.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
|
2012-08-30 04:01:50 +00:00 |
g_doom
|
- In P_SetSafeFlash(), check the requested state against every actor when Dehacked moves the
|
2013-02-07 20:29:48 +00:00 |
g_heretic
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
g_hexen
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
g_raven
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
g_shared
|
- Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
|
2013-02-01 02:16:02 +00:00 |
g_strife
|
- P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
|
2013-01-23 03:46:12 +00:00 |
intermission
|
- Fixed: Don't use the player skin in the cast call if the class being shown has been removed
|
2013-01-02 03:44:42 +00:00 |
menu
|
- Fixed: The menu treated netdemos as actual netgames.
|
2013-01-26 03:41:06 +00:00 |
oplsynth
|
- GCC warning cleanup
|
2013-01-21 22:30:30 +00:00 |
r_data
|
- Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always
|
2012-09-19 01:45:00 +00:00 |
resourcefiles
|
- Fix type conversion warning in file_wad.cpp.
|
2012-12-21 22:48:40 +00:00 |
sdl
|
- Fixed: Solaris compile.
|
2012-11-01 18:23:39 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- Added Oktalyzer loading support to ZDoom.
|
2013-02-08 00:25:30 +00:00 |
textures
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
thingdef
|
- GCC warning cleanup
|
2013-01-21 22:30:30 +00:00 |
timidity
|
- Patch to allow compilation by clang.
|
2012-04-23 02:46:25 +00:00 |
win32
|
- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
|
2012-09-16 04:40:56 +00:00 |
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
actionspecials.h
|
- Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts.
|
2012-05-26 01:05:49 +00:00 |
actor.h
|
- Added actors' BounceSound, WallBounceSound, and CrushPainSound to preloading.
|
2012-08-22 23:17:49 +00:00 |
actorptrselect.cpp
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
actorptrselect.h
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
am_map.cpp
|
- Fixed: The originx and originy for the textured automap is supposed to be calculated after
|
2012-12-22 00:55:27 +00:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
|
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
b_bot.h
|
|
|
b_func.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_game.cpp
|
- fix uninitialized string buffer in bot code.
|
2011-08-31 22:49:24 +00:00 |
b_move.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
b_think.cpp
|
- removed more r_ header dependencies from the rest of the code.
|
2011-07-06 15:31:05 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
|
2012-02-11 01:44:56 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- The chasecam is now only considered a cheat for deathmatch mode. (For that, there is still
|
2012-09-09 03:01:49 +00:00 |
c_console.cpp
|
- Fixed: The memmove() in AddToConsole() did not include the terminating null character.
|
2012-03-08 23:17:53 +00:00 |
c_console.h
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_cvars.cpp
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
c_cvars.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
c_dispatch.cpp
|
- Removed the BuildString() override that took a char** argv, because it was used nowhere.
|
2013-01-11 03:21:46 +00:00 |
c_dispatch.h
|
- Removed the BuildString() override that took a char** argv, because it was used nowhere.
|
2013-01-11 03:21:46 +00:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
- Since we have two OPL cores now, what's one more? Added a straight, (highly) unoptimized port
|
2012-11-15 05:23:24 +00:00 |
cmdlib.cpp
|
- Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character.
|
2012-05-06 03:16:11 +00:00 |
cmdlib.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
|
2013-02-07 21:32:06 +00:00 |
compatibility.h
|
- Added compat_badangles to simulate Doom's incorrect sine table: Player
|
2011-11-01 02:58:52 +00:00 |
configfile.cpp
|
- Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
|
2012-07-06 02:22:58 +00:00 |
configfile.h
|
- Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
|
2012-07-06 02:22:58 +00:00 |
ct_chat.cpp
|
- Player icons that are taller than the small font will now expand the vertical size of the
|
2012-08-10 02:49:41 +00:00 |
d_dehacked.cpp
|
- Added support for random state durations. Instead of defining a frame like this:
|
2012-08-23 01:00:30 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
|
2012-04-07 13:07:25 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- Added Gez's BFG edition patch.
|
2012-11-01 02:42:14 +00:00 |
d_main.cpp
|
- Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
|
2013-01-26 03:28:54 +00:00 |
d_main.h
|
- Added startup screen customization, courtesy of Gez.
|
2012-02-21 19:52:40 +00:00 |
d_net.cpp
|
- Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
|
2012-09-16 04:40:56 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Never set the player actor's scale to the skin's directly. Only do it indirectly through
|
2013-01-02 02:26:22 +00:00 |
d_player.h
|
- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
|
2013-02-05 02:27:35 +00:00 |
d_protocol.cpp
|
- Fix some GCC 4.7.1 warnings.
|
2012-07-07 03:43:11 +00:00 |
d_protocol.h
|
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
|
2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
- Add NULL decal check to FDecalLib::ParseGenerator().
|
2013-01-03 03:07:18 +00:00 |
decallib.h
|
- rename src/resources to src/r_data.
|
2011-07-06 07:35:36 +00:00 |
dobject.cpp
|
- Fixed: FinalGC() needs to run before the type system is shut down.
|
2012-06-16 03:10:38 +00:00 |
dobject.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
dobjgc.cpp
|
- Merged r1236, r1237, and r1240 of GZDoom.
|
2011-08-14 23:53:20 +00:00 |
dobjtype.cpp
|
- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
dobjtype.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
doomdata.h
|
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
|
2012-07-08 02:18:15 +00:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
|
2013-02-07 21:32:06 +00:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- moved render style and border drawing code out of r_draw.cpp.
|
2011-07-05 20:41:53 +00:00 |
doomstat.h
|
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
|
2012-04-07 11:33:35 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
|
2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
|
2011-07-15 13:26:36 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
farchive.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
farchive.h
|
- Added the CCMD listsnapshots to show which maps have savedata stored.
|
2012-06-16 04:05:31 +00:00 |
files.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
|
2013-02-07 21:09:55 +00:00 |
g_game.h
|
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
|
2012-07-08 02:18:15 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
|
|
g_level.cpp
|
- Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
|
2013-01-26 03:28:54 +00:00 |
g_level.h
|
- Added CHANGELEVEL_PRERAISEWEAPON flag for use with ACS's ChangeLevel.
|
2013-01-03 02:18:19 +00:00 |
g_mapinfo.cpp
|
- Added MAPINFO flag "SpawnWithWeaponRaised".
|
2013-01-03 02:08:08 +00:00 |
g_skill.cpp
|
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
|
2012-02-12 02:45:48 +00:00 |
gameconfigfile.cpp
|
- Fixed: Do not write the config file if DoGameSetup() has not been called yet.
|
2012-05-15 21:47:15 +00:00 |
gameconfigfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
|
2011-06-18 05:43:51 +00:00 |
gi.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
gi.h
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
gstrings.h
|
|
|
hu_scores.cpp
|
- Exported the scoreboard text to LANGUAGE.
|
2012-08-22 21:53:44 +00:00 |
hu_stuff.h
|
- Player icons that are taller than the small font will now expand the vertical size of the
|
2012-08-10 02:49:41 +00:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- Fixed: pr_statetics must be named, since it's critical to sync.
|
2012-11-10 03:36:30 +00:00 |
info.h
|
- Added support for random state durations. Instead of defining a frame like this:
|
2012-08-23 01:00:30 +00:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- Fixed: The resurrect cheat also needs to restore the player's radius.
|
2013-01-02 01:34:27 +00:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
|
2010-11-07 07:29:23 +00:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Fixed: screenshot_dir overrided -shotdir.
|
2012-08-22 04:23:51 +00:00 |
m_misc.h
|
- Added textual descriptions of the zlib errors.
|
2012-06-16 03:29:44 +00:00 |
m_png.cpp
|
- Fix some GCC 4.7.1 warnings.
