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https://github.com/ZDoom/qzdoom-gpl.git
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790ff69f52
- Fixed the issues with .96x's railgun code and added it to the current version. - Fixed: Setting of the friendly Minotaur's angle was inconsistent and could cause it to move backwards in a féw situation. - Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY flag, not by checking for the actor class. That made it impossible to spawn friendly 'normal' minotaurs. - Moved a few virtual methods which are only applicable to the friendly minotaur to AMinotaurFriend. - Fixed: The friendly minotaur checked the master's health instead of the target's when deciding whether to switch targets. Replaced with MF4_NOTARGETSWITCH. - Fixed: maybedrawnow must not draw the console unless the background texture has been set up. SVN r66 (trunk) |
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.. | ||
a_arachnotron.cpp | ||
a_archvile.cpp | ||
a_bossbrain.cpp | ||
a_bruiser.cpp | ||
a_cacodemon.cpp | ||
a_cyberdemon.cpp | ||
a_demon.cpp | ||
a_doomarmor.cpp | ||
a_doomartifacts.cpp | ||
a_doomdecorations.cpp | ||
a_doomglobal.h | ||
a_doomhealth.cpp | ||
a_doomimp.cpp | ||
a_doomkeys.cpp | ||
a_doommisc.cpp | ||
a_doomplayer.cpp | ||
a_doomweaps.cpp | ||
a_fatso.cpp | ||
a_keen.cpp | ||
a_lostsoul.cpp | ||
a_painelemental.cpp | ||
a_possessed.cpp | ||
a_revenant.cpp | ||
a_scriptedmarine.cpp | ||
a_spidermaster.cpp | ||
doom_sbar.cpp |