qzdoom-gpl/wadsrc/static/shaders/glsl
2016-09-17 00:30:03 +02:00
..
bloomcombine.fp
bloomextract.fp
burn.fp
colormap.fp - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
fogboundary.fp
func_brightmap.fp
func_defaultlight.fp
func_normal.fp
func_notexture.fp
func_warp1.fp
func_warp2.fp
func_warp3.fp
func_wavex.fp
fuzz_jagged.fp
fuzz_noise.fp Added declaration in the shader that was missing 2016-09-17 00:30:03 +02:00
fuzz_smooth.fp
fuzz_smoothnoise.fp
fuzz_smoothtranslucent.fp
fuzz_standard.fp Added declaration in the shader that was missing 2016-09-17 00:30:03 +02:00
fuzz_swirly.fp
lensdistortion.fp
main.fp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
main.vp - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
present.fp
screenquad.vp
screenquadscale.vp
shaderdefs.i - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
stencil.fp
tonemap.fp Fix palette tonemap precision and compile error on Intel 2016-09-04 02:37:59 +02:00