|
2012-07-07 03:43:11 +00:00 |
m_png.h
|
|
|
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
- P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
|
2013-01-23 03:46:12 +00:00 |
nodebuild.cpp
|
- Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
|
2013-01-17 19:42:52 +00:00 |
nodebuild.h
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
p_3dfloors.cpp
|
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
|
2013-01-02 03:01:03 +00:00 |
p_3dfloors.h
|
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
|
2013-01-02 03:01:03 +00:00 |
p_3dmidtex.cpp
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
- More options for acsprofile command:
|
2013-02-03 04:30:20 +00:00 |
p_acs.h
|
- More options for acsprofile command:
|
2013-02-03 04:30:20 +00:00 |
p_buildmap.cpp
|
- Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
|
2013-02-07 20:17:50 +00:00 |
p_ceiling.cpp
|
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
|
2012-02-09 19:59:32 +00:00 |
p_conversation.cpp
|
- Remove LabelOffset from menus entirely and just compute things so that the console font and
|
2012-07-26 05:27:37 +00:00 |
p_conversation.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_doors.cpp
|
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
|
2012-04-12 12:42:00 +00:00 |
p_effect.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_effect.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
|
- Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
|
2013-01-23 04:04:21 +00:00 |
p_enemy.h
|
- added DavidPH's A_FaceTarget with pitch submission.
|
2012-04-07 12:48:56 +00:00 |
p_floor.cpp
|
- Fixed: Floor_RaiseAndCrush is not Floor_RaiseToLowestCeilingAndCrush.
|
2013-01-27 02:57:17 +00:00 |
p_glnodes.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
p_interaction.cpp
|
- When doing kickback in P_DamageMobj(), choose a random direction if the target and origin are in the exact same spot.
|
2013-02-07 21:02:26 +00:00 |
p_lights.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
|
2012-04-12 12:42:00 +00:00 |
p_lnspec.h
|
- Added support for using named scripts with UDMF maps. On lines with ACS specials
|
2012-02-18 02:39:01 +00:00 |
p_local.h
|
- Added MAPINFO flag "SpawnWithWeaponRaised".
|
2013-01-03 02:08:08 +00:00 |
p_map.cpp
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
p_maputl.cpp
|
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
|
2012-04-19 03:22:06 +00:00 |
p_mobj.cpp
|
- Moved MF4_BOSSSPAWNED flag copying from A_PainShootSkull to AActor::CopyFriendliness().
|
2013-02-05 02:33:11 +00:00 |
p_pillar.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_plats.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_pspr.cpp
|
- P_MovePsprites() should now always call P_CheckWeaponSwitch(), because the latter function
|
2013-02-07 20:42:24 +00:00 |
p_pspr.h
|
- Apply patch to prevent the flash state from being processed twice after using A_GunFlash.
|
2012-04-01 02:49:04 +00:00 |
p_saveg.cpp
|
- Added MAPINFO flag "SpawnWithWeaponRaised".
|
2013-01-03 02:08:08 +00:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Added a new UDMF sidedef flag: lightfog.
|
2012-11-03 02:02:42 +00:00 |
p_setup.cpp
|
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
|
2013-02-07 21:32:06 +00:00 |
p_setup.h
|
- Fixed: Solaris compile.
|
2012-11-01 18:23:39 +00:00 |
p_sight.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
|
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
|
2012-02-21 21:52:42 +00:00 |
p_spec.cpp
|
- Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
|
2013-01-23 04:11:19 +00:00 |
p_spec.h
|
- Fixed: SectorDamage did not work with 3D floors.
|
2012-04-26 02:35:02 +00:00 |
p_states.cpp
|
- Fixed: FStateDefinitions::FinishStates() must ResolveGotoLabels before resolving labelled gotos. Otherwise, something like this fails:
|
2012-07-22 04:30:07 +00:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
- Ensure that only actor with positive SpawnIDs get added to the SpawnableThings map, so there will
|
2012-11-09 23:53:58 +00:00 |
p_terrain.cpp
|
- Allow terrain definitions to work with overrides and non-flats.
|
2013-02-05 02:39:47 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- Ensure that only actor with positive SpawnIDs get added to the SpawnableThings map, so there will
|
2012-11-09 23:53:58 +00:00 |
p_tick.cpp
|
- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
|
2012-04-27 01:40:50 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_trace.h
|
- added Gez's patch for proper splash checks with 3D-floors.
