..
fragglescript
- partial scriptification of AInventory.
2017-01-19 19:14:22 +01:00
g_inventory
more inventory scriptification
2017-01-19 23:42:12 +01:00
g_shared
- moved statusbar code to a separate directory before starting work on it.
2017-01-20 22:59:31 +01:00
g_statusbar
- moved some more code out of the way.
2017-01-21 00:49:54 +01:00
gl
- Make OpenGL library link fully dynamic on Unix.
2017-01-20 23:21:37 -05:00
intermission
math
menu
oplsynth
posix
Fixed compilation with macOS SDK earlier than 10.7
2017-01-13 10:52:35 +02:00
r_data
- scriptified APowerup.
2017-01-17 17:34:07 +01:00
rapidjson
resourcefiles
scripting
- fix uninitialized variable.
2017-01-21 11:46:23 +01:00
sfmt
sound
- Run libsndfile before libmpg123 when reading an audio lump.
2017-01-17 16:47:37 +01:00
textures
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
timidity
wildmidi
win32
xlat
__autostart.cpp
actionspecials.h
actor.h
- removed the remaining native parts of ABasicArmor.
2017-01-18 22:57:47 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
b_bot.h
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
- scriptified the remains of AAmmo.
2017-01-18 14:18:17 +01:00
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp
c_console.cpp
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt
- fixed: Without letting CMake find OpenGL, under Windows the library must be added manually to the project or linker errors will happen.
2017-01-21 11:50:53 +01:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
d_dehacked.cpp
- fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers.
2017-01-20 17:23:13 +01:00
d_dehacked.h
more inventory scriptification
2017-01-19 23:42:12 +01:00
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
d_main.h
d_net.cpp
- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
2017-01-20 10:03:33 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h
- scriptified BasicArmorBonus.
2017-01-18 20:23:13 +01:00
d_protocol.cpp
d_protocol.h
d_ticcmd.h
decallib.cpp
decallib.h
dobject.cpp
- scriptified the rest of the weapon pieces.
2017-01-18 18:46:24 +01:00
dobject.h
more inventory scriptification
2017-01-19 23:42:12 +01:00
dobjgc.cpp
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
dobjtype.cpp
- scriptified the rest of the weapon pieces.
2017-01-18 18:46:24 +01:00
dobjtype.h
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
doomdata.h
doomdef.cpp
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
dscript.h
dsectoreffect.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp
edata.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
files.cpp
files.h
g_doomedmap.cpp
g_game.cpp
- removed the remaining native parts of ABasicArmor.
2017-01-18 22:57:47 +01:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp
- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
2017-01-21 10:55:57 +01:00
g_level.h
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
2017-01-13 11:12:43 +01:00
g_levellocals.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
g_mapinfo.cpp
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
2017-01-13 11:12:43 +01:00
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
gi.h
- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
2017-01-17 17:34:39 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp
- scriptified BasicArmor and fixed a few errors in the conversion.
2017-01-18 22:15:48 +01:00
info.h
- scriptified BasicArmor and fixed a few errors in the conversion.
2017-01-18 22:15:48 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
- no need to keep AArmor native, now that all child classes have been scriptified.
2017-01-18 23:46:19 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h
- scriptified MorphProjectile and CustomSprite.
2017-01-20 01:11:36 +01:00
nodebuild.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
- fixed use of multiple sector actions in the same sector.
2017-01-13 01:34:43 +01:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
- no need to keep AArmor native, now that all child classes have been scriptified.
2017-01-18 23:46:19 +01:00
p_acs.h
p_actionfunctions.cpp
- fixed: The state parameter for CallStateChain was checked for the wrong type.
2017-01-20 19:56:29 +01:00
p_blockmap.h
p_buildmap.cpp
- scriptified MorphProjectile and CustomSprite.
2017-01-20 01:11:36 +01:00
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp
- scriptified the remains of AKey.
2017-01-18 15:17:12 +01:00
p_conversation.h
p_doors.cpp
p_effect.cpp
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_effect.h
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
p_enemy.cpp
more inventory scriptification
2017-01-19 23:42:12 +01:00
p_enemy.h
p_floor.cpp
p_glnodes.cpp
- fixed loop ordering in P_SetRenderSector.
2017-01-19 01:39:05 +01:00
p_interaction.cpp
- don't let P_DamageMobj return negative values.
2017-01-21 13:12:34 +01:00
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
more inventory scriptification
2017-01-19 23:42:12 +01:00
p_lnspec.h
p_local.h
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
p_map.cpp
- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
2017-01-21 10:55:57 +01:00
p_maputl.cpp
- scriptified the moving camera.
2017-01-13 22:13:03 +01:00
p_maputl.h
p_mobj.cpp
Fixed undefined behavior of DropInventory()
2017-01-21 11:43:11 +02:00
p_pillar.cpp
p_plats.cpp
p_portals.cpp
p_pspr.cpp
- scriptified a few parts of p_pspr.cpp.
2017-01-19 13:26:46 +01:00
p_pspr.h
p_pusher.cpp
p_saveg.cpp
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
p_saveg.h
p_scroll.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
p_secnodes.cpp
- Fixed GCC/Clang compile errors.
2017-01-14 18:30:01 +01:00
p_sectors.cpp
- scriptified PowerFlight and PowerWeaponLevel2.
2017-01-15 23:21:38 +01:00
p_setup.cpp
Fixed compilation warnings reported by GCC/Clang
2017-01-14 15:03:14 +02:00
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp
- scriptified PowerIronFeet and PowerMask.
2017-01-16 19:04:03 +01:00
p_spec.h
p_states.cpp
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
- scriptified the teleport fog.
2017-01-13 23:17:04 +01:00
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp
po_man.h
portal.cpp
- skriptified the skybox actors.
2017-01-14 18:04:49 +01:00
portal.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
r_bsp.h
r_defs.h
- scriptified MorphProjectile and CustomSprite.
2017-01-20 01:11:36 +01:00
r_draw.cpp
r_draw.h
r_draw_pal.cpp
r_draw_pal.h
r_drawt_pal.cpp
r_local.h
r_main.cpp
r_main.h
r_plane.cpp
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_plane.h
- removed all skybox class types from code in preparation for exporting these classes.
2017-01-14 16:05:40 +01:00
r_renderer.h
r_segs.cpp
r_segs.h
r_sky.cpp
- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
2017-01-13 11:12:43 +01:00
r_sky.h
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp
- initialize variable to make Valgrind happy.
2017-01-18 01:53:15 +01:00
r_things.h
- scriptified APowerInvisibility.
2017-01-16 20:34:12 +01:00
r_thread.cpp
r_thread.h
r_utility.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
r_utility.h
r_walldraw.cpp
Rect.h
s_advsound.cpp
- scriptified PowerStrength.
2017-01-16 22:27:49 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
s_sndseq.h
- exported the sound sequence interface to scripting.
2017-01-14 13:02:08 +01:00
s_sound.cpp
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
s_sound.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
sc_man_tokens.h
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
serializer.cpp
- scriptified PowerIronFeet and PowerMask.
2017-01-16 19:04:03 +01:00
serializer.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
2017-01-20 11:11:22 +01:00
v_font.cpp
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp
v_video.h
vectors.h
version.h
virtual.h
- scriptified the sector actions.
2017-01-13 13:51:47 +01:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp