.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
|
2012-06-17 03:18:26 +00:00 |
g_doom
|
- fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectal monster.
|
2012-06-21 09:11:00 +00:00 |
g_heretic
|
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
|
2012-06-29 04:21:31 +00:00 |
g_hexen
|
- Fixed: sv_unlimited_pickup did not work with the flechette.
|
2012-07-01 22:47:13 +00:00 |
g_raven
|
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
|
2012-06-29 04:21:31 +00:00 |
g_shared
|
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
|
2012-06-29 04:21:31 +00:00 |
g_strife
|
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
|
2012-06-29 04:21:31 +00:00 |
intermission
|
- Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences.
|
2012-03-23 01:33:26 +00:00 |
menu
|
- added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality.
|
2012-06-09 11:05:25 +00:00 |
oplsynth
|
- Merge the shared code for the softsynths into a common base class.
|
2010-08-20 04:21:53 +00:00 |
r_data
|
- ZDoom no longer errors if no precalculated COLORMAP is found.
|
2012-05-18 02:30:07 +00:00 |
resourcefiles
|
- Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
|
2011-09-14 23:24:32 +00:00 |
sdl
|
- Fixed: FinalGC() needs to run before the type system is shut down.
|
2012-06-16 03:10:38 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- Fix warnings warned by GCC.
|
2012-04-11 04:44:12 +00:00 |
textures
|
- Fixed: Don't warn when an Inventory item's Icon is set to "".
|
2012-07-01 02:57:00 +00:00 |
thingdef
|
- Fixed: FRandom told the expression evaluator that it returned an int instead of a float, so
|
2012-07-01 03:16:37 +00:00 |
timidity
|
- Patch to allow compilation by clang.
|
2012-04-23 02:46:25 +00:00 |
win32
|
- Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
|
2012-07-05 21:46:03 +00:00 |
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
actionspecials.h
|
- Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts.
|
2012-05-26 01:05:49 +00:00 |
actor.h
|
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
|
2012-06-29 04:21:31 +00:00 |
actorptrselect.cpp
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
actorptrselect.h
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
am_map.cpp
|
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
|
2012-02-12 02:45:48 +00:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
b_bot.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
b_func.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_game.cpp
|
- fix uninitialized string buffer in bot code.
|
2011-08-31 22:49:24 +00:00 |
b_move.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_think.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_bind.cpp
|
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
|
2012-02-11 01:44:56 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- fixed: The secret hint code did not resolve level names coming from the string table.
|
2012-06-03 15:59:44 +00:00 |
c_console.cpp
|
- Fixed: The memmove() in AddToConsole() did not include the terminating null character.
|
2012-03-08 23:17:53 +00:00 |
c_console.h
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_cvars.cpp
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
c_cvars.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
c_dispatch.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
c_dispatch.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- changed damage screen blending code so that the same version can be used by any renderer.
|
2012-05-01 11:27:54 +00:00 |
cmdlib.cpp
|
- Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character.
|
2012-05-06 03:16:11 +00:00 |
cmdlib.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
|
2012-05-05 22:53:16 +00:00 |
compatibility.h
|
- Added compat_badangles to simulate Doom's incorrect sine table: Player
|
2011-11-01 02:58:52 +00:00 |
configfile.cpp
|
- Fixed: Do not write the config file if DoGameSetup() has not been called yet.
|
2012-05-15 21:47:15 +00:00 |
configfile.h
|
- Fixed: Do not write the config file if DoGameSetup() has not been called yet.
|
2012-05-15 21:47:15 +00:00 |
ct_chat.cpp
|
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
|
2010-10-12 08:43:15 +00:00 |
d_dehacked.cpp
|
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
|
2012-04-07 11:33:35 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
|
2012-04-07 13:07:25 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- Fixed: Passing hexdd.wad with a path to the -iwad parameter would disable searching the standard
|
2012-04-08 05:12:03 +00:00 |
d_main.cpp
|
- Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
|
2012-07-05 21:46:03 +00:00 |
d_main.h
|
- Added startup screen customization, courtesy of Gez.
