mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
6adb069506
This was to resolve some circular dependencies with the portal code. The most notable changees: * FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures. * split off the parts from p_maputl into a separate header. * consolidated all blockmap related data into p_blockmap.h * split off the polyobject parts into po_man.h
45 lines
697 B
Text
45 lines
697 B
Text
/Debug
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*.ncb
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*.suo
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*.pdb
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*.ilk
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*.aps
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/Release
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/wadsrc_wad
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*.user
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/debug
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/release
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*/debug
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*/release
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/release_gcc
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/dumb/vc6/dumb_static/release
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/dumb/vc6/dumb_static/debug
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/dumb/vc6/dumb_static/x64
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/DOOMSTATS.TXT
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/src/gitinfo.h
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/src/sc_man_scanner.h
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/src/xlat/xlat_parser.c
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/src/xlat/xlat_parser.h
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/src/xlat/xlat_parser.out
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/src/zscript/zcc-parse.c
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/src/zscript/zcc-parse.h
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/src/zscript/zcc-parse.out
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/tools/*/debug
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/tools/*/release
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/tools/*/*.exe
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/tools/lemon/build
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/tools/re2c/build
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/tools/updaterevision/x64/
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/tools/zipdir/x64
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/wadsrc/*.pk3
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/build_vc2013
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/bzip2/x64/
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/disasm.txt
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/game-music-emu/x64/
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/gdtoa/x64/
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/jpeg-6b/x64/
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/lzma/x64/
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/zlib/x64/
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/build_vc2015
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/build_vc2015-32
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/build_vc2015-64
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