qzdoom-gpl/src/gl
Christoph Oelckers 7d3beb665b - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension.
This means it won't work anymore on anything that doesn't support OpenGL 4.0, but I don't think this is a problem. On older NVidia cards performance gains could not be seen and on older AMDs using the vertex buffer was even worse as long as it got mixed with immediate mode rendering.
2014-05-10 21:47:07 +02:00
..
data - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
dynlights - fixed: FFlatVertex contained two unused members. 2013-12-05 10:23:01 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
renderer - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
scene - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
shaders - changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms. 2014-05-10 17:09:43 +02:00
system - rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension. 2014-05-10 21:47:07 +02:00
textures - got rid of a lot of stuff that's no longer required with GLEW. 2014-04-15 11:59:41 +02:00
utility - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00