qzdoom-gpl/src/g_doom
Christoph Oelckers 671291227e - first stage of converting actor angles to float complete
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
..
a_arachnotron.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_archvile.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_bossbrain.cpp - made AActor::velx/y/z and player_t::velx/y fixedvec's. 2016-03-12 14:11:43 +01:00
a_bruiser.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cacodemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_cyberdemon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_demon.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomglobal.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomimp.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doommisc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_doomweaps.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_fatso.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_keen.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_lostsoul.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_painelemental.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_possessed.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_revenant.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_scriptedmarine.cpp - first stage of converting actor angles to float complete 2016-03-16 12:41:26 +01:00
a_spidermaster.cpp Normalize line endings 2016-03-01 09:47:10 -06:00