qzdoom-gpl/wadsrc/static
Major Cooke 3023af8223 - Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
..
filter Split ANIMATED into three parts, filtered by game that uses them 2016-10-15 21:40:24 -05:00
graphics
maparrows
mapinfo Merge branch 'master' into zscript 2016-12-02 21:14:56 +01:00
sbarinfo
shaders/d3d
sounds
sprites
textures
xlat - update xlat/eternity.txt for reference. 2016-08-03 13:16:14 +02:00
zscript - Added A_SetSize(double newradius, double newheight = -1). 2016-12-18 11:59:24 +01:00
althudcf.txt
animdefs.txt
compatibility.txt - fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly. 2016-12-03 14:42:06 +01:00
confont.lmp
dbigfont.lmp
decaldef.txt
defbinds.txt
dehsupp.txt - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - added identification for delaweare.wad to the list of supported IWADs. 2016-06-02 12:04:35 +02:00
language.eng - moved bobbing menu strings into the correct file. 2016-08-16 11:20:22 +02:00
language.enu Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
language.fr
language.ita
language.ptb
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt Added a slider to control the intensity of underwater screen blending. 2016-11-11 17:18:39 +08:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
textcolors.txt
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xhairs.txt
zscript.txt changed ZScript include mechanism. 2016-12-03 13:16:09 +01:00