbannouncer.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
c_bind.cpp
|
Added support for Command/Meta key
|
2014-08-03 12:18:15 +03:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
Better bad save checking
|
2015-02-24 20:18:41 -06:00 |
c_console.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
c_console.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
|
2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
|
Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
|
2015-02-07 16:45:44 +01:00 |
c_dispatch.h
|
Retry setting unknown cvars after CVARINFOs are processed.
|
2014-12-26 17:21:57 -06:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
Reimplemented gaming controllers support in native OS X backend using pure IOKit
|
2015-01-04 14:08:53 +02:00 |
cmdlib.cpp
|
- Fixed possible memory leak in the non-Windows version of CreatePath().
|
2013-05-12 18:37:31 +00:00 |
cmdlib.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
|
2015-02-12 18:57:06 +01:00 |
compatibility.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.h
|
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
|
2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
|
Use a null check instead of strlen in ShoveChatStr
|
2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
|
- fixed: Dehacked text patching needs to alter all occurences of the source string.
|
2015-02-09 10:15:11 +01:00 |
d_dehacked.h
|
|
|
d_event.h
|
Added recordmap for recording demos from console
|
2014-11-01 17:47:29 +13:00 |
d_gui.h
|
Added support for Command/Meta key
|
2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
|
- Added Steam detection for Stife: Veteran Edition.
|
2014-12-12 16:23:46 -05:00 |
d_main.cpp
|
Retry setting unknown cvars after CVARINFOs are processed.
|
2014-12-26 17:21:57 -06:00 |
d_main.h
|
- Added startup screen customization, courtesy of Gez.
|
2012-02-21 19:52:40 +00:00 |
d_net.cpp
|
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_net.h
|
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Removed unnecessary 'id' variable from AActor.
|
2014-10-13 08:45:36 +01:00 |
d_player.h
|
- Added GOD2 and BUDDHA2 cheats.
|
2014-10-25 09:38:40 +02:00 |
d_protocol.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
d_protocol.h
|
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
|
2014-10-25 16:50:17 +02:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
decallib.h
|
- rename src/resources to src/r_data.
|
2011-07-06 07:35:36 +00:00 |
dobject.cpp
|
- Fixed: FinalGC() needs to run before the type system is shut down.
|
2012-06-16 03:10:38 +00:00 |
dobject.h
|
Improve NoDelay reliability.
|
2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
|
- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
dobjtype.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
doomdata.h
|
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
|
2014-09-28 17:17:19 +03:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
|
2015-02-12 18:57:06 +01:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
- moved render style and border drawing code out of r_draw.cpp.
|
2011-07-05 20:41:53 +00:00 |
doomstat.h
|
Fix alt-tabbed desync with demos
|
2014-11-11 02:18:52 +13:00 |
doomtype.h
|
Disable warning C4200 on VC++
|
2014-04-03 16:50:20 -05:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
farchive.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
farchive.h
|
- Added the CCMD listsnapshots to show which maps have savedata stored.
|
2012-06-16 04:05:31 +00:00 |
files.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
files.h
|
fixed compilation with latest LZMA SDK on Windows.
|
2014-06-26 09:43:51 +02:00 |
g_game.cpp
|
Better bad save checking
|
2015-02-24 20:18:41 -06:00 |
g_game.h
|
Remove disconnecting players safely
|
2014-10-05 18:04:11 +13:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
|
|
g_level.cpp
|
Fix not-Windows
|
2015-02-24 20:13:03 -06:00 |
g_level.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
g_mapinfo.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
g_skill.cpp
|
Added slow monsters, the inverse of fast monsters
|
2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
|
Consolidate special path functions into m_specialpaths.cpp
|
2013-09-14 21:04:00 -05:00 |
gameconfigfile.h
|
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
|
2013-05-25 16:34:23 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
Fixed GNU inline assembly for Clang
|
2014-08-03 12:19:07 +03:00 |
gi.cpp
|
- removed accidental line duplication.
|
2014-10-25 17:37:45 +02:00 |
gi.h
|
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
|
2014-10-25 10:19:14 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
info.h
|
- Fixed the sanity commit.
|
2015-02-08 14:35:45 +08:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
Remove slopetype from line_t.
|
2014-07-31 19:15:08 -05:00 |
m_bbox.h
|
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
|
2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
|
2014-11-25 17:00:17 +01:00 |
m_misc.h
|
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
|
2014-11-25 17:00:17 +01:00 |
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
|
|
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
|
Fix crash on attempt to save cached OpenGL nodes on OS X
|
2014-06-01 15:12:41 +03:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
|
|
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
- Renamed RClamp to Pick.
