mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-11 21:00:53 +00:00
16 lines
455 B
GLSL
16 lines
455 B
GLSL
|
|
in vec2 TexCoord;
|
|
out vec4 FragColor;
|
|
|
|
uniform sampler2D DepthTexture;
|
|
uniform float LinearizeDepthA;
|
|
uniform float LinearizeDepthB;
|
|
uniform float InverseDepthRangeA;
|
|
uniform float InverseDepthRangeB;
|
|
|
|
void main()
|
|
{
|
|
float depth = texture(DepthTexture, TexCoord).x;
|
|
float normalizedDepth = clamp(InverseDepthRangeA * depth + InverseDepthRangeB, 0.0, 1.0);
|
|
FragColor = vec4(1.0 / (normalizedDepth * LinearizeDepthA + LinearizeDepthB), 0.0, 0.0, 1.0);
|
|
}
|