qzdoom-gpl/src/thingdef/thingdef_exp.cpp
Christoph Oelckers 7312e6a621 - Added a global symbol table and changed DECORATE parser to put its global
symbols there instead of into AActor.
- Changed the expression evaluator's floating point precision to double.
- Started rewriting the DECORATE expression evaluator to allow more flexibility.
  All the operators use the new functionality but functions, variables and
  constants are yet to be redone.
  While doing this rewrite I noticed that random2 was always evaluated as const.
  This got fixed automatically.


SVN r1264 (trunk)
2008-10-18 17:17:44 +00:00

905 lines
No EOL
21 KiB
C++

/*
** thingdef_exp.cpp
**
** Expression parsing / runtime evaluating support
**
**---------------------------------------------------------------------------
** Copyright 2005 Jan Cholasta
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
** covered by the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or (at
** your option) any later version.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "actor.h"
#include "sc_man.h"
#include "tarray.h"
#include "templates.h"
#include "cmdlib.h"
#include "i_system.h"
#include "m_random.h"
#include "a_pickups.h"
#include "thingdef.h"
#include "p_lnspec.h"
#include "doomstat.h"
#include "thingdef_exp.h"
FRandom pr_exrandom ("EX_Random");
extern PSymbolTable GlobalSymbols;
typedef ExpVal (*ExpVarGet) (AActor *, int);
ExpVal GetAlpha (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->alpha);
return val;
}
ExpVal GetAngle (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = (double)actor->angle / ANGLE_1;
return val;
}
ExpVal GetArgs (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Int;
val.Int = actor->args[id];
return val;
}
ExpVal GetCeilingZ (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->ceilingz);
return val;
}
ExpVal GetFloorZ (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->floorz);
return val;
}
ExpVal GetHealth (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Int;
val.Int = actor->health;
return val;
}
ExpVal GetPitch (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = (double)actor->pitch / ANGLE_1;
return val;
}
ExpVal GetSpecial (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Int;
val.Int = actor->special;
return val;
}
ExpVal GetTID (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Int;
val.Int = actor->tid;
return val;
}
ExpVal GetTIDToHate (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Int;
val.Int = actor->TIDtoHate;
return val;
}
ExpVal GetWaterLevel (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Int;
val.Int = actor->waterlevel;
return val;
}
ExpVal GetX (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->x);
return val;
}
ExpVal GetY (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->y);
return val;
}
ExpVal GetZ (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->z);
return val;
}
ExpVal GetMomX (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->momx);
return val;
}
ExpVal GetMomY (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->momy);
return val;
}
ExpVal GetMomZ (AActor *actor, int id)
{
ExpVal val;
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (actor->momz);
return val;
}
static struct FExpVar
{
ENamedName name; // identifier
int array; // array size (0 if not an array)
ExpVarGet get;
int ValueType;
} ExpVars[] = {
{ NAME_Alpha, 0, GetAlpha, VAL_Float },
{ NAME_Angle, 0, GetAngle, VAL_Float },
{ NAME_Args, 5, GetArgs, VAL_Int },
{ NAME_CeilingZ, 0, GetCeilingZ, VAL_Float },
{ NAME_FloorZ, 0, GetFloorZ, VAL_Float },
{ NAME_Health, 0, GetHealth, VAL_Int },
{ NAME_Pitch, 0, GetPitch, VAL_Float },
{ NAME_Special, 0, GetSpecial, VAL_Int },
{ NAME_TID, 0, GetTID, VAL_Int },
{ NAME_TIDtoHate, 0, GetTIDToHate, VAL_Int },
{ NAME_WaterLevel, 0, GetWaterLevel, VAL_Int },
{ NAME_X, 0, GetX, VAL_Float },
{ NAME_Y, 0, GetY, VAL_Float },
{ NAME_Z, 0, GetZ, VAL_Float },
{ NAME_MomX, 0, GetMomX, VAL_Float },
{ NAME_MomY, 0, GetMomY, VAL_Float },
{ NAME_MomZ, 0, GetMomZ, VAL_Float },
};
TDeletingArray<FxExpression *> StateExpressions;
//
// ParseExpression
// [GRB] Parses an expression and stores it into Expression array
//
static FxExpression *ParseExpressionM (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionL (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionK (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionJ (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionI (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionH (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionG (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionF (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionE (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionD (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionC (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionB (FScanner &sc, const PClass *cls);
static FxExpression *ParseExpressionA (FScanner &sc, const PClass *cls);
FxExpression *ParseExpression (FScanner &sc, PClass *cls)
{
FxExpression *data = ParseExpressionM (sc, cls);
FCompileContext ctx;
ctx.cls = cls;
data = data->Resolve(ctx);
return data;
}
int ParseExpression (FScanner &sc, bool _not, PClass *cls)
{
if (StateExpressions.Size()==0)
{
// StateExpressions[0] always is const 0;
FxExpression *data = new FxConstant(0, FScriptPosition());
StateExpressions.Push (data);
}
FxExpression *data = ParseExpression (sc, cls);
return StateExpressions.Push (data);
}
static FxExpression *ParseExpressionM (FScanner &sc, const PClass *cls)
{
FxExpression *condition = ParseExpressionL (sc, cls);
if (sc.CheckToken('?'))
{
FxExpression *truex = ParseExpressionM (sc, cls);
sc.MustGetToken(':');
FxExpression *falsex = ParseExpressionM (sc, cls);
return new FxConditional(condition, truex, falsex);
}
else
{
return condition;
}
}
static FxExpression *ParseExpressionL (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionK (sc, cls);
while (sc.CheckToken(TK_OrOr))
{
FxExpression *right = ParseExpressionK (sc, cls);
tmp = new FxBinaryLogical(TK_OrOr, tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionK (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionJ (sc, cls);
while (sc.CheckToken(TK_AndAnd))
{
FxExpression *right = ParseExpressionJ (sc, cls);
tmp = new FxBinaryLogical(TK_AndAnd, tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionJ (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionI (sc, cls);
while (sc.CheckToken('|'))
{
FxExpression *right = ParseExpressionI (sc, cls);
tmp = new FxBinaryInt('|', tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionI (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionH (sc, cls);
while (sc.CheckToken('^'))
{
FxExpression *right = ParseExpressionH (sc, cls);
tmp = new FxBinaryInt('^', tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionH (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionG (sc, cls);
while (sc.CheckToken('&'))
{
FxExpression *right = ParseExpressionG (sc, cls);
tmp = new FxBinaryInt('&', tmp, right);
}
return tmp;
}
static FxExpression *ParseExpressionG (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionF (sc, cls);
while (sc.GetToken() && (sc.TokenType == TK_Eq || sc.TokenType == TK_Neq))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionF (sc, cls);
tmp = new FxCompareEq(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionF (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionE (sc, cls);
while (sc.GetToken() && (sc.TokenType == '<' || sc.TokenType == '>' || sc.TokenType == TK_Leq || sc.TokenType == TK_Geq))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionE (sc, cls);
tmp = new FxCompareRel(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionE (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionD (sc, cls);
while (sc.GetToken() && (sc.TokenType == TK_LShift || sc.TokenType == TK_RShift || sc.TokenType == TK_URShift))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionD (sc, cls);
tmp = new FxBinaryInt(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionD (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionC (sc, cls);
while (sc.GetToken() && (sc.TokenType == '+' || sc.TokenType == '-'))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionC (sc, cls);
tmp = new FxAddSub(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionC (FScanner &sc, const PClass *cls)
{
FxExpression *tmp = ParseExpressionB (sc, cls);
while (sc.GetToken() && (sc.TokenType == '*' || sc.TokenType == '/' || sc.TokenType == '%'))
{
int token = sc.TokenType;
FxExpression *right = ParseExpressionB (sc, cls);
tmp = new FxMulDiv(token, tmp, right);
}
if (!sc.End) sc.UnGet();
return tmp;
}
static FxExpression *ParseExpressionB (FScanner &sc, const PClass *cls)
{
sc.GetToken();
switch(sc.TokenType)
{
case '~':
return new FxUnaryNotBitwise(ParseExpressionA (sc, cls));
case '!':
return new FxUnaryNotBoolean(ParseExpressionA (sc, cls));
case '-':
return new FxMinusSign(ParseExpressionA (sc, cls));
case '+':
return new FxPlusSign(ParseExpressionA (sc, cls));
default:
sc.UnGet();
return ParseExpressionA (sc, cls);
}
}
static FxExpression *ParseExpressionA (FScanner &sc, const PClass *cls)
{
FScriptPosition scpos(sc);
if (sc.CheckToken('('))
{
FxExpression *data = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
return data;
}
else if (sc.CheckToken(TK_True))
{
return new FxConstant(1, scpos);
}
else if (sc.CheckToken(TK_False))
{
return new FxConstant(0, scpos);
}
else if (sc.CheckToken(TK_IntConst))
{
return new FxConstant(sc.Number, scpos);
}
else if (sc.CheckToken(TK_FloatConst))
{
return new FxConstant(sc.Float, scpos);
}
/*
else if (sc.CheckToken(TK_Class))
{
// Accept class'SomeClassName'.SomeConstant
sc.MustGetToken(TK_NameConst);
cls = PClass::FindClass (sc.Name);
if (cls == NULL)
{
sc.ScriptError ("Unknown class '%s'", sc.String);
}
sc.MustGetToken('.');
sc.MustGetToken(TK_Identifier);
PSymbol *sym = cls->Symbols.FindSymbol (sc.String, true);
if (sym != NULL && sym->SymbolType == SYM_Const)
{
FxExpression *data = new FxExpression;
data->Type = EX_Const;
data->Value.Type = VAL_Int;
data->Value.Int = static_cast<PSymbolConst *>(sym)->Value;
return data;
}
else
{
sc.ScriptError ("'%s' is not a constant value in class '%s'", sc.String, cls->TypeName.GetChars());
return NULL;
}
}
*/
else if (sc.CheckToken(TK_Identifier))
{
FName identifier = FName(sc.String);
switch (identifier)
{
case NAME_Random:
{
FRandom *rng;
if (sc.CheckToken('['))
{
sc.MustGetToken(TK_Identifier);
rng = FRandom::StaticFindRNG(sc.String);
sc.MustGetToken(']');
}
else
{
rng = &pr_exrandom;
}
sc.MustGetToken('(');
FxExpression *min = ParseExpressionM (sc, cls);
sc.MustGetToken(',');
FxExpression *max = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
return new FxRandom(rng, min, max, sc);
}
break;
case NAME_Random2:
{
FRandom *rng;
if (sc.CheckToken('['))
{
sc.MustGetToken(TK_Identifier);
rng = FRandom::StaticFindRNG(sc.String);
sc.MustGetToken(']');
}
else
{
rng = &pr_exrandom;
}
sc.MustGetToken('(');
FxExpression *mask = NULL;
if (!sc.CheckToken(')'))
{
mask = ParseExpressionM(sc, cls);
sc.MustGetToken(')');
}
return new FxRandom2(rng, mask, sc);
}
break;
case NAME_Abs:
{
sc.MustGetToken('(');
FxExpression *x = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
return new FxAbs(x);
}
case NAME_Sin:
{
sc.MustGetToken('(');
FxExpression *data = new FxExpression;
data->Type = EX_Sin;
data->ValueType = VAL_Float;
data->Children[0] = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
return data;
}
break;
case NAME_Cos:
{
sc.MustGetToken('(');
FxExpression *data = new FxExpression;
data->Type = EX_Cos;
data->ValueType = VAL_Float;
data->Children[0] = ParseExpressionM (sc, cls);
sc.MustGetToken(')');
return data;
}
break;
default:
{
int specnum, min_args, max_args;
// Check if this is an action special
specnum = P_FindLineSpecial (sc.String, &min_args, &max_args);
if (specnum != 0 && min_args >= 0)
{
int i;
sc.MustGetToken('(');
FxExpression *data = new FxExpression, **left;
data->Type = EX_ActionSpecial;
data->Value.Int = specnum;
data->ValueType = VAL_Int;
data->Children[0] = ParseExpressionM (sc, cls);
left = &data->Children[1];
for (i = 1; i < 5 && sc.CheckToken(','); ++i)
{
FxExpression *right = new FxExpression;
right->Type = EX_Right;
right->Children[0] = ParseExpressionM (sc, cls);
*left = right;
left = &right->Children[1];
}
*left = NULL;
sc.MustGetToken(')');
if (i < min_args)
sc.ScriptError ("Not enough arguments to action special");
if (i > max_args)
sc.ScriptError ("Too many arguments to action special");
return data;
}
// Check if this is a constant
if (cls != NULL)
{
PSymbol *sym = cls->Symbols.FindSymbol (identifier, true);
if (sym == NULL) sym = GlobalSymbols.FindSymbol (identifier, true);
if (sym != NULL && sym->SymbolType == SYM_Const)
{
return new FxConstant(static_cast<PSymbolConst *>(sym)->Value, sc);
}
}
// Check if it's a variable we understand
int varid = -1;
FName vname = sc.String;
for (size_t i = 0; i < countof(ExpVars); i++)
{
if (vname == ExpVars[i].name)
{
varid = (int)i;
break;
}
}
if (varid == -1)
sc.ScriptError ("Unknown value '%s'", sc.String);
FxExpression *data = new FxExpression;
data->Type = EX_Var;
data->Value.Type = VAL_Int;
data->Value.Int = varid;
data->ValueType = ExpVars[varid].ValueType;
if (ExpVars[varid].array)
{
sc.MustGetToken('[');
data->Children[0] = ParseExpressionM (sc, cls);
sc.MustGetToken(']');
}
return data;
}
break;
}
}
else
{
FString tokname = sc.TokenName(sc.TokenType, sc.String);
sc.ScriptError ("Unexpected token %s", tokname.GetChars());
