qzdoom-gpl/src
Randy Heit 8d0c48bf81 - The garbage collector is now run one last time just before exiting the game.
- Removed movie volume from the sound menu and renamed some of the other
  options to give the MIDI device name more room to display itself.
- Moved the midi device selection into the main sound menu.
- Added FMOD as MIDI device -1, to replace the MIDI mapper. This is still the
  default device. By default, it uses exactly the same DLS instruments as the
  Microsoft GS Wavetable Synth. If you have another set DLS level 1 patch set
  you want to use, set the snd_midipatchfile cvar to specify where it should
  load the instruments from.
- Changed the ProduceMIDI function to store its output into a TArray<BYTE>.
  An overloaded version wraps around it to continue to supply file-writing
  support for external Timidity++ usage.
- Added an FMOD credits banner to comply with their non-commercial license.
- Reimplemented the snd_buffersize cvar for the FMOD Ex sound system. Rather
  than a time in ms, this is now the length in samples of the DSP buffer.
  Also added the snd_buffercount cvar to offer complete control over the
  call to FMOD::System::setDSPBufferSize(). Note that with any snd_samplerate
  below about 44kHz, you will need to set snd_buffersize to avoid long
  latencies.
- Reimplemented the snd_output cvar for the FMOD Ex sound system.
- Changed snd_samplerate default to 0. This now means to use the default
  sample rate.
- Made snd_output, snd_output_format, snd_speakermode, snd_resampler, and
  snd_hrtf available through the menu.
- Split the HRTF effect selection into its own cvar: snd_hrtf.
- Removed 96000 Hz option from the menu. It's still available through the
  cvar, if desired.
- Fixed: If Windows sound init failed, retry with DirectSound. (Apparently,
  WASAPI doesn't work with more than two speakers and PCM-Float output at the
  same time.)
- Fixed: Area sounds only played from the front speakers once you got within
  the 2D panning area.


SVN r854 (trunk)
2008-03-26 04:27:07 +00:00
..
g_doom - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
g_heretic - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
g_hexen - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
g_raven - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
g_shared - Reverted changes of r715 in v_collection.cpp because they broke loading 2008-03-24 17:48:55 +00:00
g_strife - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
oplsynth VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
sdl - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
sound - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
textures - Fixed: ANIMATED allowed animations between different texture types. 2008-03-25 09:43:50 +00:00
thingdef - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
win32 - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
xlat - Fixed: ANIMATED allowed animations between different texture types. 2008-03-25 09:43:50 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actionspecials.h - Added Line_SetTextureOffset special. 2008-03-22 17:20:54 +00:00
actor.h Last commit was incomplete 2008-03-24 22:16:21 +00:00
am_map.cpp - Added the ACS script type "return". These are executed by players who return 2008-02-13 02:29:49 +00:00
am_map.h - Added: Automap markers are stored in savegames now. Also moved the call 2008-01-05 12:15:10 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp - Fixed: The botinfo field of DCajunMaster was improperly listed as an object 2008-03-18 03:01:21 +00:00
b_bot.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
b_func.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
b_game.cpp - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
b_move.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_think.cpp - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp Added patch by Karate Chris: 2008-02-16 15:02:52 +00:00
c_console.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp Added patch by Karate Chris: 2008-02-16 15:02:52 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
c_dispatch.h SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
c_expr.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
cmdlib.cpp - GCC cleanup. 2008-01-26 04:47:58 +00:00
cmdlib.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
codepointers.h - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
configfile.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
ct_chat.cpp - Added scoreboard fix by Karate Chris. 2008-01-06 11:46:01 +00:00
d_dehacked.cpp - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
d_dehacked.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Added copyright/license headers to a few files. 2008-03-19 09:53:23 +00:00
d_main.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
d_net.cpp - Fixed: DACSThinker::ActiveThinker was missing a read barrier. 2008-03-13 03:14:33 +00:00
d_net.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinf.h - Added back the code to allow some variation to the players' shades when 2008-01-06 04:03:33 +00:00
d_netinfo.cpp - Fixed: PO_Busy() did not check for a NULL return from GetPolyobj(). 2008-02-22 00:20:11 +00:00
d_player.h - Fixed: When returning to a hub map, inventory belonging to the temporary 2008-03-13 23:00:33 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added a modified version of Karate Chris's submission for killing specific 2008-02-20 21:28:55 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
decallib.h - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
dobject.cpp - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
dobject.h - Fixed: When returning to a hub map, inventory belonging to the temporary 2008-03-13 23:00:33 +00:00
dobjgc.cpp - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
dobjtype.cpp - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
dobjtype.h - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
doomdata.h - VC++ doesn't seem to like the TArray serializer so I added a workaround 2008-03-18 18:18:18 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - VC++ doesn't seem to like the TArray serializer so I added a workaround 2008-03-18 18:18:18 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
doomtype.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
dsectoreffect.h - Added a new parameter to all crushing action specials that selects 2008-03-19 22:47:04 +00:00
dthinker.cpp - Fixed: FreshThinkers's max. index is MAX_STATNUM so the code shouldn't 2008-03-16 20:57:46 +00:00
dthinker.h - Fixed: When returning to a hub map, inventory belonging to the temporary 2008-03-13 23:00:33 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Fixed: If an object is flagged for euthanization while it's in the gray 2008-03-16 00:54:53 +00:00
farchive.h - Fixed the TArray serializer declaration. 2008-03-19 02:20:19 +00:00
files.cpp - Added copyright/license headers to a few files. 2008-03-19 09:53:23 +00:00
files.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_game.cpp - Fixed: DACSThinker::ActiveThinker was missing a read barrier. 2008-03-13 03:14:33 +00:00
g_game.h - Fixed: Weapon positions were only adjusted in 1280x1024 if the status 2008-01-11 01:43:37 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
g_level.h - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gameconfigfile.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
gameconfigfile.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gi.h - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
gstrings.h - Added Karate Chris's patch for teamplay MAPINFO option. 2008-01-26 16:42:16 +00:00
hu_scores.cpp - Scoreboard fix by Karate Chris. 2008-03-15 15:36:39 +00:00
hu_stuff.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
info.h - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
infodefaults.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
infomacros.h - Added customizable pickup flash. 2008-02-16 10:23:12 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_cheat.cpp - Added fix for Heretic IDKFA cheat by Karate Chris. 2008-01-07 08:58:18 +00:00
m_cheat.h - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
m_menu.h - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
m_misc.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
m_png.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
m_png.h - Added support for 24-bit screenshots, so now accelerated 2D screenshots 2008-01-12 06:27:13 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
mscinlines.h - Added a range check for the PNG grAb chunks. 2007-01-23 01:13:17 +00:00
mus2midi.cpp - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
mus2midi.h - The garbage collector is now run one last time just before exiting the game. 2008-03-26 04:27:07 +00:00
name.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Fixed: When starting a level while the music has been paused S_Start has 2008-03-01 13:12:33 +00:00
nodebuild.cpp - Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from 2006-09-23 02:48:39 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_3dmidtex.cpp - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
p_3dmidtex.h - Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy. 2008-03-20 21:12:03 +00:00
p_acs.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_acs.h - Added Karate Chris's ThingCountSector submission. 2008-03-21 12:25:45 +00:00
p_buildmap.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_ceiling.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_conversation.cpp - Added copyright/license headers to a few files. 2008-03-19 09:53:23 +00:00
p_conversation.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
p_doors.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_effect.cpp - Copied railgun sound fix from Skulltag. 2007-05-20 11:08:36 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
p_enemy.h - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
p_floor.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_interaction.cpp - Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag. 2008-03-24 22:06:26 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_linkedsectors.cpp - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
p_lnspec.cpp - Added Line_SetTextureOffset special. 2008-03-22 17:20:54 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
p_map.cpp - Added Thomas's submissions for decal assignment to puffs and NOINFIGHTING flag. 2008-03-24 22:06:26 +00:00
p_maputl.cpp - VC++ doesn't seem to like the TArray serializer so I added a workaround 2008-03-18 18:18:18 +00:00
p_mobj.cpp - Changed DObject's pointer substitution so that the pointers inside an 2008-03-12 16:27:47 +00:00
p_pillar.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_plats.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
p_pspr.cpp - Fixed: The MAPINFO flags that control jumping, crouching, and freelook, 2007-12-11 04:03:40 +00:00
p_pspr.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_saveg.cpp - Added: Sector movement that causes deep water to change its height now 2008-03-22 12:17:52 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_setup.cpp - Expanded the args for MAPINFO special actions to 32 bit integers as in 2008-03-23 14:18:27 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp - VC++ doesn't seem to like the TArray serializer so I added a workaround 2008-03-18 18:18:18 +00:00
p_spec.cpp - Added Line_SetTextureOffset special. 2008-03-22 17:20:54 +00:00