|
2014-12-13 15:59:27 -06:00 |
nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
|
Added work-around for vectorization issue in Apple's GCC 4.x
|
2014-08-03 12:21:00 +03:00 |
p_3dfloors.cpp
|
- fixed: invisible 3D floors were treated as solid, not translucent when building the sorted lists, resulting in the top plane not being rendered in case of an overlap.
|
2015-02-10 23:01:58 +01:00 |
p_3dfloors.h
|
- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
|
2014-10-23 17:33:42 +02:00 |
p_3dmidtex.cpp
|
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
|
2015-02-10 21:30:52 +01:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
Typo fix: concidered -> considered
|
2015-02-08 21:07:28 -06:00 |
p_acs.h
|
Check ACS module size in saved games
|
2014-11-21 17:49:57 +13:00 |
p_buildmap.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_ceiling.cpp
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
p_conversation.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_conversation.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_doors.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_effect.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_effect.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
|
Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom
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2015-02-08 11:47:49 +01:00 |
p_enemy.h
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- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
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2015-01-30 16:48:24 -06:00 |
p_floor.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
p_glnodes.cpp
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- fixed: cached GL nodes should use ZGL3 format for maximum precision.
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2015-02-26 12:08:52 +01:00 |
p_interaction.cpp
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- Part 2 of the sanity crusade.
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2015-02-08 17:03:49 +08:00 |
p_lights.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
p_linkedsectors.cpp
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- Added Gez's submission for Eternity-style skybox definitions.
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2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
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- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
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2015-02-10 23:40:53 +01:00 |
p_lnspec.h
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- Added support for using named scripts with UDMF maps. On lines with ACS specials
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2012-02-18 02:39:01 +00:00 |
p_local.h
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- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
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2014-12-27 14:15:54 -06:00 |
p_map.cpp
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- Part 2 of the sanity crusade.
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2015-02-08 17:03:49 +08:00 |
p_maputl.cpp
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fixed: R_PointOnSideSlow had precision issues with very short lines.
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2014-08-11 12:27:04 +02:00 |
p_mobj.cpp
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- added NULL pointer checks to AActor::RemoveInventory to prevent items that destroy their owner in their use state from crashing the engine.
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2015-02-26 12:13:17 +01:00 |
p_pillar.cpp
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- Added zero tag handling for Pillar actions.
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2015-01-08 19:52:23 +01:00 |
p_plats.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
p_pspr.cpp
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- Renamed FBot to DBot and made it inherit from DThinker.
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2014-10-14 19:57:11 +01:00 |
p_pspr.h
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
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2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
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- forgot to save this before committing...
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2014-12-25 19:56:38 +01:00 |
p_saveg.h
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- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
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- Nash's force fake contrast submission.
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2014-12-26 13:43:49 +01:00 |
p_setup.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
p_setup.h
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
p_sight.cpp
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- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
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2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
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- Part 2 of the sanity crusade.
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2015-02-08 17:03:49 +08:00 |
p_spec.cpp
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Added cl_showsecretmessage
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2014-10-31 22:50:23 +13:00 |
p_spec.h
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Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags)
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2015-02-14 15:58:39 -06:00 |
p_states.cpp
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- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
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2014-10-25 12:33:08 +02:00 |
p_switch.cpp
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- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
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2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
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Undo most of ZzZombo's changes
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2015-02-08 20:44:18 -06:00 |
p_terrain.cpp
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- Remove a duplicate of a custom offsetof macro.
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2014-07-19 00:53:18 +02:00 |
p_terrain.h
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- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
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2014-12-25 20:43:40 +01:00 |
p_things.cpp
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- Added per-actor teleport fog modifications.
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2014-12-17 16:11:07 -06:00 |
p_tick.cpp
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- Renamed FBot to DBot and made it inherit from DThinker.
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2014-10-14 19:57:11 +01:00 |
p_tick.h
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|
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p_trace.cpp
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- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
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2014-10-25 10:44:00 +02:00 |
p_trace.h
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- Added an enum for the values a Trace callback function can return.
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2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
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Fixed: UDMF loader did not set the index for sides
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2015-02-20 21:51:14 -06:00 |
p_udmf.h
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- merge USDF branch into trunk.
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2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
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- Part 2 of the sanity crusade.
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2015-02-08 17:03:49 +08:00 |
p_user.cpp
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defitem != NULL -> defitem == NULL
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2015-02-08 20:51:14 -06:00 |
p_writemap.cpp
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- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
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More editing flags
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2014-04-10 12:32:23 +02:00 |
parsecontext.cpp
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- Work around GCC 4.8 bug 54570
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2014-01-02 19:41:53 -05:00 |
parsecontext.h
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- Added modulus to FParseContext/xlat.
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2012-01-23 02:47:51 +00:00 |
po_man.cpp
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Remove redundant code in polydoor swing code.
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2015-02-07 15:03:16 +01:00 |
po_man.h
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- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
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2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
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- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
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2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
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- Fix brokenness of preceding commit.
