qzdoom-gpl/src/p_trace.cpp
Christoph Oelckers 8ca7c05e9d - Changed FImageCollection to return translated texture indices so
that animated icons can be done with it.
- Changed FImageCollection to use a TArray to hold its data.
- Fixed: SetChanHeadSettings did an assignment instead of comparing
  the channel ID witg CHAN_CEILING.
- Changed sound sequence names for animated doors to FNames.
- Automatically fixed: DCeiling didn't properly serialize its texture id.
- Replaced integers as texture ID representation with a specific new type
  to track down all potentially incorrect uses and remaining WORDs used
  for texture IDs so that more than 32767 or 65535 textures can be defined.


SVN r1036 (trunk)
2008-06-15 18:36:26 +00:00

448 lines
12 KiB
C++

/*
** p_trace.cpp
** Generalized trace function, like most 3D games have
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "p_trace.h"
#include "p_local.h"
#include "i_system.h"
#include "r_sky.h"
struct FTraceInfo
{
fixed_t StartX, StartY, StartZ;
fixed_t Vx, Vy, Vz;
DWORD ActorMask, WallMask;
AActor *IgnoreThis;
FTraceResults *Results;
sector_t *CurSector;
fixed_t MaxDist;
fixed_t EnterDist;
bool (*TraceCallback)(FTraceResults &res);
DWORD TraceFlags;
bool TraceTraverse (int ptflags);
bool CheckSectorPlane (const sector_t *sector, bool checkFloor);
};
static bool EditTraceResult (DWORD flags, FTraceResults &res);
bool Trace (fixed_t x, fixed_t y, fixed_t z, sector_t *sector,
fixed_t vx, fixed_t vy, fixed_t vz, fixed_t maxDist,
DWORD actorMask, DWORD wallMask, AActor *ignore,
FTraceResults &res,
DWORD flags, bool (*callback)(FTraceResults &res))
{
int ptflags;
FTraceInfo inf;
ptflags = actorMask ? PT_ADDLINES|PT_ADDTHINGS : PT_ADDLINES;
inf.StartX = x;
inf.StartY = y;
inf.StartZ = z;
inf.Vx = vx;
inf.Vy = vy;
inf.Vz = vz;
inf.ActorMask = actorMask;
inf.WallMask = wallMask;
inf.IgnoreThis = ignore;
inf.CurSector = sector;
inf.MaxDist = maxDist;
inf.EnterDist = 0;
inf.TraceCallback = callback;
inf.TraceFlags = flags;
res.CrossedWater = NULL;
inf.Results = &res;
res.HitType = TRACE_HitNone;
if (inf.TraceTraverse (ptflags))
{ // check for intersection with floor/ceiling
res.Sector = inf.CurSector;
if (inf.CheckSectorPlane (inf.CurSector, true))
{
res.HitType = TRACE_HitFloor;
if (res.CrossedWater == NULL &&
inf.CurSector->heightsec != NULL &&
inf.CurSector->heightsec->floorplane.ZatPoint (res.X, res.Y) >= res.Z)
{
res.CrossedWater = inf.CurSector;
}
}
else if (inf.CheckSectorPlane (inf.CurSector, false))
{
res.HitType = TRACE_HitCeiling;
}
}
if (res.HitType != TRACE_HitNone)
{
if (flags)
{
return EditTraceResult (flags, res);
}
else
{
return true;
}
}
else
{
res.HitType = TRACE_HitNone;
res.X = x + FixedMul (vx, maxDist);
res.Y = y + FixedMul (vy, maxDist);
res.Z = z + FixedMul (vz, maxDist);
res.Distance = maxDist;
res.Fraction = FRACUNIT;
return false;
}
}
bool FTraceInfo::TraceTraverse (int ptflags)
{
FPathTraverse it(StartX, StartY, StartX + FixedMul (Vx, MaxDist), StartY + FixedMul (Vy, MaxDist), ptflags);
intercept_t *in;
while ((in = it.Next()))
{
fixed_t hitx, hity, hitz;
fixed_t dist;
if (in->isaline)
{
int lineside;
sector_t *entersector;
dist = FixedMul (MaxDist, in->frac);
hitx = StartX + FixedMul (Vx, dist);
hity = StartY + FixedMul (Vy, dist);
hitz = StartZ + FixedMul (Vz, dist);
fixed_t ff, fc, bf = 0, bc = 0;
if (in->d.line->frontsector == CurSector)
{
lineside = 0;
}
else if (in->d.line->backsector == CurSector)
{
lineside = 1;
}
else
{ // Dammit. Why does Doom have to allow non-closed sectors?
if (in->d.line->backsector == NULL)
{
lineside = 0;
CurSector = in->d.line->frontsector;
}
else
{
lineside = P_PointOnLineSide (StartX, StartY, in->d.line);
CurSector = lineside ? in->d.line->backsector : in->d.line->frontsector;
}
}
if (!(in->d.line->flags & ML_TWOSIDED))
{
entersector = NULL;
}
else
{
entersector = (lineside == 0) ? in->d.line->backsector : in->d.line->frontsector;
// For backwards compatibility: Ignore lines with the same sector on both sides.
// This is the way Doom.exe did it and some WADs (e.g. Alien Vendetta MAP15 need it.
if (i_compatflags & COMPATF_TRACE && in->d.line->backsector == in->d.line->frontsector)
{
continue;
}
}
ff = CurSector->floorplane.ZatPoint (hitx, hity);
fc = CurSector->ceilingplane.ZatPoint (hitx, hity);
if (entersector != NULL)
{
bf = entersector->floorplane.ZatPoint (hitx, hity);
bc = entersector->ceilingplane.ZatPoint (hitx, hity);
}
if (Results->CrossedWater == NULL &&
CurSector->heightsec &&
!(CurSector->MoreFlags & SECF_IGNOREHEIGHTSEC) &&
//CurSector->heightsec->waterzone &&
hitz <= CurSector->heightsec->floorplane.ZatPoint (hitx, hity))
{
// hit crossed a water plane
Results->CrossedWater = CurSector;
}
if (hitz <= ff)
{ // hit floor in front of wall
Results->HitType = TRACE_HitFloor;
}
else if (hitz >= fc)
{ // hit ceiling in front of wall
Results->HitType = TRACE_HitCeiling;
}
else if (entersector == NULL ||
hitz <= bf || hitz >= bc ||
in->d.line->flags & WallMask)
{ // hit the wall
Results->HitType = TRACE_HitWall;
Results->Tier =
entersector == NULL ? TIER_Middle :
hitz <= bf ? TIER_Lower :
hitz >= bc ? TIER_Upper : TIER_Middle;
if (TraceFlags & TRACE_Impact)
{
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_Impact);
}
}
else
{ // made it past the wall
Results->HitType = TRACE_HitNone;
if (TraceFlags & TRACE_PCross)
{
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_PCross);
}
if (TraceFlags & TRACE_Impact)
{ // This is incorrect for "impact", but Hexen did this, so
// we need to as well, for compatibility
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_Impact);
}
}
if (Results->HitType != TRACE_HitNone)
{
// We hit something, so figure out where exactly
Results->Sector = CurSector;
if (Results->HitType != TRACE_HitWall &&
!CheckSectorPlane (CurSector, Results->HitType == TRACE_HitFloor))
{ // trace is parallel to the plane (or right on it)
if (entersector == NULL)
{
Results->HitType = TRACE_HitWall;
Results->Tier = TIER_Middle;
}
else
{
if (hitz <= bf || hitz >= bc)
{
Results->HitType = TRACE_HitWall;
Results->Tier =
hitz <= bf ? TIER_Lower :
hitz >= bc ? TIER_Upper : TIER_Middle;
}
else
{
Results->HitType = TRACE_HitNone;
}
}
if (Results->HitType == TRACE_HitWall && TraceFlags & TRACE_Impact)
{
P_ActivateLine (in->d.line, IgnoreThis, lineside, SPAC_Impact);
}
}
if (Results->HitType == TRACE_HitWall)
{
Results->X = hitx;
Results->Y = hity;
Results->Z = hitz;
Results->Distance = dist;
Results->Fraction = in->frac;
Results->Line = in->d.line;
Results->Side = lineside;
}
}
if (Results->HitType == TRACE_HitNone)
{
CurSector = entersector;
EnterDist = dist;
continue;
}
if (TraceCallback != NULL)
{
if (!TraceCallback (*Results)) return false;
}
else
{
return false;
}
}
// Encountered an actor
if (!(in->d.thing->flags & ActorMask) ||
in->d.thing == IgnoreThis)
{
continue;
}
dist = FixedMul (MaxDist, in->frac);
hitx = StartX + FixedMul (Vx, dist);
hity = StartY + FixedMul (Vy, dist);
hitz = StartZ + FixedMul (Vz, dist);
if (hitz > in->d.thing->z + in->d.thing->height)
{ // trace enters above actor
if (Vz >= 0) continue; // Going up: can't hit
// Does it hit the top of the actor?
