mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-11 04:41:06 +00:00
61b165ccc4
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0.
176 lines
2.7 KiB
Text
176 lines
2.7 KiB
Text
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// Default actor for unregistered doomednums -------------------------------
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ACTOR Unknown
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{
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Radius 32
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Height 56
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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States
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{
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Spawn:
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UNKN A -1
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Stop
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}
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}
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// Route node for monster patrols -------------------------------------------
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ACTOR PatrolPoint
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{
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Radius 8
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Height 8
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Mass 10
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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RenderStyle None
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}
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// A special to execute when a monster reaches a matching patrol point ------
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ACTOR PatrolSpecial
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{
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Radius 8
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Height 8
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Mass 10
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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RenderStyle None
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}
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// Map spot ----------------------------------------------------------------
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ACTOR MapSpot
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle None
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CameraHeight 0
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}
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// same with different editor number for Legacy maps -----------------------
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ACTOR FS_Mapspot : Mapspot
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{
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}
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// Map spot with gravity ---------------------------------------------------
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ACTOR MapSpotGravity : MapSpot
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{
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-NOBLOCKMAP
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-NOSECTOR
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-NOGRAVITY
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}
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// Point Pushers -----------------------------------------------------------
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ACTOR PointPusher
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{
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+NOBLOCKMAP
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+INVISIBLE
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}
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ACTOR PointPuller
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{
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+NOBLOCKMAP
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+INVISIBLE
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}
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// Bloody gibs -------------------------------------------------------------
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ACTOR RealGibs
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{
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+DROPOFF
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+CORPSE
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+NOTELEPORT
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+DONTGIB
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States
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{
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Spawn:
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goto GenericCrush
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}
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}
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// Gibs that can be placed on a map. ---------------------------------------
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//
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// These need to be a separate class from the above, in case someone uses
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// a deh patch to change the gibs, since ZDoom actually creates a gib actor
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// for actors that get crushed instead of changing their state as Doom did.
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ACTOR Gibs : RealGibs
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{
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ClearFlags
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}
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// Needed for loading Build maps -------------------------------------------
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ACTOR CustomSprite native
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{
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+NOBLOCKMAP
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+NOGRAVITY
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States
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{
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Spawn:
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TNT1 A -1
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Stop
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}
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}
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// SwitchableDecoration: Activate and Deactivate change state --------------
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ACTOR SwitchableDecoration native
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{
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}
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ACTOR SwitchingDecoration : SwitchableDecoration native
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{
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}
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// Random spawner ----------------------------------------------------------
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ACTOR RandomSpawner native
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+THRUACTORS
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}
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// Fast projectiles --------------------------------------------------------
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ACTOR FastProjectile native
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{
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Projectile
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MissileHeight 0
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}
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// Sector flag setter ------------------------------------------------------
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ACTOR SectorFlagSetter native
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle None
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}
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// Marker for sounds -------------------------------------------------------
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ACTOR SpeakerIcon : Unknown
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{
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States
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{
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Spawn:
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SPKR A -1 BRIGHT
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Stop
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}
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Scale 0.125
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}
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