.. |
asm_ia32
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Renderer floatification: Use floats for lighting values
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2016-04-22 23:10:34 -05:00 |
asm_x86_64
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
fragglescript
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Quiet two more warnings from GCC
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2016-04-23 21:00:35 -05:00 |
g_doom
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Merge branch 'master' into floatcvt
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2016-04-04 01:21:24 +02:00 |
g_heretic
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
g_hexen
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
g_raven
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- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
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2016-03-22 12:42:27 +01:00 |
g_shared
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- fixed: Lock #255 was inaccessible for LOCKDEFS.
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2016-05-18 11:56:39 +02:00 |
g_strife
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- added NULL pointer checks to SpecialDropAction methods that call CheckLocalView.
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2016-05-15 09:16:37 +02:00 |
intermission
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
math
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
menu
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- fixed: Opening a non-existent menu left the engine in an invalid state.
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2016-05-18 12:02:54 +02:00 |
oplsynth
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
posix
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
r_data
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- extended the voxeldef parser to allow negative numbers where appropriate.
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2016-04-30 14:33:15 +02:00 |
resourcefiles
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
sfmt
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
sound
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- prevent message spam with no MIDI devices.
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2016-05-18 13:11:01 +02:00 |
textures
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- fixed parameters for warp type 2.
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2016-05-04 13:25:26 +02:00 |
thingdef
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Use the direct pointer of P_PointInSector instead.
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2016-05-12 22:15:06 +02:00 |
timidity
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- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
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2016-04-10 13:03:44 +02:00 |
wildmidi
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Merge branch conflicts fix
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2016-01-21 10:49:57 +13:00 |
win32
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Add GOG path for SVE
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2016-05-20 02:18:48 +02:00 |
xlat
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Merge branch 'master' into floatcvt
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2016-03-21 01:28:50 +01:00 |
zscript
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Use "%#g" when disassembly floating point constants
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2016-04-19 20:48:12 -05:00 |
__autostart.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actionspecials.h
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- some redesign of P_CheckSight to handle portals.
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2016-03-07 21:59:32 +01:00 |
actor.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
actorptrselect.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
actorptrselect.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
am_map.cpp
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- fixed: automap markers were scaled too small
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2016-05-18 21:25:58 +02:00 |
am_map.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
announcer.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
autosegs.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
b_bot.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
b_bot.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
b_func.cpp
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
b_game.cpp
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- fixed: Failure to open bots.cfg would throw an exception that prevented the level from starting. Catch it in FCajunMaster::LoadBots instead and handle it non-disruptively.
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2016-03-03 11:11:25 +01:00 |
b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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- floatification of bot code.
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2016-03-26 00:34:56 +01:00 |
basicinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
basictypes.h
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
bbannouncer.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_bind.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_cmds.cpp
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- Fixed GCC and Clang compilation errors.
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2016-04-02 23:01:32 +02:00 |
c_console.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
c_console.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_consolebuffer.cpp
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|
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c_consolebuffer.h
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|
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c_cvars.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_cvars.h
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_dispatch.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
c_dispatch.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
c_expr.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
CMakeLists.txt
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- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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2016-04-28 15:59:37 +02:00 |
cmdlib.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
cmdlib.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
colormatcher.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
compatibility.cpp
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- be more thorough with Eternal Doom MAP03. The compatibility option does not seem to fully solve the problem, so let's just clear the tags in the bogus stair sectors.
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2016-05-18 21:06:07 +02:00 |
compatibility.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
configfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
ct_chat.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_dehacked.cpp
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- floatified p_sight.cpp.
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2016-03-28 16:22:21 +02:00 |
d_dehacked.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_event.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_gui.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_iwad.cpp
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- second part of last commit. This file was accidentally unselected.
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2016-03-08 14:35:36 +01:00 |
d_main.cpp
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Use a background thread for processing OpenAL streams
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2016-04-26 06:12:56 -07:00 |
d_main.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_net.cpp
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- Fixed second player lock after error in netgame.