p_spec.h - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_switch.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_teleport.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_terrain.cpp - Added Line_SetTextureOffset special. 2008-03-22 17:20:54 +00:00
p_terrain.h - Added Line_SetTextureOffset special. 2008-03-22 17:20:54 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - Fixed: Using the freeze command would make the Revenant missiles switch 2007-12-06 23:17:38 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_user.cpp - Fixed: When returning to a hub map, inventory belonging to the temporary 2008-03-13 23:00:33 +00:00
p_writemap.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
p_xlat.cpp - Fixed: The sector translators must clear unused bits because they might 2008-03-23 20:52:34 +00:00
po_man.cpp - Fixed: PO_Busy() did not check for a NULL return from GetPolyobj(). 2008-02-22 00:20:11 +00:00
r_anim.cpp - Fixed: ANIMATED allowed animations between different texture types. 2008-03-25 09:43:50 +00:00
r_blend.h - Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use 2008-01-26 15:50:52 +00:00
r_bsp.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_data.h - Fixed: ANIMATED allowed animations between different texture types. 2008-03-25 09:43:50 +00:00
r_defs.h - Fixed: ANIMATED allowed animations between different texture types. 2008-03-25 09:43:50 +00:00
r_draw.cpp - Fixed: The colormap changes by column, so the assembly rt_* routines need 2008-02-28 22:15:24 +00:00
r_draw.h - Added assembly versions of rt_add4cols and rt_addclamp4cols. 2008-02-28 05:24:06 +00:00
r_drawt.cpp - Fixed: The colormap changes by column, so the assembly rt_* routines need 2008-02-28 22:15:24 +00:00
r_interpolate.h - r_interpolate.h was in the g_shared directory but should be in src. 2008-03-21 19:05:22 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_main.h - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_plane.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_plane.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
r_polymost.cpp - Added new Scroll_Wall special to allow more control over wall scrolling. 2008-03-21 17:35:49 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Fixed: The serializer for side_t::part never read the texture information 2008-03-22 09:26:59 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed: Heretic's mace never respawned in deathmatch games. 2007-12-18 03:25:19 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h - Fixed: A_CustomMissile with aimmode 2 ignored spawnofs_xy. 2008-03-20 21:12:03 +00:00
r_things.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
r_translate.h - defined a constant for the crosshair menu entry's index to get a direct 2008-01-10 11:02:07 +00:00
s_advsound.cpp - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
s_environment.cpp VERY IMPORTANT NOTE FOR ANYBODY BUILDING FROM THE TRUNK: This commit adds support 2008-03-09 03:13:49 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Increased the limit for 'imp/active' to 6. This sound definitely benefits 2008-03-25 12:21:30 +00:00
s_sndseq.h - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
s_sound.cpp - Increased the limit for 'imp/active' to 6. This sound definitely benefits 2008-03-25 12:21:30 +00:00
s_sound.h - Removed xlat_parser.h from the repository. Lemon was always being run on 2008-03-25 04:42:26 +00:00
sc_man.cpp - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
sc_man.h - Changed MIDI playback to not bother playing super short songs that don't 2008-03-23 05:24:40 +00:00
sc_man_scanner.h - Undid some of the changes from lempar.c v1.30->v1.31, because it broke 2008-01-26 04:33:34 +00:00
sc_man_scanner.re - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
stats.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
stringtable.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Fixed the TArray serializer declaration. 2008-03-19 02:20:19 +00:00
teaminfo.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
teaminfo.h - Applied Karate Chris's TEAMINFO logo patch. 2008-01-11 00:22:52 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
tmap.nas - Fixed: R_SetupAddClampCol() checked add4cols' memory instead of 2008-02-29 23:31:40 +00:00
tmap2.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp - Reverted changes of r715 in v_collection.cpp because they broke loading 2008-03-24 17:48:55 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
v_font.cpp - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_font.h - Added preloading of fonts to reduce the chance that characters from a single 2008-01-27 05:23:10 +00:00
v_palette.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
v_palette.h - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Changed the sentinels in the thinker lists into a proper thinker. The old 2008-03-13 00:41:16 +00:00
v_video.h - Added vid_refreshrate cvar to override Windows' automatic refresh rate 2008-02-19 02:48:56 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - bumped min. savegame version for changes in sound sequence code. 2008-03-25 15:13:31 +00:00
w_wad.cpp - Integrated xlatcc into ZDoom.exe so that the linedef translation files 2008-03-19 21:09:53 +00:00
w_wad.h - Integrated xlatcc into ZDoom.exe so that the linedef translation files 2008-03-19 21:09:53 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Got rid of most TexMan.AddPatch calls because they are no longer needed. 2008-01-26 23:20:34 +00:00
wi_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
zstrformat.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
zstring.cpp - Updated lempar.c to v1.31. 2008-01-25 23:57:44 +00:00
zstring.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00