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https://github.com/ZDoom/qzdoom-gpl.git
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870 lines
21 KiB
C++
870 lines
21 KiB
C++
/*
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** hudmessages.cpp
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** Neato messages for the HUD
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "templates.h"
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#include "doomdef.h"
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#include "sbar.h"
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#include "c_cvars.h"
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#include "v_video.h"
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#include "cmdlib.h"
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#include "doomstat.h"
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#include "farchive.h"
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EXTERN_CVAR(Int, con_scaletext)
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int active_con_scaletext();
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IMPLEMENT_POINTY_CLASS (DHUDMessage)
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DECLARE_POINTER(Next)
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END_POINTERS
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IMPLEMENT_CLASS (DHUDMessageFadeOut)
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IMPLEMENT_CLASS (DHUDMessageFadeInOut)
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IMPLEMENT_CLASS (DHUDMessageTypeOnFadeOut)
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/*************************************************************************
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* Basic HUD message. Appears and disappears without any special effects *
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*************************************************************************/
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inline FArchive &operator<< (FArchive &arc, EColorRange &i)
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{
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BYTE val = (BYTE)i;
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arc << val;
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i = (EColorRange)val;
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return arc;
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}
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//============================================================================
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//
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// DHUDMessage Constructor
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//
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//============================================================================
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DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
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EColorRange textColor, float holdTime)
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{
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if (hudwidth == 0 || hudheight == 0)
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{
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// for y range [-1.0, 0.0]: Positions top edge of box
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// for y range [0.0, 1.0]: Positions center of box
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// for x range [-2.0, -1.0]: Positions left edge of box, and centers text inside it
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// for x range [-1.0, 0.0]: Positions left edge of box
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// for x range [0.0, 1.0]: Positions center of box
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// for x range [1.0, 2.0]: Positions center of box, and centers text inside it
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HUDWidth = HUDHeight = 0;
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if (fabs (x) > 2.f)
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{
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CenterX = true;
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Left = 0.5f;
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}
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else
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{
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Left = x < -1.f ? x + 1.f : x > 1.f ? x - 1.f : x;
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if (fabs(x) > 1.f)
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{
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CenterX = true;
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}
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else
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{
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CenterX = false;
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}
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}
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}
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else
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{ // HUD size is specified, so coordinates are in pixels, but you can add
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// some fractions to affect positioning:
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// For y: .1 = positions top edge of box
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// .2 = positions bottom edge of box
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// For x: .1 = positions left edge of box
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// .2 = positions right edge of box
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// .4 = centers text inside box
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// .4 can also be added to either .1 or .2
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Top = y;
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HUDWidth = hudwidth;
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HUDHeight = hudheight;
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float intpart;
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int fracpart = (int)(fabsf (modff (x, &intpart)) * 10.f + 0.5f);
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if (fracpart & 4)
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{
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CenterX = true;
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}
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else
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{
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CenterX = false;
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}
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if (x > 0)
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{
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Left = intpart + (float)(fracpart & 3) / 10.f;
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}
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else
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{
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Left = intpart - (float)(fracpart & 3) / 10.f;
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}
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}
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NoWrap = false;
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ClipX = ClipY = ClipWidth = ClipHeight = 0;
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WrapWidth = 0;
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HandleAspect = true;
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Top = y;
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Next = NULL;
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Lines = NULL;
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HoldTics = (int)(holdTime * TICRATE);
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Tics = 0;
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TextColor = textColor;
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State = 0;
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SourceText = copystring (text);
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Font = font;
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VisibilityFlags = 0;
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Style = STYLE_Translucent;
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Alpha = 1.;
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ResetText (SourceText);
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}
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//============================================================================
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//
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// DHUDMessage Destructor
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//
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//============================================================================
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DHUDMessage::~DHUDMessage ()
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{
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if (Lines)
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{
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V_FreeBrokenLines (Lines);
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Lines = NULL;
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if (screen != NULL)
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{
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V_SetBorderNeedRefresh();
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}
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}
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if (SourceText != NULL)
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{
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delete[] SourceText;
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}
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}
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//============================================================================
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//
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// DHUDMessage :: Serialize
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//
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//============================================================================
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void DHUDMessage::Serialize(FArchive &arc)
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{
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Super::Serialize(arc);
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arc << Left << Top << CenterX << HoldTics
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<< Tics << State << TextColor
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<< SBarID << SourceText << Font << Next
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<< HUDWidth << HUDHeight
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<< NoWrap
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<< ClipX << ClipY << ClipWidth << ClipHeight
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<< WrapWidth
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<< HandleAspect
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<< VisibilityFlags
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<< Style << Alpha;
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if (arc.IsLoading())
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{
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Lines = NULL;
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ResetText(SourceText);
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}
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}
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//============================================================================
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//
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// DHUDMessage :: ScreenSizeChanged
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//
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//============================================================================
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void DHUDMessage::ScreenSizeChanged ()
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{
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if (HUDWidth == 0)
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{
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ResetText (SourceText);
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}
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}
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//============================================================================
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//
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// DHUDMessage :: CalcClipCoords
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//
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// Take the clip rectangle in HUD coordinates (set via SetHudSize in ACS)
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// and convert them to screen coordinates.
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//
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//============================================================================
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void DHUDMessage::CalcClipCoords(int hudheight)
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{
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int x = ClipX, y = ClipY, w = ClipWidth, h = ClipHeight;
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if ((x | y | w | h) == 0)
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{ // No clipping rectangle set; use the full screen.
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ClipLeft = 0;
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ClipTop = 0;
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ClipRight = screen->GetWidth();
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ClipBot = screen->GetHeight();
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}
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else
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{
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screen->VirtualToRealCoordsInt(x, y, w, h,
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HUDWidth, hudheight, false, HandleAspect);
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ClipLeft = x;
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ClipTop = y;
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ClipRight = x + w;
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ClipBot = y + h;
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}
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}
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//============================================================================
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//
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// DHUDMessage :: ResetText
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//
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//============================================================================
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void DHUDMessage::ResetText (const char *text)
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{
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int width;
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if (HUDWidth != 0)
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{
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width = WrapWidth == 0 ? HUDWidth : WrapWidth;
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}
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else
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{
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switch (active_con_scaletext())
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{
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case 0: width = SCREENWIDTH / CleanXfac; break;
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default: width = SCREENWIDTH / active_con_scaletext(); break;
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}
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}
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if (Lines != NULL)
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{
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V_FreeBrokenLines (Lines);
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}
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Lines = V_BreakLines (Font, NoWrap ? INT_MAX : width, (BYTE *)text);
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NumLines = 0;
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Width = 0;
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Height = 0;
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if (Lines)
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{
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for (; Lines[NumLines].Width >= 0; NumLines++)
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{
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Height += Font->GetHeight ();
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Width = MAX<int> (Width, Lines[NumLines].Width);
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}
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}
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}
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//============================================================================
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//
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// DHUDMessage :: Tick
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//
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//============================================================================
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bool DHUDMessage::Tick ()
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{
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Tics++;
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if (HoldTics != 0 && HoldTics <= Tics)
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{ // This message has expired
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return true;
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}
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return false;
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}
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//============================================================================
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//
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// DHUDMessage :: Draw
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//
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//============================================================================
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void DHUDMessage::Draw (int bottom, int visibility)
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{
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int xscale, yscale;
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int x, y;
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int ystep;
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int i;
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bool clean = false;
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int hudheight;
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// If any of the visibility flags match, do NOT draw this message.
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if (VisibilityFlags & visibility)
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{
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return;
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}
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DrawSetup ();
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int screen_width = SCREENWIDTH;
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int screen_height = SCREENHEIGHT;
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if (HUDWidth == 0 && active_con_scaletext() == 0)
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{
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clean = true;
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xscale = CleanXfac;
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yscale = CleanYfac;
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}
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else
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{
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xscale = yscale = 1;
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if (HUDWidth == 0)
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{
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screen_width /= active_con_scaletext();
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screen_height /= active_con_scaletext();
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bottom /= active_con_scaletext();
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}
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}
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if (HUDWidth == 0)
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{
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if (Left > 0.f)
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{ // Position center
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x = (int)((float)(screen_width - Width * xscale) * Left);
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}
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else
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{ // Position edge
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x = (int)((float)screen_width * -Left);
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}
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if (Top > 0.f)
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{ // Position center
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y = (int)((float)(bottom - Height * yscale) * Top);
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}
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else
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{ // Position edge
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y = (int)((float)bottom * -Top);
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}
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}
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else
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{
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float intpart;
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int fracpart;
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fracpart = (int)(fabsf (modff (Left, &intpart)) * 10.f + 0.5f);
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x = (int)intpart;
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switch (fracpart & 3)
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{
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case 0: // Position center
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x -= Width / 2;
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break;
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case 2: // Position right
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x -= Width;
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break;
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}
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fracpart = (int)(fabsf (modff (Top, &intpart)) * 10.f + 0.5f);
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y = (int)intpart;
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switch (fracpart & 3)
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{
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case 0: // Position center
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y -= Height / 2;
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break;
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case 2: // Position bottom
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y -= Height;
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break;
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}
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}
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if (CenterX)
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{
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x += Width * xscale / 2;
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}
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ystep = Font->GetHeight() * yscale;
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if (HUDHeight < 0)
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{ // A negative height means the HUD size covers the status bar
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hudheight = -HUDHeight;
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}
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else
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{ // A positive height means the HUD size does not cover the status bar
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hudheight = Scale (HUDHeight, screen_height, bottom);
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}
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CalcClipCoords(hudheight);
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for (i = 0; i < NumLines; i++)
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{
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int drawx;
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drawx = CenterX ? x - Lines[i].Width*xscale/2 : x;
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DoDraw (i, drawx, y, clean, hudheight);
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y += ystep;
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}
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}
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//============================================================================
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//
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// DHUDMessage :: DrawSetup
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//
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//============================================================================
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void DHUDMessage::DrawSetup ()
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{
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}
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//============================================================================
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//
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// DHUDMessage :: DoDraw
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//
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//============================================================================
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void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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{
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if (hudheight == 0)
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{
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if (active_con_scaletext() <= 1)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, Alpha,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, HUDWidth,
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DTA_VirtualHeight, hudheight,
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DTA_ClipLeft, ClipLeft,
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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}
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/******************************
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* HUD message that fades out *
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******************************/
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//============================================================================
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//
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// DHUDMessageFadeOut Constructor
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//
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//============================================================================
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DHUDMessageFadeOut::DHUDMessageFadeOut (FFont *font, const char *text, float x, float y,
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int hudwidth, int hudheight,
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EColorRange textColor, float holdTime, float fadeOutTime)
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: DHUDMessage (font, text, x, y, hudwidth, hudheight, textColor, holdTime)
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{
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FadeOutTics = (int)(fadeOutTime * TICRATE);
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State = 1;
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}
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//============================================================================
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//
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// DHUDMessageFadeOut :: Serialize
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//
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//============================================================================
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void DHUDMessageFadeOut::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << FadeOutTics;
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}
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//============================================================================
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//
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// DHUDMessageFadeOut :: Tick
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//
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//============================================================================
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bool DHUDMessageFadeOut::Tick ()
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{
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Tics++;
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if (State == 1 && HoldTics <= Tics)
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{
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State++;
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Tics -= HoldTics;
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}
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if (State == 2 && FadeOutTics <= Tics)
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{
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return true;
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}
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return false;
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}
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//============================================================================
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//
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// DHUDMessageFadeOut :: DoDraw
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//
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//============================================================================
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void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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{
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if (State == 1)
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{
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DHUDMessage::DoDraw (linenum, x, y, clean, hudheight);
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}
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else
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{
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float trans = float(Alpha * -(Tics - FadeOutTics) / FadeOutTics);
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if (hudheight == 0)
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{
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if (active_con_scaletext() <= 1)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, HUDWidth,
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DTA_VirtualHeight, hudheight,
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DTA_ClipLeft, ClipLeft,
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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V_SetBorderNeedRefresh();
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}
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}
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/***************************************
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* HUD message that fades in, then out *
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***************************************/
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//============================================================================
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//
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// DHUDMessageFadeInOut Constructor
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//
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//============================================================================
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DHUDMessageFadeInOut::DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y,
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int hudwidth, int hudheight,
