qzdoom-gpl/src/win32
2014-10-25 18:26:42 +02:00
..
afxres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing2.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing3.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing4.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing5.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing6.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing7.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
boing8.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
deadguy.bmp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
eaxedit.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
fb_d3d9.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
fb_d3d9_wipe.cpp - merged automap branch into trunk. 2010-08-27 15:20:05 +00:00
fb_ddraw.cpp - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
hardware.cpp - moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!) 2013-08-18 14:16:33 +02:00
hardware.h - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
helperthread.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
helperthread.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_cd.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
i_crash.cpp - removed duplicate #define warning in fmodsound.cpp. 2013-11-28 11:03:19 +01:00
i_dijoy.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
i_input.cpp - skip all mouse move events that come right after switching to native mouse. 2010-09-16 22:45:12 +00:00
i_input.h - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
i_keyboard.cpp - Fixed: Alt+F4 no longer quit the program. 2009-09-30 04:44:14 +00:00
i_main.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
i_mouse.cpp - Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false 2012-05-04 02:16:19 +00:00
i_movie.cpp - Adjusted the noise debug table so that fractional volume levels do not 2008-07-01 01:28:22 +00:00
i_rawps2.cpp - Fix errors/warnings from MinGW 4.5.0 (tdm-1). 2011-03-29 05:20:33 +00:00
i_system.cpp - Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording. 2014-07-16 18:59:49 -04:00
i_system.h Add some awareness of short file names 2013-08-29 21:24:05 -05:00
i_xinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
icon1.ico Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
rawinput.h - SetCursorState() now calls ShowCursor() again, because capturing the mouse 2009-05-24 03:15:04 +00:00
resource.h - Added simulation of Hexen's startup screen (currently minus net notches). 2007-01-05 04:21:14 +00:00
st_start.cpp - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
wglext.h -we need this, too. 2014-08-21 11:29:43 +02:00
win32gliface.cpp - fixed: Since the engine can no longer change renderers on the fly, thanks to ZDoom's messed up video startup code, we have to abort with a fatal error if we can't create a GL context. Otherwise the user will never see a meaningful message. 2014-10-06 10:00:02 +02:00
win32gliface.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
win32iface.h - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
win32video.cpp - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It 2012-09-16 04:40:56 +00:00
winres.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
zdoom.exe.manifest - fix x64 visual studio linking for common controls 2014-06-21 22:49:42 -07:00
zdoom.rc - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
zdoom.RES Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00