.. |
afxres.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing1.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing2.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing3.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing4.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing5.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing6.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing7.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
boing8.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
critsec.h
|
- Added the FCriticalSection class in critsec.h to make it easier to
|
2008-04-09 04:17:13 +00:00 |
deadguy.bmp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
eaxedit.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
fb_d3d9.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
fb_d3d9_wipe.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
fb_ddraw.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
hardware.cpp
|
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
|
2013-08-18 14:16:33 +02:00 |
hardware.h
|
- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
|
2012-09-16 04:40:56 +00:00 |
helperthread.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
helperthread.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_cd.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
i_crash.cpp
|
- removed duplicate #define warning in fmodsound.cpp.
|
2013-11-28 11:03:19 +01:00 |
i_dijoy.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
i_input.cpp
|
- skip all mouse move events that come right after switching to native mouse.
|
2010-09-16 22:45:12 +00:00 |
i_input.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
i_keyboard.cpp
|
- Fixed: Alt+F4 no longer quit the program.
|
2009-09-30 04:44:14 +00:00 |
i_main.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
i_mouse.cpp
|
- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
|
2012-05-04 02:16:19 +00:00 |
i_movie.cpp
|
- Adjusted the noise debug table so that fractional volume levels do not
|
2008-07-01 01:28:22 +00:00 |
i_rawps2.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
i_system.cpp
|
- Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording.
|
2014-07-16 18:59:49 -04:00 |
i_system.h
|
Add some awareness of short file names
|
2013-08-29 21:24:05 -05:00 |
i_xinput.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
icon1.ico
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
rawinput.h
|
- SetCursorState() now calls ShowCursor() again, because capturing the mouse
|
2009-05-24 03:15:04 +00:00 |
resource.h
|
- Added simulation of Hexen's startup screen (currently minus net notches).
|
2007-01-05 04:21:14 +00:00 |
st_start.cpp
|
- use a separate sound for the net notches on the startup screen.
|
2014-10-25 18:18:35 +02:00 |
wglext.h
|
-we need this, too.
|
2014-08-21 11:29:43 +02:00 |
win32gliface.cpp
|
- fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message.
|
2014-10-06 10:00:02 +02:00 |
win32gliface.h
|
- replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path.
|
2014-08-21 11:02:46 +02:00 |
win32iface.h
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
win32video.cpp
|
- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
|
2012-09-16 04:40:56 +00:00 |
winres.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
zdoom.exe.manifest
|
- fix x64 visual studio linking for common controls
|
2014-06-21 22:49:42 -07:00 |
zdoom.rc
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
zdoom.RES
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |