mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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637 lines
16 KiB
C++
637 lines
16 KiB
C++
/*
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** dobject.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __DOBJECT_H__
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#define __DOBJECT_H__
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#include <stdlib.h>
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#include "doomtype.h"
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#include "i_system.h"
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class PClass;
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class FSerializer;
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class DObject;
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/*
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class DArgs;
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class DCanvas;
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class DConsoleCommand;
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class DConsoleAlias;
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class DSeqNode;
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class DSeqActorNode;
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class DSeqPolyNode;
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class DSeqSectorNode;
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class DThinker;
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class AActor;
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class DPolyAction;
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class DMovePoly;
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class DPolyDoor;
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class DRotatePoly;
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class DPusher;
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class DScroller;
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class DSectorEffect;
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class DLighting;
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class DFireFlicker;
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class DFlicker;
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class DGlow;
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class DGlow2;
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class DLightFlash;
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class DPhased;
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class DStrobe;
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class DMover;
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class DElevator;
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class DMovingCeiling;
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class DCeiling;
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class DDoor;
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class DMovingFloor;
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class DFloor;
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class DFloorWaggle;
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class DPlat;
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class DPillar;
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*/
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class PClassActor;
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#define RUNTIME_CLASS_CASTLESS(cls) (cls::RegistrationInfo.MyClass) // Passed a native class name, returns a PClass representing that class
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#define RUNTIME_CLASS(cls) ((cls::MetaClass *)RUNTIME_CLASS_CASTLESS(cls)) // Like above, but returns the true type of the meta object
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#define RUNTIME_TEMPLATE_CLASS(cls) ((typename cls::MetaClass *)RUNTIME_CLASS_CASTLESS(cls)) // RUNTIME_CLASS, but works with templated parameters on GCC
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#define NATIVE_TYPE(object) (object->StaticType()) // Passed an object, returns the type of the C++ class representing the object
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// Enumerations for the meta classes created by ClassReg::RegisterClass()
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enum
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{
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CLASSREG_PClass,
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CLASSREG_PClassActor,
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CLASSREG_PClassInventory,
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CLASSREG_PClassAmmo,
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CLASSREG_PClassHealth,
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CLASSREG_PClassPuzzleItem,
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CLASSREG_PClassWeapon,
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CLASSREG_PClassPlayerPawn,
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CLASSREG_PClassType,
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CLASSREG_PClassClass,
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CLASSREG_PClassWeaponPiece,
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CLASSREG_PClassPowerupGiver
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};
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struct ClassReg
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{
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PClass *MyClass;
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const char *Name;
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ClassReg *ParentType;
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ClassReg *VMExport;
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const size_t *Pointers;
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void (*ConstructNative)(void *);
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void(*InitNatives)();
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unsigned int SizeOf:28;
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unsigned int MetaClassNum:4;
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PClass *RegisterClass();
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void SetupClass(PClass *cls);
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};
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enum EInPlace { EC_InPlace };
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#define DECLARE_ABSTRACT_CLASS(cls,parent) \
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public: \
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virtual PClass *StaticType() const; \
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static ClassReg RegistrationInfo, * const RegistrationInfoPtr; \
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typedef parent Super; \
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private: \
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typedef cls ThisClass;
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#define DECLARE_ABSTRACT_CLASS_WITH_META(cls,parent,meta) \
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DECLARE_ABSTRACT_CLASS(cls,parent) \
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public: \
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typedef meta MetaClass; \
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MetaClass *GetClass() const { return static_cast<MetaClass *>(DObject::GetClass()); } \
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protected: \
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enum { MetaClassNum = CLASSREG_##meta }; private: \
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#define DECLARE_CLASS(cls,parent) \
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DECLARE_ABSTRACT_CLASS(cls,parent) \
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private: static void InPlaceConstructor (void *mem);
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#define DECLARE_CLASS_WITH_META(cls,parent,meta) \
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DECLARE_ABSTRACT_CLASS_WITH_META(cls,parent,meta) \
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private: static void InPlaceConstructor (void *mem);
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#define HAS_OBJECT_POINTERS \
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static const size_t PointerOffsets[];
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#define HAS_FIELDS \
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static void InitNativeFields();
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#if defined(_MSC_VER)
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# pragma section(".creg$u",read)
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# define _DECLARE_TI(cls) __declspec(allocate(".creg$u")) ClassReg * const cls::RegistrationInfoPtr = &cls::RegistrationInfo;
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#else
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# define _DECLARE_TI(cls) ClassReg * const cls::RegistrationInfoPtr __attribute__((section(SECTION_CREG))) = &cls::RegistrationInfo;
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#endif
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#define _IMP_PCLASS(cls, ptrs, create, initn, vmexport) \
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ClassReg cls::RegistrationInfo = {\
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nullptr, \
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#cls, \
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&cls::Super::RegistrationInfo, \
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vmexport, \
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ptrs, \
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create, \
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initn, \
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sizeof(cls), \
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cls::MetaClassNum }; \
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_DECLARE_TI(cls) \
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PClass *cls::StaticType() const { return RegistrationInfo.MyClass; }
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#define IMPLEMENT_CLASS(cls, isabstract, ptrs, fields, vmexport) \
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_X_CONSTRUCTOR_##isabstract(cls) \
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_IMP_PCLASS(cls, _X_POINTERS_##ptrs(cls), _X_ABSTRACT_##isabstract(cls), _X_FIELDS_##fields(cls), _X_VMEXPORT_##vmexport(cls))
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// Taking the address of a field in an object at address 1 instead of
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// address 0 keeps GCC from complaining about possible misuse of offsetof.
