qzdoom-gpl/src/thingdef
Christoph Oelckers 899389e6a4 - link actors into blockmap through linked line portals.
Links through sector portals are not done because nearly all the checks can be performed without doing this so if it works without there's no need to add more processing time.
Will have to see if there's cases left where such a link is needed and if so, whether there's better options to do it.

For line portals such links are necessary to have proper collision detection with actors that are currently transitioning the portal.
2016-03-08 14:41:37 +01:00
..
olddecorations.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef.h Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef_codeptr.cpp - link actors into blockmap through linked line portals. 2016-03-08 14:41:37 +01:00
thingdef_data.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef_exp.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef_exp.h Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef_expression.cpp - fixed: CallStateChain must never allow a jumping function to set the chain's overall result to successful. 2016-03-04 15:11:20 +01:00
thingdef_parse.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef_properties.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
thingdef_states.cpp Add float casts to DECORATE for the sake of completeness 2016-03-01 11:36:15 -06:00