|
2012-02-21 19:52:40 +00:00 |
d_net.cpp
|
- Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too.
|
2012-05-01 03:43:14 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the
|
2012-04-14 03:07:28 +00:00 |
d_player.h
|
- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
|
2012-06-09 04:15:56 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the
|
2012-03-22 22:29:25 +00:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
decallib.h
|
- rename src/resources to src/r_data.
|
2011-07-06 07:35:36 +00:00 |
dobject.cpp
|
- Fixed: FinalGC() needs to run before the type system is shut down.
|
2012-06-16 03:10:38 +00:00 |
dobject.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
dobjgc.cpp
|
- Merged r1236, r1237, and r1240 of GZDoom.
|
2011-08-14 23:53:20 +00:00 |
dobjtype.cpp
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
dobjtype.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
doomdata.h
|
- added a 'block sight' line flag.
|
2011-01-23 10:52:18 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
|
2012-05-05 22:53:16 +00:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- moved render style and border drawing code out of r_draw.cpp.
|
2011-07-05 20:41:53 +00:00 |
doomstat.h
|
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
|
2012-04-07 11:33:35 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
|
2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
|
2011-07-15 13:26:36 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_wipe.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
farchive.h
|
- Added the CCMD listsnapshots to show which maps have savedata stored.
|
2012-06-16 04:05:31 +00:00 |
files.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
g_game.h
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
- Added the CCMD listsnapshots to show which maps have savedata stored.
|
2012-06-16 04:05:31 +00:00 |
g_level.h
|
- Players are no longer affected by the skill property NoPain.
|
2012-05-15 21:51:02 +00:00 |
g_mapinfo.cpp
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
|
2012-05-05 22:53:16 +00:00 |
g_skill.cpp
|
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
|
2012-02-12 02:45:48 +00:00 |
gameconfigfile.cpp
|
- Fixed: Do not write the config file if DoGameSetup() has not been called yet.
|
2012-05-15 21:47:15 +00:00 |
gameconfigfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
|
2011-06-18 05:43:51 +00:00 |
gi.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
gi.h
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
gstrings.h
|
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
|
2008-09-13 19:19:53 +00:00 |
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
- Fixed: HU_FONTEND was too low to allow for the full 8-bit CP-1252 character range.
|
2012-04-25 01:43:50 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
- added FDARI*s damagetype fix
|
2012-04-07 15:29:47 +00:00 |
info.h
|
- removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag.
|
2012-06-16 08:35:51 +00:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- ensure that 'kill' always kills the player, regardless of damage factor.
|
2012-05-17 07:50:13 +00:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
|
2010-11-07 07:29:23 +00:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Added textual descriptions of the zlib errors.
|
2012-06-16 03:29:44 +00:00 |
m_misc.h
|
- Added textual descriptions of the zlib errors.
|
2012-06-16 03:29:44 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
namedef.h
|
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
|
2012-05-13 01:06:28 +00:00 |
nodebuild.cpp
|
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
|
2012-02-21 21:52:42 +00:00 |
nodebuild.h
|
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
|
2012-02-21 21:52:42 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
nodebuild_gl.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
nodebuild_utility.cpp
|
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
|
2012-02-21 21:52:42 +00:00 |
p_3dfloors.cpp
|
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
|
2012-04-14 03:55:46 +00:00 |
p_3dfloors.h
|
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
|
2012-04-14 03:55:46 +00:00 |
p_3dmidtex.cpp
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
- Fixed: ACS function pointer instructions need to call GetFunction on the tagged module instead of the active behavior.
|
2012-07-03 20:17:31 +00:00 |
p_acs.h
|
- Added support for Eternity Engine's function pointer ACS instructions. (Note that an alternative ACS compiler is necessary to use these instructions properly.)
|
2012-07-03 01:24:52 +00:00 |
p_buildmap.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
p_ceiling.cpp
|
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
|
2012-02-09 19:59:32 +00:00 |
p_conversation.cpp
|
- Moved "Go away!" text into language.enu.
|
2012-03-17 01:27:12 +00:00 |
p_conversation.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_doors.cpp
|
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
|
2012-04-12 12:42:00 +00:00 |
p_effect.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_effect.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
|
- re-fix of r3655: 180° in angle_t needs to be specified as ANGLE_180.
|
2012-05-15 22:33:08 +00:00 |
p_enemy.h
|
- added DavidPH's A_FaceTarget with pitch submission.
|
2012-04-07 12:48:56 +00:00 |
p_floor.cpp
|
- fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
|
2011-11-05 22:45:58 +00:00 |
p_glnodes.cpp
|
- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
|
2012-03-23 23:04:32 +00:00 |
p_interaction.cpp
|
- Added inventory-based damage modification to APoisonCloud::DoSpecialDamage() and P_PoisonDamage().
|
2012-06-30 01:06:30 +00:00 |
p_lights.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
|
2012-04-12 12:42:00 +00:00 |
p_lnspec.h
|
- Added support for using named scripts with UDMF maps. On lines with ACS specials
|
2012-02-18 02:39:01 +00:00 |
p_local.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_map.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_maputl.cpp
|
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
|
2012-04-19 03:22:06 +00:00 |
p_mobj.cpp
|
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
|
2012-06-29 04:21:31 +00:00 |
p_pillar.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_plats.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_pspr.cpp
|
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
|
2012-05-13 01:06:28 +00:00 |
p_pspr.h
|
- Apply patch to prevent the flash state from being processed twice after using A_GunFlash.
|
2012-04-01 02:49:04 +00:00 |
p_saveg.cpp
|
- Fixed: CopyPlayer must recheck the skin, since the value stored in the savegame is only used
|
2012-03-23 03:49:54 +00:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec.
|
2012-04-27 02:50:23 +00:00 |
p_setup.cpp
|
- changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed
|
2012-04-04 17:33:43 +00:00 |
p_setup.h
|
- Place a limit on the number of reports per missing texture. On maps with many lines and many
|
2011-05-08 00:30:32 +00:00 |
p_sight.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
|
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
|
2012-02-21 21:52:42 +00:00 |
p_spec.cpp
|
- When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is,
|
2012-05-31 03:40:28 +00:00 |
p_spec.h
|
- Fixed: SectorDamage did not work with 3D floors.
|
2012-04-26 02:35:02 +00:00 |
p_states.cpp
|
- fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state.
|
2012-05-17 11:16:20 +00:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
p_terrain.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
p_tick.cpp
|
- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
|
2012-04-27 01:40:50 +00:00 |
p_tick.h
|
- Fixed default.cbd and Makefile.mingw for current code state.
|
2006-05-21 02:10:16 +00:00 |
p_trace.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_trace.h
|
- added Gez's patch for proper splash checks with 3D-floors.
|
2011-09-21 19:39:12 +00:00 |
p_udmf.cpp
|
- Don't crash when loading UDMF maps with invalid sidedef references.
|
2012-04-19 02:14:34 +00:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_user.cpp
|
- Oh, dear I committed the wrong version of the fix in r3722.
|
2012-07-01 03:35:52 +00:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
|
2012-03-15 22:59:39 +00:00 |
parsecontext.cpp
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
- Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling.
|
2012-05-08 19:55:26 +00:00 |
po_man.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_3dfloors.cpp
|
- Apply kgsws-CZ's fixes:
|
2011-04-13 02:34:48 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
r_bsp.h
|
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
|
2011-07-06 13:00:51 +00:00 |
r_defs.h
|
- Increase maximum resolution to 2880x1800.
|
2012-05-06 04:23:49 +00:00 |
r_draw.cpp
|
- Comment fix.
|
2012-06-17 04:04:41 +00:00 |
r_draw.h
|
- removed some unnecessary r_ header #includes.
|
2011-07-06 10:55:04 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_local.h
|
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
|
2011-07-05 13:33:02 +00:00 |
r_main.cpp
|
- Move player prediction calls into D_Display().
|
2012-05-10 03:48:36 +00:00 |
r_main.h
|
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
|
2012-01-22 00:14:02 +00:00 |
r_plane.cpp
|
- Added support for a PALVERS lump. This specifies replacement textures to
|
2011-11-04 01:12:53 +00:00 |
r_plane.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
r_polymost.cpp
|
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
|
2012-02-10 00:53:50 +00:00 |
r_polymost.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
- Fixed: Texture positioning for one-sided lines marked ML_DONTPEGBOTTOM was wrong.
|
2012-06-22 04:07:53 +00:00 |
r_segs.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_sky.cpp
|
- fixed some leftover references to the software renderer.
|
2011-07-07 19:53:42 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
|
- A_SetPitch now clamps the player's pitch within the valid range. It can
|
2011-12-06 01:25:37 +00:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
- Fixed: FCoverageBuffer::InsertSpan() failed to consider the case where the new span starts above
|
2012-07-01 22:42:35 +00:00 |
r_things.h
|
- Fixed: Sprites drawn with the shaded render style were always fullbright.
|
2012-03-24 00:52:15 +00:00 |
r_utility.cpp
|
- Move player prediction calls into D_Display().
|
2012-05-10 03:48:36 +00:00 |
r_utility.h
|
- fixed some leftover references to the software renderer.
|
2011-07-07 19:53:42 +00:00 |
s_advsound.cpp
|
- Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g.
|
2012-05-07 01:16:56 +00:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
|
2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
|
2012-03-23 22:21:33 +00:00 |
s_sndseq.h
|
- Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
|
2012-03-23 22:21:33 +00:00 |
s_sound.cpp
|
- fixed: stommus CCMD did not clear the last played song so it got restarted if a volume change occured
|
2012-06-24 12:38:23 +00:00 |
s_sound.h
|
- Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g.
|
2012-05-07 01:16:56 +00:00 |
sc_man.cpp
|
- Fixed: The scanner triggered an assertion failure on empty strings.
|
2011-11-26 06:59:35 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
|
2011-11-24 04:36:36 +00:00 |
st_stuff.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
statistics.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
|
2012-03-03 03:19:29 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- added DavidPH's A_FaceTarget with pitch submission.
|
2012-04-07 12:48:56 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- fixed TArray compilation issue with GCC 4.7.
|
2012-04-07 12:22:00 +00:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_blend.cpp
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling.
|
2012-03-23 02:00:01 +00:00 |
v_font.cpp
|
- fixed: FFont::GetChar was unable to handle 8 bit signed chars.
|
2012-04-12 17:33:55 +00:00 |
v_font.h
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
v_palette.cpp
|
- Merged r1236, r1237, and r1240 of GZDoom.
|
2011-08-14 23:53:20 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
|
2012-02-11 00:15:03 +00:00 |
v_text.h
|
- added code submission for printing secret information.
|
2010-11-30 08:18:11 +00:00 |
v_video.cpp
|
- Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
|
2012-07-05 21:46:03 +00:00 |
v_video.h
|
- Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
|
2012-07-05 21:46:03 +00:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
|
2010-08-01 19:14:10 +00:00 |
version.h
|
- This hasn't been 2.5.0 for ages...
|
2012-06-24 04:06:05 +00:00 |
w_wad.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
w_wad.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
- Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the
|
2012-03-22 22:07:47 +00:00 |
wi_stuff.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
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2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
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- added some default definitions for constants that may miss in some headers.
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2009-04-07 07:06:07 +00:00 |
zstring.cpp
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- moved all code related to global ACS variables to p_acs.cpp where it belongs.
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2009-02-03 19:11:43 +00:00 |
zstring.h
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- Place a limit on the number of reports per missing texture. On maps with many lines and many
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2011-05-08 00:30:32 +00:00 |