qzdoom-gpl/src/g_strife/a_alienspectres.cpp
Christoph Oelckers 674c63d66c - fixed: A_KeenDie should not drop items.
SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00

192 lines
4.6 KiB
C++

/*
#include "actor.h"
#include "m_random.h"
#include "a_action.h"
#include "p_local.h"
#include "p_enemy.h"
#include "s_sound.h"
#include "m_random.h"
#include "a_strifeglobal.h"
#include "c_console.h"
#include "gstrings.h"
#include "thingdef/thingdef.h"
#include "doomstat.h"
*/
static FRandom pr_spectrespawn ("AlienSpectreSpawn");
static FRandom pr_spectrechunk ("212e4");
AActor *P_SpawnSubMissile (AActor *source, const PClass *type, AActor *target);
//============================================================================
DEFINE_ACTION_FUNCTION(AActor, A_SpectreChunkSmall)
{
AActor *foo = Spawn("AlienChunkSmall", self->x, self->y, self->z + 10*FRACUNIT, ALLOW_REPLACE);
if (foo != NULL)
{
int t;
t = pr_spectrechunk() & 15;
foo->velx = (t - (pr_spectrechunk() & 7)) << FRACBITS;
t = pr_spectrechunk() & 15;
foo->vely = (t - (pr_spectrechunk() & 7)) << FRACBITS;
foo->velz = (pr_spectrechunk() & 15) << FRACBITS;
}
}
DEFINE_ACTION_FUNCTION(AActor, A_SpectreChunkLarge)
{
AActor *foo = Spawn("AlienChunkLarge", self->x, self->y, self->z + 10*FRACUNIT, ALLOW_REPLACE);
if (foo != NULL)
{
int t;
t = pr_spectrechunk() & 7;
foo->velx = (t - (pr_spectrechunk() & 15)) << FRACBITS;
t = pr_spectrechunk() & 7;
foo->vely = (t - (pr_spectrechunk() & 15)) << FRACBITS;
foo->velz = (pr_spectrechunk() & 7) << FRACBITS;
}
}
DEFINE_ACTION_FUNCTION(AActor, A_Spectre3Attack)
{
if (self->target == NULL)
return;
AActor *foo = Spawn("SpectralLightningV2", self->x, self->y, self->z + 32*FRACUNIT, ALLOW_REPLACE);
foo->velz = -12*FRACUNIT;
foo->target = self;
foo->health = -2;
foo->tracer = self->target;
self->angle -= ANGLE_180 / 20 * 10;
for (int i = 0; i < 20; ++i)
{
self->angle += ANGLE_180 / 20;
P_SpawnSubMissile (self, PClass::FindClass("SpectralLightningBall2"), self);
}
self->angle -= ANGLE_180 / 20 * 10;
}
DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath)
{
AActor *player;
char voc[32];
int log;
int i;
A_Unblock(self, true); // [RH] Need this for Sigil rewarding
if (!CheckBossDeath (self))
{
return;
}
for (i = 0, player = NULL; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && players[i].health > 0)
{
player = players[i].mo;
break;
}
}
if (player == NULL)
{
return;
}
switch (self->GetClass()->TypeName)
{
case NAME_AlienSpectre1:
EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0, false);
log = 95;
break;
case NAME_AlienSpectre2:
C_MidPrint(SmallFont, GStrings("TXT_KILLED_BISHOP"));
log = 74;
player->GiveInventoryType (QuestItemClasses[20]);
break;
case NAME_AlienSpectre3:
{
C_MidPrint(SmallFont, GStrings("TXT_KILLED_ORACLE"));
// If there are any Oracles still alive, kill them.
TThinkerIterator<AActor> it(NAME_Oracle);
AActor *oracle;
while ( (oracle = it.Next()) != NULL)
{
if (oracle->health > 0)
{
oracle->health = 0;
oracle->Die (self, self);
}
}
player->GiveInventoryType (QuestItemClasses[22]);
if (player->FindInventory (QuestItemClasses[20]))
{ // If the Bishop is dead, set quest item 22
player->GiveInventoryType (QuestItemClasses[21]);
}
if (player->FindInventory (QuestItemClasses[23]) == NULL)
{ // Macil is calling us back...
log = 87;
}
else
{ // You wield the power of the complete Sigil.
log = 85;
}
EV_DoDoor (DDoor::doorOpen, NULL, NULL, 222, 8*FRACUNIT, 0, 0, 0);
break;
}
case NAME_AlienSpectre4:
C_MidPrint(SmallFont, GStrings("TXT_KILLED_MACIL"));
player->GiveInventoryType (QuestItemClasses[23]);
if (player->FindInventory (QuestItemClasses[24]) == NULL)
{ // Richter has taken over. Macil is a snake.
log = 79;
}
else
{ // Back to the factory for another Sigil!
log = 106;
}
break;
case NAME_AlienSpectre5:
C_MidPrint(SmallFont, GStrings("TXT_KILLED_LOREMASTER"));
ASigil *sigil;
player->GiveInventoryType (QuestItemClasses[25]);
if (!multiplayer)
{
player->GiveInventoryType (RUNTIME_CLASS(AUpgradeStamina));
player->GiveInventoryType (RUNTIME_CLASS(AUpgradeAccuracy));
}
sigil = player->FindInventory<ASigil>();
if (sigil != NULL && sigil->NumPieces == 5)
{ // You wield the power of the complete Sigil.
log = 85;
}
else
{ // Another Sigil piece. Woohoo!
log = 83;
}
EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
break;
default:
return;
}
mysnprintf (voc, countof(voc), "svox/voc%d", log);
S_Sound (CHAN_VOICE, voc, 1, ATTN_NORM);
player->player->SetLogNumber (log);
}