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#define IMPLEMENT_POINTERS_START(cls) const size_t cls::PointerOffsets[] = {
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#define IMPLEMENT_POINTER(field) (size_t)&((ThisClass*)1)->field - 1,
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#define IMPLEMENT_POINTERS_END ~(size_t)0 };
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// Possible arguments for the IMPLEMENT_CLASS macro
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#define _X_POINTERS_true(cls) cls::PointerOffsets
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#define _X_POINTERS_false(cls) nullptr
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#define _X_FIELDS_true(cls) cls::InitNativeFields
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#define _X_FIELDS_false(cls) nullptr
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#define _X_CONSTRUCTOR_true(cls)
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#define _X_CONSTRUCTOR_false(cls) void cls::InPlaceConstructor(void *mem) { new((EInPlace *)mem) cls; }
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#define _X_ABSTRACT_true(cls) nullptr
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#define _X_ABSTRACT_false(cls) cls::InPlaceConstructor
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#define _X_VMEXPORT_true(cls) &DVMObject<cls>::RegistrationInfo
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#define _X_VMEXPORT_false(cls) nullptr
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enum EObjectFlags
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{
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// GC flags
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OF_White0 = 1 << 0, // Object is white (type 0)
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OF_White1 = 1 << 1, // Object is white (type 1)
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OF_Black = 1 << 2, // Object is black
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OF_Fixed = 1 << 3, // Object is fixed (should not be collected)
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OF_Rooted = 1 << 4, // Object is soft-rooted
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OF_EuthanizeMe = 1 << 5, // Object wants to die
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OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
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OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
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OF_WhiteBits = OF_White0 | OF_White1,
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OF_MarkBits = OF_WhiteBits | OF_Black,
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// Other flags
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OF_JustSpawned = 1 << 8, // Thinker was spawned this tic
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OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
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OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
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OF_Transient = 1 << 11, // Object should not be archived (references to it will be nulled on disk)
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OF_SuperCall = 1 << 12, // A super call from the VM is about to be performed
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};
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template<class T> class TObjPtr;
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namespace GC
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{
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enum EGCState
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{
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GCS_Pause,
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GCS_Propagate,
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GCS_Sweep,
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GCS_Finalize
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};
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// Number of bytes currently allocated through M_Malloc/M_Realloc.
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extern size_t AllocBytes;
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// Amount of memory to allocate before triggering a collection.
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extern size_t Threshold;
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// List of gray objects.
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extern DObject *Gray;
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// List of every object.
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extern DObject *Root;
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// Current white value for potentially-live objects.
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extern uint32 CurrentWhite;
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// Current collector state.
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extern EGCState State;
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// Position of GC sweep in the list of objects.
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extern DObject **SweepPos;
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// Size of GC pause.
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extern int Pause;
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// Size of GC steps.
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extern int StepMul;
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// Is this the final collection just before exit?
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extern bool FinalGC;
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// Current white value for known-dead objects.
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static inline uint32 OtherWhite()
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{
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return CurrentWhite ^ OF_WhiteBits;
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}
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// Frees all objects, whether they're dead or not.
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void FreeAll();
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// Does one collection step.
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void Step();
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// Does a complete collection.
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void FullGC();
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// Handles the grunt work for a write barrier.
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void Barrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier.
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static inline void WriteBarrier(DObject *pointing, DObject *pointed);
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// Handles a write barrier for a pointer that isn't inside an object.
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static inline void WriteBarrier(DObject *pointed);
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// Handles a read barrier.
