.. |
asm_ia32
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asm_x86_64
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fragglescript
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- removed several unused setter functions for level data structures and fixed some incorrect uses.
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2016-04-02 22:05:23 +02:00 |
g_doom
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g_heretic
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
g_hexen
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
g_raven
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g_shared
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Merge branch 'master' into floatcvt
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2016-04-03 22:11:50 +02:00 |
g_strife
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
intermission
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math
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
menu
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oplsynth
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posix
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- removed a few leftover FRACUNITs.
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2016-04-02 20:07:18 +02:00 |
r_data
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- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
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2016-03-31 00:41:21 +02:00 |
resourcefiles
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sfmt
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sound
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textures
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
thingdef
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- fixed: A_CheckLOF did the trace pitch calculation wrong.
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2016-04-03 21:26:57 +02:00 |
timidity
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wildmidi
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win32
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- floatified the global view variables.
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2016-04-01 12:22:16 +02:00 |
xlat
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zscript
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__autostart.cpp
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actionspecials.h
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actor.h
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- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
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2016-04-02 20:45:32 +02:00 |
actorptrselect.cpp
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actorptrselect.h
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am_map.cpp
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- removed several unused setter functions for level data structures and fixed some incorrect uses.
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2016-04-02 22:05:23 +02:00 |
am_map.h
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announcer.h
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autosegs.h
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b_bot.cpp
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b_bot.h
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- moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff.
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2016-03-26 01:30:28 +01:00 |
b_func.cpp
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
b_game.cpp
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b_move.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
b_think.cpp
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basicinlines.h
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basictypes.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
bbannouncer.cpp
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c_bind.cpp
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c_bind.h
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c_cmds.cpp
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- Fixed GCC and Clang compilation errors.
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2016-04-02 23:01:32 +02:00 |
c_console.cpp
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c_console.h
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c_consolebuffer.cpp
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c_consolebuffer.h
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c_cvars.cpp
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c_cvars.h
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c_dispatch.cpp
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c_dispatch.h
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c_expr.cpp
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CMakeLists.txt
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Merge branch 'master' into floatcvt
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2016-03-28 22:23:41 +02:00 |
cmdlib.cpp
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cmdlib.h
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colormatcher.cpp
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colormatcher.h
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compatibility.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
compatibility.h
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configfile.cpp
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configfile.h
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ct_chat.cpp
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d_dehacked.cpp
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- floatified p_sight.cpp.
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2016-03-28 16:22:21 +02:00 |
d_dehacked.h
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d_event.h
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d_gui.h
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d_iwad.cpp
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d_main.cpp
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d_main.h
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d_net.cpp
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- floatification of p_teleport and p_switch.cpp.
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2016-03-29 00:31:59 +02:00 |
d_net.h
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d_netinf.h
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d_netinfo.cpp
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- fixed a few oversights.
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2016-03-30 11:25:02 +02:00 |
d_player.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_protocol.cpp
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d_protocol.h
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- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
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2016-03-26 01:13:36 +01:00 |
d_ticcmd.h
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decallib.cpp
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decallib.h
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dobject.cpp
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dobject.h
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- moved all scroller related code into its own file, including the DScroller class definition.
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2016-03-28 17:27:55 +02:00 |
dobjgc.cpp
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dobjtype.cpp
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Merge branch 'master' into floatcvt
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2016-03-30 09:47:25 +02:00 |
dobjtype.h
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Merge branch 'master' into floatcvt
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2016-03-30 09:47:25 +02:00 |
doomdata.h
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
doomdef.cpp
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doomdef.h
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- floatified portals.cpp and most of p_maputl.cpp.
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2016-03-31 16:52:25 +02:00 |
doomerrors.h
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doomstat.cpp
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- separated pushers into their own file.
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2016-03-28 21:57:22 +02:00 |
doomstat.h
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Merge branch 'master' into floatcvt
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2016-03-28 22:23:41 +02:00 |
doomtype.h
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dscript.h
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dsectoreffect.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
dsectoreffect.h
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- fixed a few oversights.
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2016-03-30 11:25:02 +02:00 |
dthinker.cpp
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dthinker.h
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- moved all scroller related code into its own file, including the DScroller class definition.
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2016-03-28 17:27:55 +02:00 |
edata.cpp
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- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
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2016-03-30 09:41:46 +02:00 |
edata.h
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empty.cpp
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errors.h
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f_wipe.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
f_wipe.h
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farchive.cpp
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farchive.h
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files.cpp
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files.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
g_doomedmap.cpp
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g_game.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
g_game.h
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g_hub.cpp
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g_hub.h
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g_level.cpp
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
g_level.h
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Merge branch 'master' into floatcvt
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2016-03-28 17:46:19 +02:00 |
g_mapinfo.cpp
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g_skill.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gametype.h
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gccinlines.h
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gi.cpp
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gi.h
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- floatification of G_CheckSpot and a few other things.
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2016-03-26 09:28:00 +01:00 |
gitinfo.cpp
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gstrings.h
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GuillotineBinPack.cpp
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GuillotineBinPack.h
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hu_scores.cpp
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hu_stuff.h
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i_cd.h
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i_movie.h
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i_net.cpp
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i_net.h
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i_video.h
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info.cpp
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info.h
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keysections.cpp
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lists.h
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lumpconfigfile.cpp
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lumpconfigfile.h
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m_alloc.cpp
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m_alloc.h
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m_argv.cpp
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m_argv.h
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m_bbox.cpp
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- floatified FBoundingBox.
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2016-03-31 10:38:54 +02:00 |
m_bbox.h
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- removed most of the deleted function declarations.
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2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
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m_cheat.h
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m_crc32.h
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m_fixed.h
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- floatified the global view variables.
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2016-04-01 12:22:16 +02:00 |
m_joy.cpp
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m_joy.h
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m_misc.cpp
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m_misc.h
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m_png.cpp
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m_png.h
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m_random.cpp
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m_random.h
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m_specialpaths.cpp
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m_swap.h
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md5.cpp
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md5.h
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memarena.cpp
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memarena.h
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mscinlines.h
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mus2midi.cpp
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mus2midi.h
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name.cpp
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name.h
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namedef.h
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nodebuild.cpp
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nodebuild.h
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nodebuild_classify_nosse2.cpp
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nodebuild_classify_sse2.cpp
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nodebuild_events.cpp
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nodebuild_extract.cpp
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- replaced all direct access to vertex coordinates with wrapper functions.
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2016-03-29 10:07:06 +02:00 |
nodebuild_gl.cpp
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nodebuild_utility.cpp
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- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
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2016-03-31 00:41:21 +02:00 |
p_3dfloors.cpp
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_3dfloors.h
|
- made the linedef deltas private and only accessible through access functions.
|
2016-03-29 16:13:16 +02:00 |
p_3dmidtex.cpp
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_3dmidtex.h
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_acs.cpp
|
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
|
2016-04-03 20:55:23 +02:00 |
p_acs.h
|
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
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2016-03-26 12:36:15 +01:00 |
p_blockmap.h
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
|
- fixed a few oversights.
|
2016-03-30 11:25:02 +02:00 |
p_ceiling.cpp
|
- removed a few leftover FRACUNITs.
|
2016-04-02 20:07:18 +02:00 |
p_checkposition.h
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
p_conversation.cpp
|
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p_conversation.h
|
|
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p_doors.cpp
|
- removed a few leftover FRACUNITs.
|
2016-04-02 20:07:18 +02:00 |
p_effect.cpp
|
- floatified the particles.
|
2016-04-02 20:12:08 +02:00 |
p_effect.h
|
- floatified the particles.
|
2016-04-02 20:12:08 +02:00 |
p_enemy.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_enemy.h
|
- floatification of p_enemy and p_interaction.cpp.
|
2016-03-26 20:59:35 +01:00 |
p_floor.cpp
|
- removed a few leftover FRACUNITs.
|
2016-04-02 20:07:18 +02:00 |
p_glnodes.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_interaction.cpp
|
Merge branch 'master' into floatcvt
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2016-03-28 22:23:41 +02:00 |
p_lights.cpp
|
- started floatification on p_map.cpp.
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2016-03-26 23:19:38 +01:00 |
p_linkedsectors.cpp
|
- removed several unused setter functions for level data structures and fixed some incorrect uses.
|
2016-04-02 22:05:23 +02:00 |
p_lnspec.cpp
|
- removed several unused setter functions for level data structures and fixed some incorrect uses.
|
2016-04-02 22:05:23 +02:00 |
p_lnspec.h
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|
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p_local.h
|
- removed a few leftover FRACUNITs.
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2016-04-02 20:07:18 +02:00 |
p_map.cpp
|
- got rid of secplane_t::fA and fB. All uses could be replaced by other functions.
|
2016-04-03 19:46:00 +02:00 |
p_maputl.cpp
|
- fixed: Due to the iteration limit of 100 in the path traverse code, running a trace was effectively limited to somewhere around 12800 map units. Also added the safer exit condition checks from the sight checking code to FPathTraverse.
|
2016-04-03 21:41:58 +02:00 |
p_maputl.h
|
- fixed PointOnSide checks.
|
2016-04-03 13:15:02 +02:00 |
p_mobj.cpp
|
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
|
2016-04-03 20:55:23 +02:00 |
p_pillar.cpp
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_plats.cpp
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_pspr.cpp
|
|
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p_pspr.h
|
|
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p_pusher.cpp
|
- floatified portals.cpp and most of p_maputl.cpp.
|
2016-03-31 16:52:25 +02:00 |
p_saveg.cpp
|
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
|
2016-04-03 20:55:23 +02:00 |
p_saveg.h
|
|
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p_scroll.cpp
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_sectors.cpp
|
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
|
2016-04-03 20:55:23 +02:00 |
p_setup.cpp
|
- removed several unused setter functions for level data structures and fixed some incorrect uses.
|
2016-04-02 22:05:23 +02:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- fixed: Due to the iteration limit of 100 in the path traverse code, running a trace was effectively limited to somewhere around 12800 map units. Also added the safer exit condition checks from the sight checking code to FPathTraverse.
|
2016-04-03 21:41:58 +02:00 |
p_slopes.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_spec.cpp
|
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
|
2016-04-03 20:55:23 +02:00 |
p_spec.h
|
- removed a redundant Vec3Offset call in A_SpawnParticle.
|
2016-04-03 21:03:49 +02:00 |
p_states.cpp
|
|
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p_switch.cpp
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- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_tags.cpp
|
|
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p_tags.h
|
|
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p_teleport.cpp
|
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
|
2016-03-31 21:13:32 +02:00 |
p_terrain.cpp
|
- floatification of p_teleport and p_switch.cpp.
|
2016-03-29 00:31:59 +02:00 |
p_terrain.h
|
- floatified p_sight.cpp.
|
2016-03-28 16:22:21 +02:00 |
p_things.cpp
|
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
|
2016-03-26 12:36:15 +01:00 |
p_tick.cpp
|
|
|
p_tick.h
|
|
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p_trace.cpp
|
- got rid of secplane_t::fA and fB. All uses could be replaced by other functions.
|
2016-04-03 19:46:00 +02:00 |
p_trace.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_udmf.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_udmf.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_usdf.cpp
|
|
|
p_user.cpp
|
- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
|
2016-04-03 20:55:23 +02:00 |
p_writemap.cpp
|
- removed several unused setter functions for level data structures and fixed some incorrect uses.
|
2016-04-02 22:05:23 +02:00 |
p_xlat.cpp
|
|
|
parsecontext.cpp
|
|
|
parsecontext.h
|
|
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pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
po_man.h
|
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
|
2016-03-31 00:41:21 +02:00 |
portal.cpp
|
- Fixed one GCC/Clang warning.
|
2016-04-02 23:01:51 +02:00 |
portal.h
|
- floatified portals.cpp and most of p_maputl.cpp.
|
2016-03-31 16:52:25 +02:00 |
r_3dfloors.cpp
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_3dfloors.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_bsp.cpp
|
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
|
2016-04-02 20:45:32 +02:00 |
r_bsp.h
|
|
|
r_defs.h
|
- got rid of secplane_t::fA and fB. All uses could be replaced by other functions.
