qzdoom-gpl/src
2016-04-03 22:11:50 +02:00
..
asm_ia32
asm_x86_64
fragglescript - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
g_doom
g_heretic - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
g_hexen - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
g_raven
g_shared Merge branch 'master' into floatcvt 2016-04-03 22:11:50 +02:00
g_strife - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
intermission
math - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
menu
oplsynth
posix - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
r_data - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
resourcefiles
sfmt
sound
textures - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
thingdef - fixed: A_CheckLOF did the trace pitch calculation wrong. 2016-04-03 21:26:57 +02:00
timidity
wildmidi
win32 - floatified the global view variables. 2016-04-01 12:22:16 +02:00
xlat
zscript
__autostart.cpp
actionspecials.h
actor.h - renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants. 2016-04-02 20:45:32 +02:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h - moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff. 2016-03-26 01:30:28 +01:00
b_func.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
b_game.cpp
b_move.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
b_think.cpp
basicinlines.h
basictypes.h - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp - Fixed GCC and Clang compilation errors. 2016-04-02 23:01:32 +02:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
CMakeLists.txt Merge branch 'master' into floatcvt 2016-03-28 22:23:41 +02:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
d_dehacked.cpp - floatified p_sight.cpp. 2016-03-28 16:22:21 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp - floatification of p_teleport and p_switch.cpp. 2016-03-29 00:31:59 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - fixed a few oversights. 2016-03-30 11:25:02 +02:00
d_player.h - looks like the oldz parameter in UpdateWaterLevel is not needed at all... 2016-03-26 01:13:36 +01:00
d_protocol.cpp
d_protocol.h - looks like the oldz parameter in UpdateWaterLevel is not needed at all... 2016-03-26 01:13:36 +01:00
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
dobject.h - moved all scroller related code into its own file, including the DScroller class definition. 2016-03-28 17:27:55 +02:00
dobjgc.cpp
dobjtype.cpp Merge branch 'master' into floatcvt 2016-03-30 09:47:25 +02:00
dobjtype.h Merge branch 'master' into floatcvt 2016-03-30 09:47:25 +02:00
doomdata.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
doomdef.cpp
doomdef.h - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
doomerrors.h
doomstat.cpp - separated pushers into their own file. 2016-03-28 21:57:22 +02:00
doomstat.h Merge branch 'master' into floatcvt 2016-03-28 22:23:41 +02:00
doomtype.h
dscript.h
dsectoreffect.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
dsectoreffect.h - fixed a few oversights. 2016-03-30 11:25:02 +02:00
dthinker.cpp
dthinker.h - moved all scroller related code into its own file, including the DScroller class definition. 2016-03-28 17:27:55 +02:00
edata.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
edata.h
empty.cpp
errors.h
f_wipe.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
g_doomedmap.cpp
g_game.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
g_level.h Merge branch 'master' into floatcvt 2016-03-28 17:46:19 +02:00
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
gi.h - floatification of G_CheckSpot and a few other things. 2016-03-26 09:28:00 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
m_bbox.h - removed most of the deleted function declarations. 2016-03-31 21:20:45 +02:00
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h - floatified the global view variables. 2016-04-01 12:22:16 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_specialpaths.cpp
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - replaced all direct access to vertex coordinates with wrapper functions. 2016-03-29 10:07:06 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
p_3dfloors.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_3dfloors.h - made the linedef deltas private and only accessible through access functions. 2016-03-29 16:13:16 +02:00
p_3dmidtex.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_3dmidtex.h - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_acs.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
p_acs.h - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers. 2016-03-26 12:36:15 +01:00
p_blockmap.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_buildmap.cpp - fixed a few oversights. 2016-03-30 11:25:02 +02:00
p_ceiling.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
p_checkposition.h - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
p_conversation.cpp
p_conversation.h
p_doors.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
p_effect.cpp - floatified the particles. 2016-04-02 20:12:08 +02:00
p_effect.h - floatified the particles. 2016-04-02 20:12:08 +02:00
p_enemy.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_enemy.h - floatification of p_enemy and p_interaction.cpp. 2016-03-26 20:59:35 +01:00
p_floor.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
p_glnodes.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_interaction.cpp Merge branch 'master' into floatcvt 2016-03-28 22:23:41 +02:00
p_lights.cpp - started floatification on p_map.cpp. 2016-03-26 23:19:38 +01:00
p_linkedsectors.cpp - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