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2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
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Remove DepthScale and DepthOrg from FWallTmapVals
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2014-08-07 22:58:11 -05:00 |
r_bsp.h
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Remove DepthScale and DepthOrg from FWallTmapVals
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2014-08-07 22:58:11 -05:00 |
r_defs.h
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Remove slopetype from line_t.
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2014-07-31 19:15:08 -05:00 |
r_draw.cpp
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- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
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2012-10-05 04:21:34 +00:00 |
r_draw.h
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- Added additive blending for floors and ceilings.
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2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
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- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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2011-01-02 18:02:27 +00:00 |
r_local.h
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- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
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2011-07-05 13:33:02 +00:00 |
r_main.cpp
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Remove extra magnitude from magic texture mapping values
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2014-08-07 22:43:23 -05:00 |
r_main.h
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Remove extra magnitude from magic texture mapping values
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2014-08-07 22:43:23 -05:00 |
r_plane.cpp
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Don't use finesine table when offseting for plane rotation
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2015-02-20 22:52:30 -06:00 |
r_plane.h
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Use flexible array members for structs that end with var-sized arrays
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2014-04-03 16:33:33 -05:00 |
r_renderer.h
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- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
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2012-02-16 22:58:17 +00:00 |
r_segs.cpp
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Remove DepthScale and DepthOrg from FWallTmapVals
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2014-08-07 22:58:11 -05:00 |
r_segs.h
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Q&D port of decal code to draw generic wall sprites
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2014-08-02 22:35:57 -05:00 |
r_sky.cpp
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- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
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2012-11-30 23:36:02 +00:00 |
r_sky.h
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
r_state.h
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
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Remove polymost stuff
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2014-07-31 19:44:41 -05:00 |
r_swrenderer.h
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- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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2011-07-07 15:37:47 +00:00 |
r_things.cpp
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Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair
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2014-12-01 22:03:22 -06:00 |
r_things.h
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Q&D port of decal code to draw generic wall sprites
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2014-08-02 22:35:57 -05:00 |
r_utility.cpp
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Rewrite new quake stuff for correctness
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2015-02-20 19:36:13 -06:00 |
r_utility.h
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Added silent line teleport prediction
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2014-09-26 15:48:45 +12:00 |
s_advsound.cpp
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- fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...)
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2014-09-21 09:11:33 +02:00 |
s_environment.cpp
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- GCC warning fixes (GCC stupidity for the most part.)
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2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
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- Fix c++11 literal suffix warnings / patch by Edward-san.
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2013-07-22 22:25:44 +02:00 |
s_playlist.h
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|
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s_sndseq.cpp
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
s_sndseq.h
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- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
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2012-08-23 00:15:41 +00:00 |
s_sound.cpp
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- added 'listsoundchannels' CCMD for debugging.
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2015-02-07 16:44:24 +01:00 |
s_sound.h
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Correctly assign the sample rate for all Blood SFX formats
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2014-07-29 21:09:29 -05:00 |
sc_man.cpp
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- Fix c++11 literal suffix warnings / patch by Edward-san.
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2013-07-22 22:25:44 +02:00 |
sc_man.h
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- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
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2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
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Add FRandomPick
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2015-02-20 17:52:52 -06:00 |
sc_man_tokens.h
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Add FRandomPick
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2015-02-20 17:52:52 -06:00 |
skins.cpp
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|
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skins.h
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|
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st_start.h
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- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
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- removed the last static character arrays from FLevelLocals.
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2014-05-13 23:16:13 +02:00 |
st_stuff.h
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
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2014-11-15 08:58:29 +00:00 |
stats.cpp
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
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2013-02-27 03:10:25 +00:00 |
stats.h
|
- sync source with latest GZDoom:
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2011-12-06 08:36:28 +00:00 |
stringtable.cpp
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Use flexible array members for structs that end with var-sized arrays
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2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
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- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
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- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
|
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v_collection.h
|
|
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v_draw.cpp
|
- expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used.
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2014-05-13 13:40:02 +02:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
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2014-05-13 20:51:16 +02:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
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2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
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|
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v_pfx.h
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|
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v_text.cpp
|
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
|
2014-12-25 21:08:31 +01:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
v_video.h
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
valgrind.inc
|
|
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vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
- Ensure save games don't break.
|
2015-02-20 01:41:59 -06:00 |
w_wad.cpp
|
- remove texture name length limits for udmf maps
|
2014-05-18 15:38:46 -07:00 |
w_wad.h
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
w_zip.h
|
|
|
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
wi_stuff.h
|
|
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x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
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xs_Float.h
|
|
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zstrformat.cpp
|
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zstring.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zstring.h
|
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
|
2015-01-16 19:13:51 -05:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |