qzdoom-gpl/src
2016-02-07 16:32:11 +01:00
..
asm_ia32
asm_x86_64
fragglescript Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
g_doom - fixed offset calculation in A_VileAttack. 2016-02-07 12:27:11 +01:00
g_heretic - fixed: Heretic's timebombs were spawned at the wrong place. 2016-02-06 08:52:37 +01:00
g_hexen Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_raven Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_shared - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
g_strife Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
intermission Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
menu Fixed: ValueText didn't read language strings from OptionValues when using the third parameter. 2016-02-07 03:21:18 -05:00
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Enabled zoom window button on OS X 2016-01-31 10:42:16 +02:00
r_data Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
resourcefiles Updated LZMA SDK to version 15.14 2015-12-31 17:25:49 +02:00
sfmt
sound Fixed: Applying reverb with FMOD 4.36.yy killed sound 2016-02-06 19:29:13 -06:00
textures Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
thingdef Fixed: A_Set(Float)Speed take FIXED speed, not INT 2016-02-05 22:24:12 -06:00
timidity Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
xlat - Remove all restrictions on what you can do with tags as line special arguments in xlat. 2012-01-23 04:18:37 +00:00
zscript - for ARM compatibility, direct float -> unsigned int conversions should be avoided. 2016-02-07 16:31:55 +01:00
__autostart.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00
actionspecials.h - added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned. 2016-02-06 21:16:57 +01:00
actor.h Fixed possible issue with GCC/Clang 2016-02-05 12:52:29 +13:00
actorptrselect.cpp - fixed inverted NULL pointer check in A_SetAngle. 2016-01-24 11:50:21 +01:00
actorptrselect.h Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
am_map.cpp - added various action specials and parameter extensions defined by Eternity Engine. 2016-01-25 18:49:56 +01:00
am_map.h
announcer.h
autosegs.h Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
b_bot.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile. 2016-01-23 20:44:33 +01:00
b_game.cpp Added level transition spawning for missing starts 2016-01-30 22:02:27 +13:00
b_move.cpp - more refactoring of AActor coordinate access. 2016-01-17 18:36:14 +01:00
b_think.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp - Switched to a genericly extensible representation for userinfo. 2013-05-12 18:27:03 +00:00
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_cmds.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_consolebuffer.h - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_dispatch.h Try to sanitize the exec+pullin mess 2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt - fixed: CMake should not disable OpenAL on Windows if it can't find the library (which is neither needed nor requested anymore.) 2016-02-07 13:30:28 +01:00
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before. 2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - fixed DEHACKED code pointer validation for real. 2016-02-07 11:36:09 +01:00
d_dehacked.h
d_event.h Added recordmap for recording demos from console 2014-11-01 17:47:29 +13:00
d_gui.h Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp Disable -file "" 2016-02-06 17:51:09 -06:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
d_player.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
d_ticcmd.h
decallib.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
decallib.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
dobject.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
dobject.h - fixed some garbage collection issues with interpolations: 2016-01-21 11:36:37 +01:00
dobjgc.cpp Merge branch 'master' into scripting 2016-01-21 12:45:06 -06:00
dobjtype.cpp Enable running when built with Clang's -fsanitize=address 2016-02-05 16:04:50 -06:00
dobjtype.h - tried to make 'restart' CCMD work again. 2015-04-28 16:39:20 +02:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h Fix address NO_SANITIZE macro for Clang 2016-02-05 18:06:45 -06:00
dscript.h
dsectoreffect.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
dthinker.h - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds 2012-10-18 03:19:27 +00:00
edata.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
edata.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
empty.cpp
errors.h
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp - Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by 2012-10-30 01:38:05 +00:00
farchive.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h Merge remote-tracking branch 'zdoom/master' into openal 2014-06-28 23:29:48 -07:00
g_doomedmap.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
g_game.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_game.h Remove disconnecting players safely 2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp - removed a warning. 2016-01-30 12:59:15 +01:00
g_level.h Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting 2016-01-17 20:00:45 +01:00
g_mapinfo.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_skill.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp - Use gitinfo.h instead of svnrevision.h for versioning. 2013-06-22 21:49:51 -05:00
gstrings.h - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
hu_stuff.h - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp - Fixed alloc/dealloc mismatch in PClass code. 2016-02-05 03:03:34 +01:00
info.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_bbox.h - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_cheat.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
m_cheat.h
m_crc32.h
m_fixed.h Merge branch 'master' into scripting 2015-08-01 09:42:31 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp Added static RNGseed control 2014-05-03 03:01:40 +12:00
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.) 2015-05-07 23:52:58 -04:00
m_swap.h Use byte swapping functions from <libkern/OSByteOrder.h> on OS X 2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp Quiet a couple GCC warnings 2016-02-05 16:07:18 -06:00
name.h - Make FName::NameManager::Inited a static member variable. 2013-03-24 02:35:29 +00:00
namedef.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp - Added support for loading ZGL3/XGL3 nodes. 2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp - Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle. 2016-01-18 16:03:37 -05:00
p_3dfloors.cpp - fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values. 2016-01-29 11:11:10 +01:00
p_3dfloors.h - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_3dmidtex.cpp Use absolute value of Y scale for 3D midtex 2016-02-01 21:07:09 -06:00
p_3dmidtex.h - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz 2012-04-10 03:18:04 +00:00
p_acs.cpp Fixed regression with getting/setting user variables 2016-02-07 15:32:55 +02:00
p_acs.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_buildmap.cpp - removed the option to toggle portals with SetLineSpecial. 2016-02-05 14:34:01 +01:00
