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53 lines
2.1 KiB
Text
Executable file
53 lines
2.1 KiB
Text
Executable file
class BaseEvent native { } // just a base class. it doesn't inherit from Object on the scripting side so you can't call Destroy() on it and break everything.
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class RenderEvent : BaseEvent native
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{
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native readonly Vector3 ViewPos;
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native readonly double ViewAngle;
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native readonly double ViewPitch;
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native readonly double ViewRoll;
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native readonly double FracTic;
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native readonly Actor Camera;
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}
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class WorldEvent : BaseEvent native
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{
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// for loaded/unloaded
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native readonly bool IsSaveGame;
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// for thingspawned/thingdied/thingdestroyed
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native readonly Actor Thing;
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// for thingdied. can be null
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native readonly Actor Inflictor;
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}
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class StaticEventHandler : Object native
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{
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// static event handlers CAN register other static event handlers.
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// unlike EventHandler.Create that will not create them.
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protected static native StaticEventHandler Create(class<StaticEventHandler> type);
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protected static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
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protected static native StaticEventHandler Find(Class<StaticEventHandler> type); // just for convenience. who knows.
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protected static native bool Register(StaticEventHandler handler);
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protected static native bool Unregister(StaticEventHandler handler);
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// actual handlers are here
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virtual native void WorldLoaded(WorldEvent e);
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virtual native void WorldUnloaded(WorldEvent e);
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virtual native void WorldThingSpawned(WorldEvent e);
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virtual native void WorldThingDied(WorldEvent e);
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virtual native void WorldThingDestroyed(WorldEvent e);
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virtual native void WorldLightning(WorldEvent e); // for the sake of completeness.
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virtual native void RenderFrame(RenderEvent e);
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}
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class EventHandler : StaticEventHandler native
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{
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static native StaticEventHandler Create(class<StaticEventHandler> type);
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static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
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static native StaticEventHandler Find(class<StaticEventHandler> type);
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static native bool Register(StaticEventHandler handler);
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static native bool Unregister(StaticEventHandler handler);
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}
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