dist = FixedDiv(in->d.thing->z + in->d.thing->height - StartZ, Vz);
if (dist > MaxDist) continue;
in->frac = FixedDiv(dist, MaxDist);
hitx = StartX + FixedMul (Vx, dist);
hity = StartY + FixedMul (Vy, dist);
hitz = StartZ + FixedMul (Vz, dist);
// calculated coordinate is outside the actor's bounding box
if (abs(hitx - in->d.thing->x) > in->d.thing->radius ||
abs(hity - in->d.thing->y) > in->d.thing->radius) continue;
}
else if (hitz < in->d.thing->z)
{ // trace enters below actor
if (Vz <= 0) continue; // Going down: can't hit
// Does it hit the bottom of the actor?
dist = FixedDiv(in->d.thing->z - StartZ, Vz);
if (dist > MaxDist) continue;
in->frac = FixedDiv(dist, MaxDist);
hitx = StartX + FixedMul (Vx, dist);
hity = StartY + FixedMul (Vy, dist);
hitz = StartZ + FixedMul (Vz, dist);
// calculated coordinate is outside the actor's bounding box
if (abs(hitx - in->d.thing->x) > in->d.thing->radius ||
abs(hity - in->d.thing->y) > in->d.thing->radius) continue;
}
Results->HitType = TRACE_HitActor;
Results->X = hitx;
Results->Y = hity;
Results->Z = hitz;
Results->Distance = dist;
Results->Fraction = in->frac;
Results->Actor = in->d.thing;
if (TraceCallback != NULL)
{
if (!TraceCallback (*Results)) return false;
}
else
{
return false;
}
}
return true;
}
bool FTraceInfo::CheckSectorPlane (const sector_t *sector, bool checkFloor)
{
secplane_t plane;
if (checkFloor)
{
plane = sector->floorplane;
}
else
{
plane = sector->ceilingplane;
}
fixed_t den = TMulScale16 (plane.a, Vx, plane.b, Vy, plane.c, Vz);
if (den != 0)
{
fixed_t num = TMulScale16 (plane.a, StartX,
plane.b, StartY,
plane.c, StartZ) + plane.d;
fixed_t hitdist = FixedDiv (-num, den);
if (hitdist > EnterDist && hitdist < MaxDist)
{
Results->X = StartX + FixedMul (Vx, hitdist);
Results->Y = StartY + FixedMul (Vy, hitdist);
Results->Z = StartZ + FixedMul (Vz, hitdist);
Results->Distance = hitdist;
Results->Fraction = FixedDiv (hitdist, MaxDist);
return true;
}
}
return false;
}
static bool EditTraceResult (DWORD flags, FTraceResults &res)
{
if (flags & TRACE_NoSky)
{ // Throw away sky hits
if (res.HitType == TRACE_HitFloor)
{
if (res.Sector->floorpic == skyflatnum)
{
res.HitType = TRACE_HitNone;
return false;
}
}
else if (res.HitType == TRACE_HitCeiling)
{
if (res.Sector->ceilingpic == skyflatnum)
{
res.HitType = TRACE_HitNone;
return false;
}
}
else if (res.HitType == TRACE_HitWall)
{
if (res.Tier == TIER_Upper &&
res.Line->frontsector->ceilingpic == skyflatnum &&
res.Line->backsector->ceilingpic == skyflatnum)
{
res.HitType = TRACE_HitNone;
return false;
}
}
}
return true;
}