mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-12 05:02:11 +00:00
760f70d3f1
so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. SVN r1226 (trunk)
20 lines
504 B
C++
20 lines
504 B
C++
static FRandom pr_bruisattack ("BruisAttack");
|
|
|
|
|
|
DEFINE_ACTION_FUNCTION(AActor, A_BruisAttack)
|
|
{
|
|
if (!self->target)
|
|
return;
|
|
|
|
if (self->CheckMeleeRange ())
|
|
{
|
|
int damage = (pr_bruisattack()%8+1)*10;
|
|
S_Sound (self, CHAN_WEAPON, "baron/melee", 1, ATTN_NORM);
|
|
P_DamageMobj (self->target, self, self, damage, NAME_Melee);
|
|
P_TraceBleed (damage, self->target, self);
|
|
return;
|
|
}
|
|
|
|
// launch a missile
|
|
P_SpawnMissile (self, self->target, PClass::FindClass("BaronBall"));
|
|
}
|