|
2011-09-21 19:39:12 +00:00 |
p_udmf.cpp
|
- Added Gez's "Using arg*str instead of SpawnID" patch, with modifications.
|
2012-11-09 23:25:56 +00:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
|
2012-10-22 01:28:11 +00:00 |
p_user.cpp
|
- Use P_DropWeapon() everywhere it makes sense.
|
2013-01-25 03:32:49 +00:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
|
2012-03-15 22:59:39 +00:00 |
parsecontext.cpp
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
po_man.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_3dfloors.cpp
|
- Apply kgsws-CZ's fixes:
|
2011-04-13 02:34:48 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
- Fixed: All 3D floors were additive due to a typo.
|
2012-08-12 03:23:35 +00:00 |
r_bsp.h
|
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
|
2011-07-06 13:00:51 +00:00 |
r_defs.h
|
- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
r_draw.cpp
|
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
|
2012-10-05 04:21:34 +00:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_local.h
|
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
|
2011-07-05 13:33:02 +00:00 |
r_main.cpp
|
- Move player prediction calls into D_Display().
|
2012-05-10 03:48:36 +00:00 |
r_main.h
|
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
|
2012-01-22 00:14:02 +00:00 |
r_plane.cpp
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_plane.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
r_polymost.cpp
|
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
|
2012-02-10 00:53:50 +00:00 |
r_polymost.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
- Fixed: Flipping textures horizontally also flipped the scrolling direction.
|
2012-12-04 03:24:25 +00:00 |
r_segs.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
|
- A_SetPitch now clamps the player's pitch within the valid range. It can
|
2011-12-06 01:25:37 +00:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
- GCC warning cleanup
|
2013-01-21 22:30:30 +00:00 |
r_things.h
|
- Fixed: Sprites drawn with the shaded render style were always fullbright.
|
2012-03-24 00:52:15 +00:00 |
r_utility.cpp
|
- Move player prediction calls into D_Display().
|
2012-05-10 03:48:36 +00:00 |
r_utility.h
|
- fixed some leftover references to the software renderer.
|
2011-07-07 19:53:42 +00:00 |
s_advsound.cpp
|
- Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of
|
2012-11-03 03:43:05 +00:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
- Fixed: MUSINFO must be parsed after MAPINFO, since it needs the entries created by MAPINFO.
|
2012-08-30 03:00:37 +00:00 |
s_sound.h
|
- Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of
|
2012-11-03 03:43:05 +00:00 |
sc_man.cpp
|
- Fixed: The scanner triggered an assertion failure on empty strings.
|
2011-11-26 06:59:35 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
|
2011-11-24 04:36:36 +00:00 |
st_stuff.h
|
|
|
statistics.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
|
2012-03-03 03:19:29 +00:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- fixed TArray compilation issue with GCC 4.7.
|
2012-04-07 12:22:00 +00:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
|
|
v_draw.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_font.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
|
2012-02-11 00:15:03 +00:00 |
v_text.h
|
- added code submission for printing secret information.
|
2010-11-30 08:18:11 +00:00 |
v_video.cpp
|
- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
v_video.h
|
- Fixed: hud_scale is supposed use strictly integral scaling factors.
|
2012-07-21 02:32:04 +00:00 |
valgrind.inc
|
|
|
vectors.h
|
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
|
2010-08-01 19:14:10 +00:00 |
version.h
|
- Changed unix config directory from ~/.zdoom to ~/.config/zdoom to comply with Ubuntu Software Centre guidelines.
|
2012-07-30 09:31:04 +00:00 |
w_wad.cpp
|
- GCC warning cleanup
|
2013-01-21 22:30:30 +00:00 |
w_wad.h
|
- Added Gez's BFG edition patch.
|
2012-11-01 02:42:14 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
- Exported the scoreboard text to LANGUAGE.
|
2012-08-22 21:53:44 +00:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
- Fixed: FString::Insert copied too many charactes.
|
2012-10-09 23:05:59 +00:00 |
zstring.h
|
- Place a limit on the number of reports per missing texture. On maps with many lines and many
|
2011-05-08 00:30:32 +00:00 |