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8f49ea7f48
floats, so I can write its output directly to the stream buffer. In addition, this lets me bring the OPL volume level much closer to the standard MIDI volume. SVN r863 (trunk)
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
#ifndef FMODSOUND_H
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#define FMODSOUND_H
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#include "i_sound.h"
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#include "fmod_wrap.h"
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class FMODSoundRenderer : public SoundRenderer
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{
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public:
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FMODSoundRenderer ();
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~FMODSoundRenderer ();
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bool IsValid ();
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void SetSfxVolume (float volume);
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void SetMusicVolume (float volume);
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void LoadSound (sfxinfo_t *sfx);
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void UnloadSound (sfxinfo_t *sfx);
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unsigned int GetMSLength(sfxinfo_t *sfx);
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// Streaming sounds.
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SoundStream *CreateStream (SoundStreamCallback callback, int buffsamples, int flags, int samplerate, void *userdata);
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SoundStream *OpenStream (const char *filename, int flags, int offset, int length);
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long PlayStream (SoundStream *stream, int volume);
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void StopStream (SoundStream *stream);
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// Starts a sound.
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FSoundChan *StartSound (sfxinfo_t *sfx, float vol, int pitch, int chanflags);
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FSoundChan *StartSound3D (sfxinfo_t *sfx, float vol, float distscale, int pitch, int priority, float pos[3], float vel[3], int chanflags);
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// Stops a sound channel.
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void StopSound (FSoundChan *chan);
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// Pauses or resumes all sound effect channels.
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void SetSfxPaused (bool paused);
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// Updates the position of a sound channel.
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void UpdateSoundParams3D (FSoundChan *chan, float pos[3], float vel[3]);
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// For use by I_PlayMovie
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void MovieDisableSound ();
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void MovieResumeSound ();
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void UpdateListener ();
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void UpdateSounds ();
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void PrintStatus ();
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void PrintDriversList ();
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FString GatherStats ();
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void ResetEnvironment ();
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private:
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bool SFXPaused;
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bool InitSuccess;
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static FMOD_RESULT F_CALLBACK ChannelEndCallback
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(FMOD_CHANNEL *channel, FMOD_CHANNEL_CALLBACKTYPE type, int cmd, unsigned int data1, unsigned int data2);
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static float F_CALLBACK RolloffCallback(FMOD_CHANNEL *channel, float distance);
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FSoundChan *CommonChannelSetup(FMOD::Channel *chan) const;
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FMOD_MODE SetChanHeadSettings(FMOD::Channel *chan, sfxinfo_t *sfx, float pos[3], int chanflags, FMOD_MODE oldmode) const;
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void DoLoad (void **slot, sfxinfo_t *sfx);
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void getsfx (sfxinfo_t *sfx);
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bool Init ();
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void Shutdown ();
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void DumpDriverCaps(FMOD_CAPS caps, int minfrequency, int maxfrequency);
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FMOD::System *Sys;
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FMOD::ChannelGroup *SfxGroup, *PausableSfx;
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FMOD::ChannelGroup *MusicGroup;
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// Just for snd_status display
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int Driver_MinFrequency;
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int Driver_MaxFrequency;
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FMOD_CAPS Driver_Caps;
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friend class FMODStreamCapsule;
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};
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#endif
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