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template<class T> inline T *ReadBarrier(T *&obj)
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{
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if (obj == NULL || !(obj->ObjectFlags & OF_EuthanizeMe))
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{
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return obj;
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}
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return obj = NULL;
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}
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// Check if it's time to collect, and do a collection step if it is.
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static inline void CheckGC()
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{
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if (AllocBytes >= Threshold)
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Step();
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}
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// Forces a collection to start now.
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static inline void StartCollection()
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{
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Threshold = AllocBytes;
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}
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// Marks a white object gray. If the object wants to die, the pointer
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// is NULLed instead.
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void Mark(DObject **obj);
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// Marks an array of objects.
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void MarkArray(DObject **objs, size_t count);
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// For cleanup
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void DelSoftRootHead();
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// Soft-roots an object.
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void AddSoftRoot(DObject *obj);
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// Unroots an object.
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void DelSoftRoot(DObject *obj);
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template<class T> void Mark(T *&obj)
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{
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union
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{
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T *t;
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DObject *o;
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};
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o = obj;
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Mark(&o);
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obj = t;
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}
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template<class T> void Mark(TObjPtr<T> &obj);
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template<class T> void MarkArray(T **obj, size_t count)
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{
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MarkArray((DObject **)(obj), count);
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}
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template<class T> void MarkArray(TArray<T> &arr)
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{
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MarkArray(&arr[0], arr.Size());
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}
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}
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// A template class to help with handling read barriers. It does not
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// handle write barriers, because those can be handled more efficiently
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// with knowledge of the object that holds the pointer.
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template<class T>
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class TObjPtr
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{
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union
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{
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T *p;
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DObject *o;
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};
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public:
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TObjPtr() throw()
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{
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}
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TObjPtr(T *q) throw()
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: p(q)
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{
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}
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TObjPtr(const TObjPtr<T> &q) throw()
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: p(q.p)
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{
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}
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T *operator=(T *q) throw()
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{
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return p = q;
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// The caller must now perform a write barrier.
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}
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operator T*() throw()
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{
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return GC::ReadBarrier(p);
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}
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T &operator*()
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{
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T *q = GC::ReadBarrier(p);
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assert(q != NULL);
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return *q;
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}
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T **operator&() throw()
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{
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// Does not perform a read barrier. The only real use for this is with
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// the DECLARE_POINTER macro, where a read barrier would be a very bad
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// thing.
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return &p;
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}
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T *operator->() throw()
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{
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return GC::ReadBarrier(p);
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}
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bool operator<(T *u) throw()
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{
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return GC::ReadBarrier(p) < u;
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}
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bool operator<=(T *u) throw()
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{
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return GC::ReadBarrier(p) <= u;
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}
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bool operator>(T *u) throw()
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{
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return GC::ReadBarrier(p) > u;
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}
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bool operator>=(T *u) throw()
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{
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return GC::ReadBarrier(p) >= u;
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}
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bool operator!=(T *u) throw()
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{
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return GC::ReadBarrier(p) != u;
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}
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bool operator==(T *u) throw()
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{
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return GC::ReadBarrier(p) == u;
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}
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template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
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template<class U> friend FSerializer &Serialize(FSerializer &arc, const char *key, TObjPtr<U> &value, TObjPtr<U> *);
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friend class DObject;
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};
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// Use barrier_cast instead of static_cast when you need to cast
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// the contents of a TObjPtr to a related type.
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template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
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{
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return static_cast<T>(static_cast<U *>(o));
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}
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template<class T> inline void GC::Mark(TObjPtr<T> &obj)
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{
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GC::Mark(&obj.o);
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}
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class DObject
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{
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public:
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virtual PClass *StaticType() const { return RegistrationInfo.MyClass; }
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static ClassReg RegistrationInfo, * const RegistrationInfoPtr;
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static void InPlaceConstructor (void *mem);
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static void InitNativeFields();
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typedef PClass MetaClass;
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private:
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typedef DObject ThisClass;
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protected:
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enum { MetaClassNum = CLASSREG_PClass };
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// Per-instance variables. There are four.
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private:
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PClass *Class; // This object's type
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public:
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DObject *ObjNext; // Keep track of all allocated objects
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DObject *GCNext; // Next object in this collection list
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uint32 ObjectFlags; // Flags for this object
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public:
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DObject ();
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DObject (PClass *inClass);
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virtual ~DObject ();
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inline bool IsKindOf (const PClass *base) const;
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inline bool IsA (const PClass *type) const;
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void SerializeUserVars(FSerializer &arc);
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virtual void Serialize(FSerializer &arc);
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void VMSuperCall()
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{
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ObjectFlags |= OF_SuperCall;
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}
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void ClearClass()
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{
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Class = NULL;
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}
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// For catching Serialize functions in derived classes
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// that don't call their base class.
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void CheckIfSerialized () const;
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virtual void Destroy ();
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// If you need to replace one object with another and want to
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// change any pointers from the old object to the new object,
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// use this method.
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virtual size_t PointerSubstitution (DObject *old, DObject *notOld);
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static size_t StaticPointerSubstitution (DObject *old, DObject *notOld);
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PClass *GetClass() const
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{
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if (Class == NULL)
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{
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// Save a little time the next time somebody wants this object's type
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// by recording it now.
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const_cast<DObject *>(this)->Class = StaticType();
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}
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return Class;
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}
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void SetClass (PClass *inClass)
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{
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Class = inClass;
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}
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void *operator new(size_t len)
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{
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return M_Malloc(len);
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}
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void operator delete (void *mem)
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{
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M_Free(mem);
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}
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// GC fiddling
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// An object is white if either white bit is set.
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bool IsWhite() const
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{
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return !!(ObjectFlags & OF_WhiteBits);
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}
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bool IsBlack() const
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{
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return !!(ObjectFlags & OF_Black);
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}
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// An object is gray if it isn't white or black.
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bool IsGray() const
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{
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return !(ObjectFlags & OF_MarkBits);
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}
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// An object is dead if it's the other white.
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bool IsDead() const
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{
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return !!(ObjectFlags & GC::OtherWhite() & OF_WhiteBits);
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}
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void ChangeWhite()
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{
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ObjectFlags ^= OF_WhiteBits;
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}
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void MakeWhite()
|
|
{
|
|
ObjectFlags = (ObjectFlags & ~OF_MarkBits) | (GC::CurrentWhite & OF_WhiteBits);
|
|
}
|
|
|
|
void White2Gray()
|
|
{
|
|
ObjectFlags &= ~OF_WhiteBits;
|
|
}
|
|
|
|
void Black2Gray()
|
|
{
|
|
ObjectFlags &= ~OF_Black;
|
|
}
|
|
|
|
void Gray2Black()
|
|
{
|
|
ObjectFlags |= OF_Black;
|
|
}
|
|
|
|
// Marks all objects pointed to by this one. Returns the (approximate)
|
|
// amount of memory used by this object.
|
|
virtual size_t PropagateMark();
|
|
|
|
protected:
|
|
// This form of placement new and delete is for use *only* by PClass's
|
|
// CreateNew() method. Do not use them for some other purpose.
|
|
void *operator new(size_t, EInPlace *mem)
|
|
{
|
|
return (void *)mem;
|
|
}
|
|
|
|
void operator delete (void *mem, EInPlace *)
|
|
{
|
|
M_Free (mem);
|
|
}
|
|
};
|
|
|
|
class AInventory;//
|
|
|
|
// When you write to a pointer to an Object, you must call this for
|
|
// proper bookkeeping in case the Object holding this pointer has
|
|
// already been processed by the GC.
|
|
static inline void GC::WriteBarrier(DObject *pointing, DObject *pointed)
|
|
{
|
|
if (pointed != NULL && pointed->IsWhite() && pointing->IsBlack())
|
|
{
|
|
Barrier(pointing, pointed);
|
|
}
|
|
}
|
|
|
|
static inline void GC::WriteBarrier(DObject *pointed)
|
|
{
|
|
if (pointed != NULL && State == GCS_Propagate && pointed->IsWhite())
|
|
{
|
|
Barrier(NULL, pointed);
|
|
}
|
|
}
|
|
|
|
#include "dobjtype.h"
|
|
|
|
inline bool DObject::IsKindOf (const PClass *base) const
|
|
{
|
|
return base->IsAncestorOf (GetClass ());
|
|
}
|
|
|
|
inline bool DObject::IsA (const PClass *type) const
|
|
{
|
|
return (type == GetClass());
|
|
}
|
|
|
|
template<class T> T *dyn_cast(DObject *p)
|
|
{
|
|
if (p != NULL && p->IsKindOf(RUNTIME_CLASS_CASTLESS(T)))
|
|
{
|
|
return static_cast<T *>(p);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
template<class T> const T *dyn_cast(const DObject *p)
|
|
{
|
|
return dyn_cast<T>(const_cast<DObject *>(p));
|
|
}
|
|
|
|
#endif //__DOBJECT_H__
|