p_lnspec.cpp - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
p_lnspec.h
p_local.h - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
p_map.cpp - got rid of secplane_t::fA and fB. All uses could be replaced by other functions. 2016-04-03 19:46:00 +02:00
p_maputl.cpp - fixed: Due to the iteration limit of 100 in the path traverse code, running a trace was effectively limited to somewhere around 12800 map units. Also added the safer exit condition checks from the sight checking code to FPathTraverse. 2016-04-03 21:41:58 +02:00
p_maputl.h - fixed PointOnSide checks. 2016-04-03 13:15:02 +02:00
p_mobj.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
p_pillar.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_plats.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_pspr.cpp
p_pspr.h
p_pusher.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
p_saveg.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
p_saveg.h
p_scroll.cpp - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
p_sectors.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
p_setup.cpp - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
p_setup.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_sight.cpp - fixed: Due to the iteration limit of 100 in the path traverse code, running a trace was effectively limited to somewhere around 12800 map units. Also added the safer exit condition checks from the sight checking code to FPathTraverse. 2016-04-03 21:41:58 +02:00
p_slopes.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_spec.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
p_spec.h - removed a redundant Vec3Offset call in A_SpawnParticle. 2016-04-03 21:03:49 +02:00
p_states.cpp
p_switch.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
p_terrain.cpp - floatification of p_teleport and p_switch.cpp. 2016-03-29 00:31:59 +02:00
p_terrain.h - floatified p_sight.cpp. 2016-03-28 16:22:21 +02:00
p_things.cpp - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers. 2016-03-26 12:36:15 +01:00
p_tick.cpp
p_tick.h
p_trace.cpp - got rid of secplane_t::fA and fB. All uses could be replaced by other functions. 2016-04-03 19:46:00 +02:00
p_trace.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_udmf.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_udmf.h - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
p_usdf.cpp
p_user.cpp - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
p_writemap.cpp - removed several unused setter functions for level data structures and fixed some incorrect uses. 2016-04-02 22:05:23 +02:00
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - floatified FBoundingBox. 2016-03-31 10:38:54 +02:00
po_man.h - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
portal.cpp - Fixed one GCC/Clang warning. 2016-04-02 23:01:51 +02:00
portal.h - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
r_3dfloors.cpp - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_3dfloors.h - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_bsp.cpp - renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants. 2016-04-02 20:45:32 +02:00
r_bsp.h
r_defs.h - got rid of secplane_t::fA and fB. All uses could be replaced by other functions. 2016-04-03 19:46:00 +02:00
r_draw.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
r_draw.h
r_drawt.cpp
r_local.h - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_main.cpp - renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants. 2016-04-02 20:45:32 +02:00
r_main.h
r_plane.cpp - floatified the sector planes. 2016-04-03 19:28:53 +02:00
r_plane.h
r_renderer.h
r_segs.cpp - Fixed GCC and Clang compilation errors. 2016-04-02 23:01:32 +02:00
r_segs.h
r_sky.cpp - floatified texture scale values. 2016-03-26 13:37:44 +01:00
r_sky.h
r_state.h - make viewx etc. global. 2016-04-02 20:07:02 +02:00
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp - fixed PointOnSide checks. 2016-04-03 13:15:02 +02:00
r_things.h
r_utility.cpp - fixed: Angular interpolation needs to call deltaangle instead of using the difference between two angles to avoid overflow conditions. 2016-04-02 22:12:52 +02:00
r_utility.h - fixed seg vertex adjustment (from a commit that wasn't copied to this branch.) and added viewx etc. to a global header . 2016-04-02 20:24:51 +02:00
Rect.h
s_advsound.cpp - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code. 2016-03-31 09:23:14 +02:00
s_sndseq.h
s_sound.cpp - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
s_sound.h - floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable. 2016-03-28 12:03:07 +02:00
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers. 2016-03-26 12:36:15 +01:00
tagitem.h
tarray.h Merge branch 'master' into floatcvt 2016-04-03 22:11:50 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h - Refactored SBarInfo flow control so negatable commands are handled statically. 2016-04-02 23:43:56 -04:00
tflags.h
v_blend.cpp - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
v_collection.cpp
v_collection.h
v_draw.cpp - floatified p_trace, p_slopes and p_udmf.cpp. 2016-03-30 16:30:22 +02:00
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
valgrind.inc
vectors.h - fixed the sound location calculations which got somewhat broken by the constant changes during the conversion. 2016-03-31 21:13:32 +02:00
version.h - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - removed a few leftover FRACUNITs. 2016-04-02 20:07:18 +02:00
wi_stuff.h
x86.cpp
x86.h
xs_Float.h - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers. 2016-03-26 12:36:15 +01:00
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp