mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-30 15:41:47 +00:00
261 lines
11 KiB
CMake
261 lines
11 KiB
CMake
cmake_minimum_required( VERSION 2.4 )
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project(ZDoom)
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if( COMMAND cmake_policy )
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if( POLICY CMP0011 )
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cmake_policy( SET CMP0011 NEW )
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endif( POLICY CMP0011 )
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if( POLICY CMP0054 )
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cmake_policy( SET CMP0054 NEW )
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endif( POLICY CMP0054 )
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endif( COMMAND cmake_policy )
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list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} )
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include( CreateLaunchers )
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include( FindPackageHandleStandardArgs )
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# Generator expression are available some time in CMake 2.8. Due to
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# cmake_minimum_required, we can assume a minor version of > 7 implies major >= 2
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if(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7)
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option( NO_GENERATOR_EXPRESSIONS "Disable generator expressions (for building pk3s with IDEs)." OFF )
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else(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7)
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set( NO_GENERATOR_EXPRESSIONS ON )
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endif(${CMAKE_MAJOR_VERSION} GREATER 2 OR ${CMAKE_MINOR_VERSION} GREATER 7)
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# Support cross compiling
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option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO )
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if( FORCE_CROSSCOMPILE )
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set( CMAKE_CROSSCOMPILING TRUE )
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endif( FORCE_CROSSCOMPILE )
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if(CMAKE_CROSSCOMPILING)
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set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build.")
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include(${IMPORT_EXECUTABLES})
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endif(CMAKE_CROSSCOMPILING)
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# Simplify pk3 building, add_pk3(filename srcdirectory)
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function( add_pk3 PK3_NAME PK3_DIR )
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# Generate target name. Just use "pk3" for main pk3 target.
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string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} )
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if( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
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set( PK3_TARGET "pk3" )
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endif( ${PK3_TARGET} STREQUAL "zdoom_pk3" )
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if( NOT NO_GENERATOR_EXPRESSIONS AND NOT ZDOOM_OUTPUT_OLDSTYLE )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:zdoom>/${PK3_NAME}
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DEPENDS zipdir )
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else( NOT NO_GENERATOR_EXPRESSIONS AND NOT ZDOOM_OUTPUT_OLDSTYLE )
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add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
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COMMAND zipdir -udf ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
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DEPENDS zipdir )
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endif( NOT NO_GENERATOR_EXPRESSIONS AND NOT ZDOOM_OUTPUT_OLDSTYLE )
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if( NOT NO_GENERATOR_EXPRESSIONS )
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# Touch the zipdir executable here so that the pk3s are forced to
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# rebuild each time since their dependecy has "changed."
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add_custom_target( ${PK3_TARGET} ALL
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COMMAND ${CMAKE_COMMAND} -E touch $<TARGET_FILE:zipdir>
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DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} )
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endif( NOT NO_GENERATOR_EXPRESSIONS )
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endfunction( add_pk3 )
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# Macro for building libraries without debugging information
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macro( make_release_only )
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set( CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_RELEASE} )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELEASE} )
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string( REPLACE "/MT " "/MTd " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_RELEASE} )
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set( CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_RELEASE} )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELEASE} )
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string( REPLACE "/MT " "/MTd " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_RELEASE} )
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endmacro( make_release_only )
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IF( NOT CMAKE_BUILD_TYPE )
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SET( CMAKE_BUILD_TYPE Debug CACHE STRING
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"Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel."
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FORCE )
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ENDIF( NOT CMAKE_BUILD_TYPE )
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set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
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set( ZDOOM_EXE_NAME "zdoom" CACHE FILEPATH "Name of the executable to create." )
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if( MSVC )
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# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
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# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
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option( ZDOOM_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF )
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else( MSVC )
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set( ZDOOM_OUTPUT_OLDSTYLE OFF )
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endif( MSVC )
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# Replacement variables for a possible long list of C/C++ compilers compatible with GCC
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if( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE TRUE )
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else( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE FALSE )
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endif( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" )
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if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
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else( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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set( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
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endif( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang" )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
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endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}")
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option( NO_FMOD "Disable FMODEx sound support" OFF )
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option( NO_OPENAL "Disable OpenAL sound support" OFF )
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find_package( BZip2 )
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find_package( JPEG )
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find_package( ZLIB )
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# GME
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find_path( GME_INCLUDE_DIR gme.h )
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find_library( GME_LIBRARIES gme )
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mark_as_advanced( GME_INCLUDE_DIR GME_LIBRARIES )
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FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME
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REQUIRED_VARS GME_LIBRARIES GME_INCLUDE_DIR
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)
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if( MSVC )
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# Eliminate unreferenced functions and data
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# Perform identical COMDAT folding
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set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE" )
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# String pooling
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# Function-level linking
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# Disable run-time type information
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set( ALL_C_FLAGS "/GF /Gy /GR-" )
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if( CMAKE_SIZEOF_VOID_P MATCHES "4")
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# SSE2 option (mostly to switch it off in VC2012 and later where it's the default
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option (ZDOOM_USE_SSE2 "Use SSE2 instruction set")
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if (ZDOOM_USE_SSE2)
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2")
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else (ZDOOM_USE_SSE2)
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if (MSVC_VERSION GREATER 1699)
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# On Visual C++ 2012 and later SSE2 is the default, so we need to switch it off explicitly
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:IA32")
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endif (MSVC_VERSION GREATER 1699)
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endif (ZDOOM_USE_SSE2)
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endif( CMAKE_SIZEOF_VOID_P MATCHES "4")
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# Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations.
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option( ZDOOM_GENERATE_ASM "Generate assembly output." OFF )
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if( ZDOOM_GENERATE_ASM )
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set( REL_C_FLAGS "/MT /Oy /Oi /FAcs" )
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else( ZDOOM_GENERATE_ASM )
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set( REL_C_FLAGS "/MT /Oy /Oi" )
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endif( ZDOOM_GENERATE_ASM )
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# Debug allocations in debug builds
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set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC /MTd" )
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# Disable warnings for unsecure CRT functions from VC8+
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if( MSVC_VERSION GREATER 1399 )
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set( ALL_C_FLAGS "${ALL_C_FLAGS} /wd4996" )
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endif( MSVC_VERSION GREATER 1399 )
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# The CMake configurations set /GR and /MD by default, which conflict with our settings.
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE} )
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_MINSIZEREL} )
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string(REPLACE "/MD " " " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} )
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string(REPLACE "/MDd " " " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELEASE ${CMAKE_C_FLAGS_RELEASE} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_MINSIZEREL} )
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string(REPLACE "/MD " " " CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO} )
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string(REPLACE "/MDd " " " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG} )
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string(REPLACE " /GR" " " CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
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else( MSVC )
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set( REL_LINKER_FLAGS "" )
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set( ALL_C_FLAGS "" )
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set( REL_C_FLAGS "" )
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set( DEB_C_FLAGS "" )
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endif( MSVC )
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set( CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${REL_LINKER_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} ${REL_LINKER_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} ${REL_LINKER_FLAGS}" )
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ALL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ALL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
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option(FORCE_INTERNAL_ZLIB "Use internal zlib")
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option(FORCE_INTERNAL_JPEG "Use internal jpeg")
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option(FORCE_INTERNAL_BZIP2 "Use internal bzip2")
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option(FORCE_INTERNAL_GME "Use internal gme" ON)
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if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using system zlib" )
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else( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using internal zlib" )
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add_subdirectory( zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
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set( ZLIB_LIBRARIES z )
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set( ZLIB_LIBRARY z )
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endif( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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message( STATUS "Using system jpeg library" )
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else( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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message( STATUS "Using internal jpeg library" )
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add_subdirectory( jpeg-6b )
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set( JPEG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/jpeg-6b )
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set( JPEG_LIBRARIES jpeg )
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set( JPEG_LIBRARY jpeg )
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endif( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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message( STATUS "Using system bzip2 library" )
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else( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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message( STATUS "Using internal bzip2 library" )
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add_subdirectory( bzip2 )
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set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/bzip2" )
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set( BZIP2_LIBRARIES bz2 )
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set( BZIP2_LIBRARY bz2 )
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endif( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
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if( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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message( STATUS "Using system gme library ${GME_INCLUDE_DIR}" )
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else( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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message( STATUS "Using internal gme library" )
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add_subdirectory( game-music-emu )
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set( GME_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/game-music-emu" )
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set( GME_LIBRARIES gme )
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endif( GME_FOUND AND NOT FORCE_INTERNAL_GME )
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set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
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if( NOT CMAKE_CROSSCOMPILING )
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if( NOT CROSS_EXPORTS )
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set( CROSS_EXPORTS "" )
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endif( NOT CROSS_EXPORTS )
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endif( NOT CMAKE_CROSSCOMPILING )
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( dumb )
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add_subdirectory( gdtoa )
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add_subdirectory( wadsrc )
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add_subdirectory( src )
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if( NOT WIN32 AND NOT APPLE )
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add_subdirectory( output_sdl )
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endif( NOT WIN32 AND NOT APPLE )
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if( NOT CMAKE_CROSSCOMPILING )
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export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" )
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endif( NOT CMAKE_CROSSCOMPILING )
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