qzdoom-gpl/src/g_strife
2016-05-28 01:19:42 +02:00
..
a_acolyte.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_alienspectres.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_coin.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_crusader.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_entityboss.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_inquisitor.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_loremaster.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_oracle.cpp
a_programmer.cpp - trimmed down the AActor Spawn interface and removed all non-float variants. 2016-03-23 10:42:41 +01:00
a_reaver.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_rebels.cpp - converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut. 2016-03-22 12:42:27 +01:00
a_sentinel.cpp - floatified FLineOpening. 2016-03-25 18:43:37 +01:00
a_spectral.cpp - float stuff in g_raven. 2016-03-22 02:29:43 +01:00
a_stalker.cpp - replaced ceilingz with a floating point variable, also in FCheckPosition. 2016-03-20 13:32:53 +01:00
a_strifeglobal.h
a_strifeitems.cpp - added NULL pointer checks to SpecialDropAction methods that call CheckLocalView. 2016-05-15 09:16:37 +02:00
a_strifestuff.cpp Replaced every remaining instances of the old layer names 2016-05-28 01:19:42 +02:00
a_strifeweapons.cpp Replaced every remaining instances of the old layer names 2016-05-28 01:19:42 +02:00
a_templar.cpp - reworked calls to P_SpawnPlayerMissile, P_AimLineAttack and P_LineAttack to use floating point angles. 2016-03-18 00:43:05 +01:00
a_thingstoblowup.cpp Revert "Revert "Remove "action" from Actor functions that don't actually need it"" 2016-04-19 21:09:15 -05:00
strife_sbar.cpp - floatification of g_shared. 2016-03-24 01:46:11 +01:00