p_ceiling.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h - Update scripting branch to trunk. 2012-07-14 03:04:41 +00:00
p_doors.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_effect.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_effect.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.cpp - Fixed: the last FAF_NODISTFACTOR flag was never removed. 2016-02-07 01:36:59 -06:00
p_enemy.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_floor.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_glnodes.cpp - fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs. 2016-01-31 01:05:31 +01:00
p_interaction.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_lights.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_lnspec.cpp - added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned. 2016-02-06 21:16:57 +01:00
p_lnspec.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
p_local.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_map.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_maputl.cpp - p_maputl.cpp done. 2016-01-20 14:04:47 +01:00
p_mobj.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_pillar.cpp - added a SECF_SILENTMOVE flag. 2016-01-06 02:16:33 +01:00
p_plats.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_pspr.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_saveg.h
p_sectors.cpp - fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property. 2016-01-29 14:55:31 +01:00
p_setup.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_slopes.cpp - ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic: 2016-01-15 12:56:27 +01:00
p_spec.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
p_spec.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_states.cpp Merge branch 'master' into gonesolong 2014-12-21 21:15:11 -06:00
p_switch.cpp - p_sight.cpp, p_spec.cpp and p_switch.cpp refactored. 2016-01-20 14:20:14 +01:00
p_tags.cpp - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_tags.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_teleport.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_terrain.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_terrain.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_things.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_tick.cpp - Renamed FBot to DBot and made it inherit from DThinker. 2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
p_udmf.h
p_usdf.cpp Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting 2015-04-28 09:57:01 +02:00
p_user.cpp Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
p_writemap.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
parsecontext.h - Added modulus to FParseContext/xlat. 2012-01-23 02:47:51 +00:00
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - refactored p_mobj.cpp and the first half of p_map.cpp. 2016-01-20 01:48:57 +01:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
portal.cpp - added the case '0: switch the portal of to P_ChangePortal. 2016-02-07 00:30:27 +01:00
portal.h - added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned. 2016-02-06 21:16:57 +01:00
r_3dfloors.cpp - Redo r4164 fix: Don't clear fake planes when clearing skybox planes. 2013-03-02 01:54:40 +00:00
r_3dfloors.h
r_bsp.cpp - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
r_bsp.h - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
r_defs.h - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
r_draw.cpp Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
r_draw.h - Added additive blending for floors and ceilings. 2012-08-09 04:31:31 +00:00
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h - moved R_AlignFlat out of renderer into main game code (r_ to p_.) 2011-07-05 13:33:02 +00:00
r_main.cpp - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
r_main.h Remove extra magnitude from magic texture mapping values 2014-08-07 22:43:23 -05:00
r_plane.cpp Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_plane.h Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_renderer.h - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
r_segs.cpp Remove fudging from the end of (O)WallMost 2016-02-05 16:08:20 -06:00
r_segs.h - mpved all software renderer specific code for the portals into the render sources. 2016-02-05 15:39:06 +01:00
r_sky.cpp - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.) 2012-11-30 23:36:02 +00:00
r_sky.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_state.h - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_things.cpp - changed mirror handling so that it works without attaching a portal to the mirror line and removed line_t::portal_mirror member. 2016-02-05 16:14:45 +01:00
r_things.h Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing 2015-06-07 04:19:17 +03:00
r_utility.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
r_utility.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sndseq.h - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
s_sound.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
s_sound.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
sc_man.cpp - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
sc_man.h Merge branch 'master' into scripting 2015-04-28 14:45:13 +02:00
sc_man_scanner.re Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
sc_man_tokens.h Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
skins.cpp
skins.h
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
st_stuff.h - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
statistics.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL. 2013-02-27 03:10:25 +00:00
stats.h - sync source with latest GZDoom: 2011-12-06 08:36:28 +00:00
stringtable.cpp Use flexible array members for structs that end with var-sized arrays 2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h
tflags.h Quiet some narrowing conversion warnings from VS2015 2016-02-05 22:18:53 -06:00
v_blend.cpp - Update to latest version in trunk. 2012-10-17 04:24:54 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
v_font.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
v_font.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_palette.cpp - Fixed: Memory error when loading BMF palettes. 2012-08-06 09:49:15 +00:00
v_palette.h - added menu entries for HUD flash options. 2012-05-01 18:20:04 +00:00
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_video.cpp - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h - ...now where did that 'F' come from...? 2013-02-16 10:48:03 +00:00
version.h - more cleanup on portal implementation: 2016-02-05 23:15:56 +01:00
w_wad.cpp Added support for Hexen Mac beta 2016-01-31 12:53:22 +02:00
w_wad.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group. 2012-06-22 03:30:57 +00:00
wi_stuff.cpp - Removed duplicate autoskip code. 2016-01-24 14:44:47 +00:00
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h - Fixed a dangerous typo in xs_Float code. 2015-07-16 19:54:27 +02:00
zstrformat.cpp Add Printf extension %H 2013-09-25 20:46:45 -05:00
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
zzautozend.cpp Eliminate .mreg section 2015-03-14 22:16:05 -05:00