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2016-05-11 14:05:29 +02:00 |
d_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinf.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_netinfo.cpp
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Add FBaseCVar::GetHumanString()
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2016-04-23 22:30:08 -05:00 |
d_player.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_protocol.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
d_protocol.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_ticcmd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
decallib.cpp
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
decallib.h
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- floatified the decal code.
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2016-03-22 22:07:38 +01:00 |
dobject.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobject.h
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- moved all scroller related code into its own file, including the DScroller class definition.
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2016-03-28 17:27:55 +02:00 |
dobjgc.cpp
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- refactored sector portal data so that it does not rely on actors.
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2016-04-20 19:20:11 +02:00 |
dobjtype.cpp
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- removed some leftover fixed point handling from PType.
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2016-04-27 15:35:01 +02:00 |
dobjtype.h
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- removed some leftover fixed point handling from PType.
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2016-04-27 15:35:01 +02:00 |
doomdata.h
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
doomdef.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomdef.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
doomerrors.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
doomstat.cpp
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- separated pushers into their own file.
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2016-03-28 21:57:22 +02:00 |
doomstat.h
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Remove halfviewwidth
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2016-04-27 22:49:36 -05:00 |
doomtype.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
dscript.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
dsectoreffect.cpp
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- changed floor and ceiling movers so that portal planes do not block movement of the opposite plane, even if they are on the wrong side of it.
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2016-04-15 20:42:40 +02:00 |
dsectoreffect.h
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- cleaned up ceiling creation and moved the Create function out of the DCeiling class.
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2016-04-09 12:07:34 +02:00 |
dthinker.cpp
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- did some profiling which revealed that P_PointInSector was called needlessly often. Did some optimization to the MultiBlock iterators to avoid this problem.
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2016-03-10 14:22:18 +01:00 |
dthinker.h
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- some reshuffling of save data so that the actors won't get restored before the sectors.
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2016-04-20 19:42:00 +02:00 |
edata.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
edata.h
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- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
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2016-02-05 23:51:28 +01:00 |
empty.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
errors.h
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|
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
farchive.cpp
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- fixed: Decals may not be serialized before thinkers.
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2016-04-29 11:44:17 +02:00 |
farchive.h
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- fixed: Decals may not be serialized before thinkers.
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2016-04-29 11:44:17 +02:00 |
files.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
files.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
g_doomedmap.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
g_game.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
g_game.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_hub.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_hub.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
g_level.cpp
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- some reshuffling of save data so that the actors won't get restored before the sectors.
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2016-04-20 19:42:00 +02:00 |
g_level.h
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- allow specifying actor classes whose graphics to precache through MAPINFO.
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2016-05-01 22:47:36 +02:00 |
g_mapinfo.cpp
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- allow specifying actor classes whose graphics to precache through MAPINFO.
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2016-05-01 22:47:36 +02:00 |
g_pch.h
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- add the precompiled header file for the previous commit.
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2016-04-10 13:10:41 +02:00 |
g_pch2.h
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- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
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2016-04-10 13:54:42 +02:00 |
g_skill.cpp
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- floatification of g_shared.
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2016-03-24 01:46:11 +01:00 |
gameconfigfile.cpp
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- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
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2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gametype.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gccinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
gi.cpp
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gi.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gitinfo.cpp
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|
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gstrings.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
GuillotineBinPack.cpp
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*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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2016-01-18 14:45:23 -06:00 |
GuillotineBinPack.h
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Use a better packing algorithm for the texture atlases
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2016-01-08 22:37:06 -06:00 |
hu_scores.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
hu_stuff.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
i_cd.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_movie.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_net.cpp
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Don't spam Dropped packet messages for disconnected players
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2015-04-22 22:35:38 -05:00 |
i_net.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
i_video.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
info.cpp
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- fixed: distancecheck as a class property needs to be copied manually to subclasses.
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2016-04-12 22:42:02 +02:00 |
info.h
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Revert "Revert "Remove "action" from Actor functions that don't actually need it""
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2016-04-19 21:09:15 -05:00 |
keysections.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lists.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
lumpconfigfile.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_alloc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_argv.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_bbox.cpp
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- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
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- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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- Simplify more, found by code inspection.