|
2016-04-03 19:46:00 +02:00 |
r_draw.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
r_draw.h
|
|
|
r_drawt.cpp
|
|
|
r_local.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_main.cpp
|
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
|
2016-04-02 20:45:32 +02:00 |
r_main.h
|
|
|
r_plane.cpp
|
- floatified the sector planes.
|
2016-04-03 19:28:53 +02:00 |
r_plane.h
|
|
|
r_renderer.h
|
|
|
r_segs.cpp
|
- Fixed GCC and Clang compilation errors.
|
2016-04-02 23:01:32 +02:00 |
r_segs.h
|
|
|
r_sky.cpp
|
- floatified texture scale values.
|
2016-03-26 13:37:44 +01:00 |
r_sky.h
|
|
|
r_state.h
|
- make viewx etc. global.
|
2016-04-02 20:07:02 +02:00 |
r_swrenderer.cpp
|
|
|
r_swrenderer.h
|
|
|
r_things.cpp
|
- fixed PointOnSide checks.
|
2016-04-03 13:15:02 +02:00 |
r_things.h
|
|
|
r_utility.cpp
|
- fixed: Angular interpolation needs to call deltaangle instead of using the difference between two angles to avoid overflow conditions.
|
2016-04-02 22:12:52 +02:00 |
r_utility.h
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- fixed seg vertex adjustment (from a commit that wasn't copied to this branch.) and added viewx etc. to a global header .
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2016-04-02 20:24:51 +02:00 |
Rect.h
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s_advsound.cpp
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
s_environment.cpp
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s_playlist.cpp
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s_playlist.h
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s_sndseq.cpp
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- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
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2016-03-31 09:23:14 +02:00 |
s_sndseq.h
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s_sound.cpp
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- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
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2016-03-31 21:13:32 +02:00 |
s_sound.h
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- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
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2016-03-28 12:03:07 +02:00 |
sc_man.cpp
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sc_man.h
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sc_man_scanner.re
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sc_man_tokens.h
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skins.cpp
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skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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st_stuff.cpp
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st_stuff.h
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statistics.cpp
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- removed a few unnecessary #includes.
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2016-03-28 22:20:25 +02:00 |
statnums.h
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stats.cpp
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stats.h
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stringtable.cpp
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stringtable.h
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strnatcmp.c
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strnatcmp.h
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tables.cpp
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tables.h
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- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
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2016-03-26 12:36:15 +01:00 |
tagitem.h
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tarray.h
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Merge branch 'master' into floatcvt
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2016-04-03 22:11:50 +02:00 |
teaminfo.cpp
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teaminfo.h
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tempfiles.cpp
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tempfiles.h
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templates.h
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- Refactored SBarInfo flow control so negatable commands are handled statically.
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2016-04-02 23:43:56 -04:00 |
tflags.h
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v_blend.cpp
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- removed a few unnecessary #includes.
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2016-03-28 22:20:25 +02:00 |
v_collection.cpp
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v_collection.h
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v_draw.cpp
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- floatified p_trace, p_slopes and p_udmf.cpp.
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2016-03-30 16:30:22 +02:00 |
v_font.cpp
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v_font.h
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v_palette.cpp
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v_palette.h
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v_pfx.cpp
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v_pfx.h
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v_text.cpp
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v_text.h
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v_video.cpp
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v_video.h
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valgrind.inc
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vectors.h
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- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
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2016-03-31 21:13:32 +02:00 |
version.h
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- removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it.
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2016-04-03 20:55:23 +02:00 |
w_wad.cpp
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w_wad.h
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w_zip.h
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weightedlist.h
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wi_stuff.cpp
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- removed a few leftover FRACUNITs.
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2016-04-02 20:07:18 +02:00 |
wi_stuff.h
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x86.cpp
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x86.h
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xs_Float.h
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- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
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2016-03-26 12:36:15 +01:00 |
zstrformat.cpp
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zstring.cpp
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zstring.h
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zzautozend.cpp
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