..
crouch
- Added a show_obituaries option to disable obituaries without disabling
2006-05-15 15:28:46 +00:00
decals
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
decorate
- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
2008-07-19 12:40:10 +00:00
languages
- Added support for AttackZOffset to P_RailAttack.
2008-01-30 18:45:15 +00:00
mapinfo
- Changed: HIRESTEX 'define' textures now replace existing textures
2008-05-11 21:16:32 +00:00
xlat
- Fixed: Parsing sector special bit masks must be done backwards so that later
2008-05-12 17:14:38 +00:00
althudcf.txt
- Added Skulltag's pickup sprite and related information to the pistol. This
2008-01-11 22:38:10 +00:00
amrka0.png
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
2006-10-20 04:04:04 +00:00
animated.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
animdefs.txt
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
artibox.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
badpatch.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
clerface.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
confont.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dbigfont.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dehsupp.lmp
- Changed MIDI playback to not bother playing super short songs that don't
2008-03-23 05:24:40 +00:00
dehsupp.txt
- Changed MIDI playback to not bother playing super short songs that don't
2008-03-23 05:24:40 +00:00
dsempty.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fiteface.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta60.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta61.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta62.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta63.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta164.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta165.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta182.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta188.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta191.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fontdefs.txt
May 18, 2008 (SBarInfo Update #20 )
2008-05-18 15:48:03 +00:00
hamoback.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
icebreak.flac
- Re-converted icebreak.flac because the old version apparently didn't work.
2008-01-06 20:54:18 +00:00
iceca0.png
- Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just
2006-06-27 23:49:45 +00:00
icecb0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
icecc0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
icecd0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
icedeath.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
in_epi1.txt
SVN r28 (trunk)
2006-04-11 18:02:51 +00:00
in_epi2.txt
SVN r28 (trunk)
2006-04-11 18:02:51 +00:00
in_epi3.txt
- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
2006-05-22 09:53:09 +00:00
in_htc1.txt
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
2006-04-29 12:40:09 +00:00
in_htc2.txt
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
2006-04-29 12:40:09 +00:00
in_htc3.txt
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
2006-04-29 12:40:09 +00:00
indexfont.fon
- forgot to commit indexfont.fon.
2007-12-23 20:59:43 +00:00
invgeml1.png
- Size-optimized invgem PNGs.
2008-02-19 03:07:04 +00:00
invgeml2.png
- Size-optimized invgem PNGs.
2008-02-19 03:07:04 +00:00
invgemr1.png
- Size-optimized invgem PNGs.
2008-02-19 03:07:04 +00:00
invgemr2.png
- Size-optimized invgem PNGs.
2008-02-19 03:07:04 +00:00
lockdefs.txt
SVN r71 (trunk)
2006-04-30 21:49:18 +00:00
mageface.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
Makefile
- Changed MIDI playback to not bother playing super short songs that don't
2008-03-23 05:24:40 +00:00
Makefile.mgw
- Changed MIDI playback to not bother playing super short songs that don't
2008-03-23 05:24:40 +00:00
Makefile2
- Changed MIDI playback to not bother playing super short songs that don't
2008-03-23 05:24:40 +00:00
noflat.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
pista0.png
- Moved thingdef_codeptr.cpp into thingdef/ with the other thingdef files.
2008-01-12 01:17:37 +00:00
quake.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
railgunfire.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
reverbs.txt
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
2008-05-20 04:02:49 +00:00
rsmka0.png
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
2008-04-04 14:31:20 +00:00
rsmkb0.png
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
2008-04-04 14:31:20 +00:00
rsmkc0.png
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
2008-04-04 14:31:20 +00:00
rsmkd0.png
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
2008-04-04 14:31:20 +00:00
rsmke0.png
- Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided
2008-04-04 14:31:20 +00:00
sbarinfo.txt
- Added copyright/license headers to a few files.
2008-03-19 09:53:23 +00:00
sbigfont.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
secret.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
selectbo.png
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
sndinfo.txt
- Added translucent blending modes to FMultipatchTexture (not tested yet!)
2008-04-22 18:48:30 +00:00
sndseq.txt
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
spaldoom.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spalhtic.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spark1.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spark2.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spark3.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn196.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn197.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn214.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn220.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn223.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stfbany.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stkeys6.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stkeys7.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stkeys8.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stpbany.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
strfhelp.o
- Deleted the programmer death script from strifehelp.acs because it is no
2006-06-24 08:03:15 +00:00
teaminfo.txt
- Added Karate Chris's TEAMINFO submission.
2007-12-20 20:22:31 +00:00
terrain.txt
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
textcolors.txt
SVN r446 (trunk)
2007-01-09 04:40:58 +00:00
tlgl.png
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tnt1a0.png
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
unkna0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
vga-rom.f16
- Added simulation of Strife's startup screen.
2007-01-07 05:00:07 +00:00
wadsrc.vcproj
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
2008-05-20 04:02:49 +00:00
x11r6rgb.txt
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb1.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb2.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
xhairb3.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb4.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb5.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb6.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb7.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs.txt
Forgot to add xhairs.txt to the repository.
2008-01-08 04:52:57 +00:00
xhairs1.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs2.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs3.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs4.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs5.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs6.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs7.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
zdoom.lst
- Since KDIZD is the only mapset I know of that used reverb, and it didn't
2008-05-20 04:02:49 +00:00