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2016-04-21 16:03:33 +02:00 |
m_cheat.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_crc32.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_fixed.h
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- floatified the global view variables.
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2016-04-01 12:22:16 +02:00 |
m_joy.cpp
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- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
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2016-03-10 22:36:28 +01:00 |
m_joy.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_misc.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_png.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_png.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_random.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_random.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
m_specialpaths.cpp
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- added a portable config file option, for now only on Windows: If the engine finds a file named [GAMENAME]_portable.ini, it will use that instead of creating a user specific version, so that portable installs can carry their INI along.
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2016-04-27 13:04:37 +02:00 |
m_swap.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
md5.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
memarena.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mscinlines.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
mus2midi.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
name.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
name.h
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
namedef.h
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Add atan2, which was conspicuously absent, to the VM
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2016-04-18 23:06:17 -05:00 |
nodebuild.cpp
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Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_classify_sse2.cpp
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Normalize line endings
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2016-03-01 09:47:10 -06:00 |
nodebuild_events.cpp
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- added custom math routines for reliability.
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2016-03-11 15:45:47 +01:00 |
nodebuild_extract.cpp
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Use floating point node bounding boxes
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2016-04-30 22:37:02 -05:00 |
nodebuild_gl.cpp
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
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Use doubles for intermediates in the nodebuilder's FindMapBounds()
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2016-04-30 21:28:41 -05:00 |
p_3dfloors.cpp
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- fixed: P_LineOpening could miss a 3D floor if an actor was centered right against its side.
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2016-04-27 02:13:35 +02:00 |
p_3dfloors.h
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- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
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2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_3dmidtex.h
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
p_acs.cpp
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- added missing NULL pointer check to ACS's CheckInventory.
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2016-05-18 09:39:19 +02:00 |
p_acs.h
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- removed STACK_ARGS.
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2016-04-11 10:46:30 +02:00 |
p_blockmap.h
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
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- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
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2016-04-24 12:15:09 +02:00 |
p_ceiling.cpp
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- Fixed a GCC/Clang compiler error and a warning.
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2016-04-21 16:11:03 +02:00 |
p_checkposition.h
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
p_conversation.cpp
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- Clean the code by using AActor::GiveInventory.
|
2016-04-21 16:02:43 +02:00 |
p_conversation.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_doors.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_effect.cpp
|
- Rail spawned actor trails now set their targets to the shooter and transfer pitch.
|
2016-04-23 08:19:59 -05:00 |
p_effect.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_enemy.cpp
|
- Fixed drop style gameinfo inconsistency.
|
2016-05-01 11:30:09 +02:00 |
p_enemy.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_floor.cpp
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_glnodes.cpp
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
p_interaction.cpp
|
- Fixed: Armor absorption did not take ALLOW/CAUSEPAIN flags into account.
|
2016-05-11 13:33:39 +02:00 |
p_lights.cpp
|
- Fixed missing sector light clamp in DFlicker.
|
2016-05-05 21:00:08 +02:00 |
p_linkedsectors.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_lnspec.cpp
|
- removed accidentally added GZDoom specials.
|
2016-05-04 14:37:52 +02:00 |
p_lnspec.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_local.h
|
Added RTF_THRUSTZ for A_RadiusThrust.
|
2016-05-11 19:41:33 +02:00 |
p_map.cpp
|
- fixed: For allowing an unblocking move, PIT_CheckThing used the wrong actor's position. This was causing monster pile-ups with moving ceilings.
|
2016-05-14 15:05:06 +02:00 |
p_maputl.cpp
|
- fixed: When linking an actor into the blockmap multiple portal groups, AActor::LinkToWorld would delete the links to the previous nodes for each new group. This was causing random crashes when the affected actor was deleted by the garbage collector.
|
2016-05-15 23:24:30 +02:00 |
p_maputl.h
|
- refactored sector portal data so that it does not rely on actors.
|
2016-04-20 19:20:11 +02:00 |
p_mobj.cpp
|
- fixed: The line portal links were not deleted when an actor was destroyed.
|
2016-05-11 09:58:03 +02:00 |
p_pillar.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_plats.cpp
|
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
|
2016-04-08 14:18:46 +02:00 |
p_pspr.cpp
|
- Added A_WeaponOffset(x = 0, y = 32, flags).
|
2016-05-18 11:19:24 +02:00 |
p_pspr.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_pusher.cpp
|
- floatified portals.cpp and most of p_maputl.cpp.
|
2016-03-31 16:52:25 +02:00 |
p_saveg.cpp
|
- fixed: Decals may not be serialized before thinkers.
|
2016-04-29 11:44:17 +02:00 |
p_saveg.h
|
- some reshuffling of save data so that the actors won't get restored before the sectors.
|
2016-04-20 19:42:00 +02:00 |
p_scroll.cpp
|
- renamed FTransform access functions.
|
2016-04-23 13:40:02 +02:00 |
p_sectors.cpp
|
- fixed: P_AlignFlat had the 'dist' value negated. Also simplified the code a bit.
|
2016-05-11 11:36:53 +02:00 |
p_setup.cpp
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
|
2016-05-01 22:47:36 +02:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- wrap access to portal properties into sector_t:: member functions.
|
2016-04-19 11:35:28 +02:00 |
p_slopes.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_spec.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_spec.h
|
- Converted rollIntensity from int to double.
|
2016-04-27 12:58:18 -05:00 |
p_states.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
p_switch.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_tags.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_tags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_teleport.cpp
|
- made Teleport_NoFog compatible with Hexen and Eternity.
|
2016-04-23 21:32:40 +02:00 |
p_terrain.cpp
|
- floatification of p_teleport and p_switch.cpp.
|
2016-03-29 00:31:59 +02:00 |
p_terrain.h
|
- floatified p_sight.cpp.
|
2016-03-28 16:22:21 +02:00 |
p_things.cpp
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_tick.cpp
|
- trimmed down the AActor Spawn interface and removed all non-float variants.
|
2016-03-23 10:42:41 +01:00 |
p_tick.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_trace.cpp
|
- let Trace() be a bit smarter about checking 3D slopes. If one matches right up with the floor or ceiling at the line where the trace enters a sector, check a second point to see whether we deal with something inside valid sector bounds or not.
|
2016-05-01 19:30:51 +02:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
p_user.cpp
|
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
|
2016-04-17 23:48:04 +02:00 |
p_writemap.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_xlat.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
parsecontext.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
parsecontext.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
pathexpander.cpp
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
pathexpander.h
|
Merge branch conflicts fix
|
2016-01-21 10:49:57 +13:00 |
po_man.cpp
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
po_man.h
|
- added polyportal offset updates.
|
2016-04-17 17:10:11 +02:00 |
portal.cpp
|
- fixed: The skybox pointer in FSectorPortal must at least be initialized to nullptr when the struct is deserialized, to avoid an access violation if the partially initialized data is used. This can happen when P_SerializeThinkers destroys the original thinkers that were created on map load.
|
2016-05-13 10:07:01 +02:00 |
portal.h
|
- fixed: The skybox pointer in FSectorPortal must at least be initialized to nullptr when the struct is deserialized, to avoid an access violation if the partially initialized data is used. This can happen when P_SerializeThinkers destroys the original thinkers that were created on map load.
|
2016-05-13 10:07:01 +02:00 |
r_3dfloors.cpp
|
Fix unneeded fixed_t height in R_3D_AddHeight()
|
2016-04-26 23:11:27 -05:00 |
r_3dfloors.h
|
Commence renderer floatification
|
2016-04-22 23:09:13 -05:00 |
r_bsp.cpp
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
r_bsp.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_defs.h
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
r_draw.cpp
|
Remove halfviewwidth
|
2016-04-27 22:49:36 -05:00 |
r_draw.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_drawt.cpp
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
|
2016-05-09 23:16:06 +02:00 |
r_main.h
|
Renderer floatification: Use floats for lighting values
|
2016-04-22 23:10:34 -05:00 |
r_plane.cpp
|
Fix incorrect texture mapping vectors for slopes
|
2016-04-29 20:35:55 -05:00 |
r_plane.h
|
Keep values in floats longer for visplane drawing
|
2016-04-28 21:21:49 -05:00 |
r_renderer.h
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
|
2016-05-01 22:47:36 +02:00 |
r_segs.cpp
|
- only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules.