return NULL;
}
}
//
// EvalExpression
// [GRB] Evaluates previously stored expression
//
bool IsExpressionConst(int id)
{
if (StateExpressions.Size() <= (unsigned int)id) return false;
return StateExpressions[id]->isConstant();
}
int EvalExpressionI (int id, AActor *self, const PClass *cls)
{
if (StateExpressions.Size() <= (unsigned int)id) return 0;
if (cls == NULL && self != NULL)
{
cls = self->GetClass();
}
ExpVal val = StateExpressions[id]->EvalExpression (self, cls);
switch (val.Type)
{
default:
case VAL_Int:
return val.Int;
case VAL_Float:
return (int)val.Float;
}
}
double EvalExpressionF (int id, AActor *self, const PClass *cls)
{
if (StateExpressions.Size() <= (unsigned int)id) return 0.f;
if (cls == NULL && self != NULL)
{
cls = self->GetClass();
}
ExpVal val = StateExpressions[id]->EvalExpression (self, cls);
switch (val.Type)
{
default:
case VAL_Int:
return (double)val.Int;
case VAL_Float:
return val.Float;
}
}
fixed_t EvalExpressionFix (int id, AActor *self, const PClass *cls)
{
if (StateExpressions.Size() <= (unsigned int)id) return 0;
if (cls == NULL && self != NULL)
{
cls = self->GetClass();
}
ExpVal val = StateExpressions[id]->EvalExpression (self, cls);
switch (val.Type)
{
default:
case VAL_Int:
return val.Int << FRACBITS;
case VAL_Float:
return fixed_t(val.Float*FRACUNIT);
}
}
ExpVal FxExpression::EvalExpression (AActor *self, const PClass *cls)
{
ExpVal val;
val.Type = VAL_Int; // Placate GCC
switch (Type)
{
case EX_NOP:
assert (Type != EX_NOP);
val = Value;
break;
case EX_Var:
if (!self)
{
I_FatalError ("Missing actor data");
}
else
{
int id = 0;
if (ExpVars[Value.Int].array)
{
ExpVal idval = Children[0]->EvalExpression (self, cls);
id = ((idval.Type == VAL_Int) ? idval.Int : (int)idval.Float) % ExpVars[Value.Int].array;
}
val = ExpVars[Value.Int].get (self, id);
}
break;
case EX_Sin:
{
ExpVal a = Children[0]->EvalExpression (self, cls);
angle_t angle = (a.Type == VAL_Int) ? (a.Int * ANGLE_1) : angle_t(a.Float * ANGLE_1);
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (finesine[angle>>ANGLETOFINESHIFT]);
}
break;
case EX_Cos:
{
ExpVal a = Children[0]->EvalExpression (self, cls);
angle_t angle = (a.Type == VAL_Int) ? (a.Int * ANGLE_1) : angle_t(a.Float * ANGLE_1);
val.Type = VAL_Float;
val.Float = FIXED2FLOAT (finecosine[angle>>ANGLETOFINESHIFT]);
}
break;
case EX_ActionSpecial:
{
int parms[5] = { 0, 0, 0, 0 };
int i = 0;
FxExpression *parm = this;
while (parm != NULL && i < 5)
{
ExpVal val = parm->Children[0]->EvalExpression (self, cls);
if (val.Type == VAL_Int)
{
parms[i] = val.Int;
}
else
{
parms[i] = (int)val.Float;
}
i++;
parm = parm->Children[1];
}
val.Type = VAL_Int;
val.Int = LineSpecials[Value.Int] (NULL, self, false,
parms[0], parms[1], parms[2], parms[3], parms[4]);
}
break;
case EX_Right:
// This should never be a top-level expression.
assert (Type != EX_Right);
break;
}
return val;
}
bool FxExpression::isConstant() const
{
return false;
}
FxExpression *FxExpression::Resolve(FCompileContext &ctx)
{
if (Children[0]) Children[0] = Children[0]->Resolve(ctx);
if (Children[1]) Children[1] = Children[1]->Resolve(ctx);
return this;
}
/*
some stuff for later
static FxExpression *ParseExpressionA (FScanner &sc, const PClass *cls)
{
else if (sc.CheckToken(TK_Identifier))
{
FName IdName = FName(sc.String);
switch (IdName)
{
default:
{
FScriptPosition scriptpos(sc);
if (sc.CheckToken('('))
{
// function call
TArray<FxExpression *> arguments;
do
{
FxExpression *data = ParseExpressionM(sc, cls);
arguments.Push(data);
}
while (sc.CheckToken(','));
return new FxFunctionCall(arguments, scriptpos);
}
else
{
FxExpression *data = new FxIdentifier(IdName, scriptpos);
if (sc.CheckToken('['))
{
FxExpression *index = ParseExpressionM(sc, cls);
sc.MustGetToken(']');
data = new FxArrayElement(data, index);
}
return data;
}
}
break;
}
}
else
{
FString tokname = sc.TokenName(sc.TokenType, sc.String);
sc.ScriptError ("Unexpected token %s", tokname.GetChars());
return NULL;
}
}
*/