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EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime)
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: DHUDMessageFadeOut (font, text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
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{
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FadeInTics = (int)(fadeInTime * TICRATE);
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State = FadeInTics == 0;
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}
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//============================================================================
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//
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// DHUDMessageFadeInOut :: Serialize
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//
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//============================================================================
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void DHUDMessageFadeInOut::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << FadeInTics;
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}
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//============================================================================
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//
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// DHUDMessageFadeInOut :: Tick
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//
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//============================================================================
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bool DHUDMessageFadeInOut::Tick ()
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{
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if (!Super::Tick ())
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{
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if (State == 0 && FadeInTics <= Tics)
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{
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State++;
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Tics -= FadeInTics;
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}
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return false;
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}
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return true;
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}
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//============================================================================
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//
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// DHUDMessageFadeInOut :: DoDraw
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//
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//============================================================================
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void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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{
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if (State == 0)
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{
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float trans = float(Alpha * Tics / FadeInTics);
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if (hudheight == 0)
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{
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if (active_con_scaletext() <= 1)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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}
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}
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else
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, HUDWidth,
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DTA_VirtualHeight, hudheight,
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DTA_ClipLeft, ClipLeft,
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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V_SetBorderNeedRefresh();
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}
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else
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{
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Super::DoDraw (linenum, x, y, clean, hudheight);
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}
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}
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/****************************************************
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* HUD message that gets "typed" on, then fades out *
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****************************************************/
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//============================================================================
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//
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// DHUDMessageTypeOnFadeOut Constructor
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//
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//============================================================================
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DHUDMessageTypeOnFadeOut::DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y,
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int hudwidth, int hudheight,
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EColorRange textColor, float typeTime, float holdTime, float fadeOutTime)
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: DHUDMessageFadeOut (font, text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
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{
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TypeOnTime = typeTime * TICRATE;
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if (TypeOnTime == 0.f)
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TypeOnTime = 0.1f;
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CurrLine = 0;
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LineLen = (int)Lines[0].Text.Len();
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LineVisible = 0;
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State = 3;
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}
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|
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//============================================================================
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//
|
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// DHUDMessageTypeOnFadeOut :: Serialize
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//
|
|
//============================================================================
|
|
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void DHUDMessageTypeOnFadeOut::Serialize (FArchive &arc)
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|
{
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Super::Serialize (arc);
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|
arc << TypeOnTime << CurrLine << LineVisible << LineLen;
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}
|
|
|
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//============================================================================
|
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//
|
|
// DHUDMessageTypeOnFadeOut :: Tick
|
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//
|
|
//============================================================================
|
|
|
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bool DHUDMessageTypeOnFadeOut::Tick ()
|
|
{
|
|
if (!Super::Tick ())
|
|
{
|
|
if (State == 3)
|
|
{
|
|
int step = Tics == 0 ? 0 : int(Tics / TypeOnTime) - int((Tics - 1) / TypeOnTime);
|
|
int linevis = LineVisible;
|
|
int linedrawcount = linevis;
|
|
FString text = Lines[CurrLine].Text;
|
|
// Advance LineVisible by 'step' *visible* characters
|
|
while (step > 0 && State == 3)
|
|
{
|
|
if (linevis > LineLen)
|
|
{
|
|
linevis = 0;
|
|
linedrawcount = 0;
|
|
CurrLine++;
|
|
if (CurrLine >= NumLines)
|
|
{
|
|
Tics = 0;
|
|
State = 1;
|
|
}
|
|
else
|
|
{
|
|
text = Lines[CurrLine].Text;
|
|
LineLen = (int)text.Len();
|
|
}
|
|
}
|
|
if (State == 3 && --step >= 0)
|
|
{
|
|
linedrawcount++;
|
|
if (text[linevis++] == TEXTCOLOR_ESCAPE)
|
|
{
|
|
if (text[linevis] == '[')
|
|
{ // named color
|
|
while (text[linevis] != ']' && text[linevis] != '\0')
|
|
{
|
|
linevis++;
|
|
}
|
|
}
|
|
linevis += 2;
|
|
}
|
|
}
|
|
}
|
|
LineVisible = linevis;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// DHUDMessageTypeOnFadeOut :: ScreenSizeChanged
|
|
//
|
|
//============================================================================
|
|
|
|
void DHUDMessageTypeOnFadeOut::ScreenSizeChanged ()
|
|
{
|
|
int charCount = 0, i;
|
|
|
|
for (i = 0; i < CurrLine; ++i)
|
|
{
|
|
charCount += (int)Lines[i].Text.Len();
|
|
}
|
|
charCount += LineVisible;
|
|
|
|
Super::ScreenSizeChanged ();
|
|
if (State == 3)
|
|
{
|
|
CurrLine = 0;
|
|
LineLen = (int)Lines[0].Text.Len();
|
|
Tics = (int)(charCount * TypeOnTime) - 1;
|
|
Tick ();
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// DHUDMessageTypeOnFadeOut :: DoDraw
|
|
//
|
|
//============================================================================
|
|
|
|
void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
|
|
{
|
|
if (State == 3)
|
|
{
|
|
if (linenum < CurrLine)
|
|
{
|
|
DHUDMessage::DoDraw (linenum, x, y, clean, hudheight);
|
|
}
|
|
else if (linenum == CurrLine)
|
|
{
|
|
if (hudheight == 0)
|
|
{
|
|
if (active_con_scaletext() <= 1)
|
|
{
|
|
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
|
DTA_CleanNoMove, clean,
|
|
DTA_TextLen, LineVisible,
|
|
DTA_AlphaF, Alpha,
|
|
DTA_RenderStyle, Style,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
|
DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
|
|
DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
|
|
DTA_KeepRatio, true,
|
|
DTA_TextLen, LineVisible,
|
|
DTA_AlphaF, Alpha,
|
|
DTA_RenderStyle, Style,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
|
|
DTA_VirtualWidth, HUDWidth,
|
|
DTA_VirtualHeight, hudheight,
|
|
DTA_ClipLeft, ClipLeft,
|
|
DTA_ClipRight, ClipRight,
|
|
DTA_ClipTop, ClipTop,
|
|
DTA_ClipBottom, ClipBot,
|
|
DTA_AlphaF, Alpha,
|
|
DTA_TextLen, LineVisible,
|
|
DTA_RenderStyle, Style,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DHUDMessageFadeOut::DoDraw (linenum, x, y, clean, hudheight);
|
|
}
|
|
}
|