|
2016-05-11 12:04:41 +02:00 |
r_segs.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_sky.cpp
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
r_sky.h
|
Renderer floatification: Use floating point for wall scale and yrepeat
|
2016-04-22 23:12:53 -05:00 |
r_state.h
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
r_swrenderer.cpp
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
|
2016-05-01 22:47:36 +02:00 |
r_swrenderer.h
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
|
2016-05-01 22:47:36 +02:00 |
r_things.cpp
|
- removed the last remaining uses of the finesine table from the rendering code.
|
2016-04-28 11:37:02 +02:00 |
r_things.h
|
- removed the last remaining uses of the finesine table from the rendering code.
|
2016-04-28 11:37:02 +02:00 |
r_utility.cpp
|
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
|
2016-05-09 23:16:06 +02:00 |
r_utility.h
|
- make FieldOfView a real angle and remove all uses of finetangent.
|
2016-04-28 13:59:06 +02:00 |
Rect.h
|
Use a better packing algorithm for the texture atlases
|
2016-01-08 22:37:06 -06:00 |
s_advsound.cpp
|
Load mono copies of multichannel sounds that are used in 3D
|
2016-05-01 21:44:03 +02:00 |
s_environment.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_playlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sndseq.cpp
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
s_sndseq.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
s_sound.cpp
|
Merge branch 'master' of https://github.com/kcat/zdoom
|
2016-05-18 11:48:27 +02:00 |
s_sound.h
|
Merge remote-tracking branch 'zdoom/master'
|
2016-05-05 12:55:16 -07:00 |
sc_man.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
sc_man.h
|
Add new state options to parser and actually enable them
|
2016-03-03 18:33:07 -06:00 |
sc_man_scanner.re
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
sc_man_tokens.h
|
- The fixed_t type for the VM also is not needed any longer and was removed.
|
2016-03-25 15:50:39 +01:00 |
skins.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
skins.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
SkylineBinPack.cpp
|
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
|
2016-01-18 14:45:23 -06:00 |
SkylineBinPack.h
|
Switch to the bottom-left picker for the Skyline Bin Packer
|
2016-01-10 21:54:28 -06:00 |
st_start.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
st_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
statistics.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
statnums.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stats.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
stringtable.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
Merge branch 'master' into floatcvt
|
2016-04-04 01:21:24 +02:00 |
teaminfo.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
teaminfo.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
tempfiles.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_blend.cpp
|
- removed a few unnecessary #includes.
|
2016-03-28 22:20:25 +02:00 |
v_collection.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_collection.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_draw.cpp
|
Fix rendering with SW 2D: modf usage was backwards
|
2016-04-23 21:29:40 -05:00 |
v_font.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_font.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_palette.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_palette.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_pfx.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
v_video.cpp
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
|
2016-05-01 22:47:36 +02:00 |
v_video.h
|
- allow specifying actor classes whose graphics to precache through MAPINFO.
|
2016-05-01 22:47:36 +02:00 |
valgrind.inc
|
|
|
vectors.h
|
- fixed: The view path for checking whether the player sprite should be drawn during a portal transition was never set properly in the portal transitioning case.
|
2016-05-09 23:16:06 +02:00 |
version.h
|
- savegame version bump for a GZDoom exclusive change (to avoid synchronization problems in the future.)
|
2016-05-08 09:27:42 +02:00 |
w_wad.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_wad.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
w_zip.h
|
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
|
2016-03-13 01:14:08 -05:00 |
weightedlist.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
wi_stuff.cpp
|
- removed a few leftover FRACUNITs.
|
2016-04-02 20:07:18 +02:00 |
wi_stuff.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
x86.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
x86.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zstring.h
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
zzautozend.cpp
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |